geezas wrote:/tar rothimar
/agree
nicely put
Yup....seconded
geezas wrote:/tar rothimar
/agree
nicely put
OOPS, ....Established should read Active it seems. Nice to have it pointed out I have a cynical viewgeezas wrote:The established playerbase has played for a while, they know the game mechanics and the reason for them. Some played in the beta or are active testers on the ATS. This gives insight into the environment and because of a the better understanding gives a more balanced and reasonable viewpoint.
But it can give a narrower view, a longing for old way's and tradition, witch if nevrax listens to older players only, can hamper gemedevelopment.
New players come from different environments, are familiar with some game mechanics, might have a fresher look on things and are generaly excited about the new environment. This gives them enthusiasm and new idea's, or features they miss that where in another game they played.
This fresh perspective can flow into daydreams about the perfect environment and a featurelist that new players wish for that isn't realy appropriate in world. If nevrax would listen to new players it could harm the world the older players live in.
So all in all I would say that nevrax should never listen to any group of players or take anything we say seriously because they can never understand what motivates the idea. Developing a MMO looks to me like trying to herd cats, so providing a environment in witch cats can have fun and not bore them seems like a good strategy to me.
mugendo wrote:OOPS, ....Established should read Active it seems. Nice to have it pointed out I have a cynical view
Am I in danger of being labelled 'old school ?'
Yes, I see I ask the impossible...but I can fall back on blind faith and hope (If I can find them)geezas wrote:Active and playing for more then X months, but that would become a discussion about semantics and how to define groups, and cats are not grouped easily by behavior
geezas wrote:I'll be gone so fast you won't even see a bye bye post on the boards
If NPCs start giving out gear on the mainland that is better then crafted stuff what reason is there to stay? If yubos drop daggers why make weapons at all? Just because some idiot thought it would be cool if players got a direct award for killing a rat and let them drop swords does not mean we have to have it everybloodywhere. (can you imagine this person sitting behind a desk thinking up the idea that a 20cm rat can walk around with and drop a 60cm sword when killed ? must be one hell of a genius)
geezas wrote:I hope there is a cool mat there somewhere. You want a epic struggle for gear, check out these fine games:
WOW
Everquest
Anarchy-online
All the grinding for uber gear you will ever want.
Just because you don' like mats and want your instant gratification NOW NOW NOW like a little kid wanting a sweet ...
raynes wrote: The other thing that people seem not to be mentioning is that Ryzom has had events that have give loot out as rewards. There was one invasion event where you earned tokens that you turned into NPC's for loot. I remember I got an axe as a reward. No one complained about getting loot. People loved it. It did not kill the game, it did not end crafting. It did not kill the economy.
Hey, some did complain, including myself.. And spen like 40M for a couple of daggers, specially since they cannot be replaced.People did complain about the implementation, but not the actual loot.
You forgot one SWG!!geezas wrote:I hope there is a cool mat there somewhere. You want a epic struggle for gear, check out these fine games:
WOW
Everquest
Anarchy-online
All the grinding for uber gear you will ever want.
Just because you don' like mats and want your instant gratification NOW NOW NOW like a little kid wanting a sweet ...
The example still holds, a NPC character gives out a mission to hunt down X number of kitin in the lair( or something similar) if done you will receive a item. If that item is comparable or better then the same item crafted by a homin, every crafter who has leveled up to craft that item will get the shaft. Since they can never compete with that NPC.raynes wrote:You know you should really try educating yourself on the matter before you post things. No where has anyone said anything about a yubo dropping a dagger. In the Kitin Lair, Kitin are not going to drop weapons. You will be sent on missions by npc rangers. Upon completion are rewarded with items that may possibly include armor and weapons. So what you are talking about is not and will not happen.
But you can use materials (if you leveled up the skill to make use of them) My argument hangs on the idea that most things you do ingame are in a group and a diverse group can make use of allmost anything. It is not about what one type of player can use but what the group can take and make into usefull items themselves. Being selfsufficient and not having to run up to a NPC and having to do a mission for a weapon.raynes wrote: I'm not asking for instant gratification. I am asking that when I do something as a melee warrior that I can get something I can use. Not something that I have to give to another person to use. Something I can use.
Yep I know, I participated in the event. You will find some posts from me in threads about that subject. The event was special in a certain way, the items that where earned all degrade when used so they eventually leave the game world and you can't get them anymore. They where a one time reward for services to ones nation.raynes wrote: The other thing that people seem not to be mentioning is that Ryzom has had events that have give loot out as rewards. There was one invasion event where you earned tokens that you turned into NPC's for loot. I remember I got an axe as a reward. No one complained about getting loot. People loved it. It did not kill the game, it did not end crafting. It did not kill the economy. People did complain about the implementation, but not the actual loot. You can read some about it here:
http://www.ryzom.com/forum/archive/inde ... 10234.html
No, I can't use materials. I only have 2-handed melee leveled. So I would have to take the mats to a crafter. Once the crafter has it, they are going to charge me money to make what I need. So to argue that I (or those who did not level crafting) can use mats is wrong. There is no reason why after 200 levels of fighting I should be given something I have to pay someone to make useful to me.geezas wrote:The example still holds, a NPC character gives out a mission to hunt down X number of kitin in the lair( or something similar) if done you will receive a item. If that item is comparable or better then the same item crafted by a homin, every crafter who has leveled up to craft that item will get the shaft. Since they can never compete with that NPC.
But you can use materials (if you leveled up the skill to make use of them) My argument hangs on the idea that most things you do ingame are in a group and a diverse group can make use of allmost anything. It is not about what one type of player can use but what the group can take and make into usefull items themselves. Being selfsufficient and not having to run up to a NPC and having to do a mission for a weapon.
Yep I know, I participated in the event. You will find some posts from me in threads about that subject. The event was special in a certain way, the items that where earned all degrade when used so they eventually leave the game world and you can't get them anymore. They where a one time reward for services to ones nation.