iphdrunk wrote: I would dare to say that most developpers know about side-effects and unexpected bugs. Complex module inter-dependances and blah blah

- with all due respect, that did sound like a developper justifying

but this does not explain every single glitch. Sometimes "it was badly managed, badly tested or rushed". My point was not about the unrealistic expectations about flawless / bugless software, but more about some bugs that one could expect not to go live, less when it is praised.
I can agree with you here... and as I gain more experience with Ryzom updates and new feature releases, I'll have a better guage on the situation. But from what I've seen so far with Ryzom compared to some other titles, we're pretty lucky.
iphdrunk wrote: I understand as well your thoughts but yet, some of the points or concerns raised are not raised due to "lack of understanding". There is a context around.
And there's a context for the context... many of the posts I've seen regarding frustration with the Ryzom development process involve old injuries which probably outdate some of the developers, and most of the player base. I'm speculating on that bit, of course, but it does seem that old woulds heal slowly for some. I have only been here for a couple of months... so I couldn't really comment on *why* old issues keep popping up... just that it seems a few players are still pretty bitter.
iphdrunk wrote: So you are justifying lack of honesty due to small development budgets and staff?.
Not at all... If Ryzom makes a statement that they want to ensure a feature is reworked due to community feedback, so the feature must be delayed, they can't really give an estimate on when it will be finished due to the need to rebudget the development schedule, reschedule development, etc. etc. If they haven't finished it yet, or haven't done enough testing and need to delay it, that's one thing. But they have announced they are going to rework some of the features which requires a delay. We're not shareholders of Nevrax, or investment firms, so we are not entitled to the same level of information as if we were.
Now if Nevrax releases spires and it is exactly like it was going to be (as of Nevrax's last descriptions), then I would feel a bit let down. If they have 2-3 reasons why Spires will be delayed, they're going to mention the best reason, and probably leave out the rest. That's just business.
iphdrunk wrote: I'm unsure about that, to be honest. I think that for Ryzom in particular players have appreciated honesty in the past. It's being treated as dumb customers who can nod and eat what they're given that may anger them.
Personally, I haven't been given any reason not to believe what has been said yet, save the words of more veteran players. Though, I have seen veteran players express a similar outlook as mine in the past. Don't get me wrong... I am cynical when it comes to announcements of delays, or other damage control releases... but I don't see the need for all the doom & gloom.
iphdrunk wrote: Again, while this is true, please do not forget that while some of our posts do sound (and are) ***** or unconstructive, there is a history behind. You cannot put us all in the same "unconstructive feedback" box. Some players have been testers, reported bugs, submitted page-long suggestions, etc.
That history doesn't always make it to new players when they log in and see some of these posts, and decide not to come back because of what they read. There are a whole slew of reasons why some of these things haven't been addressed yet (or are being addressed, but it takes a while with people screaming for new content, bug fixes, ect, with a small budget).
iphdrunk wrote: I don't think you should consider all feedback as unrealistic and not taking into account developer restrictions (e.g. improving communication and more open information has nothing to do with SoE budget).
After some (not all, not even most) of the threads I've seen... I woudn't want to communicate with some of the posters as a developer either.

People can get pretty nasty on these boards... though It's not as bad as I've seen elsewhere.
iphdrunk wrote: Suggestive feedback? have you looked at the thread "what bugs you most"? do you have anything to say about that? would writing down a summary of main points, stating what you have taken into account, what features have been retained, or simply a summary and help other players not suggest the same again and again equire blizzard staff?. As much as I cannot blame every single player of being a blind fanboy, you cannot sya "stop giving unconstructive feedback".
I've seen that thread... as well as the many, many other threads which are not nearly as nice. What I meant with unconstructive feedback was more the "whining" about Nevrax which doesn't offer any more than a sense of "ok, I read you were upset in the last 47 posts you made". It can get old, and it doesn't wash with some of the newer players the same way it does with the veterans. I understand there are frustrations... but it sometimes seems like people have lost the ability to move on from old grievances.
I guess my reasoning comes from 4 lines of perception.
1) New Player - I haven't seen some of the issues some of you have seen, I've only read about them. And from what I've read, it's impossible to get an objective opinion about them from the player base.
2) Sales/Marketing Experience - I've been in the business for more than a decade, so I understand how difficult it can be to put a possitive spin... which in business is important to maintain market viability... on a negative situation. I also understand that no business will divuldge all of it's operations with their customers, or the reasons why they do everything they do. This would slow down the process to a crawl, and open up every little detail to scrutiny. I wouldn't work under that pressure, I'm sure most of you wouldn't either.
3) Minimum experience with programming - I've coded a few very basic programs, and can only imagine the massive scale of "holy crap!" that goes into an update, patch, or bug fix. Adding /dance2 isn't a matter of flipping a switch, for example.
4) Possitive Outlook - I've worked pretty damned hard over the last 6 months to turn around about 3 years of severe depression since my ex-wife and I split. I'm finally much more possitive and actually getting to be "happy" again... so it's bound to infest everything I do... even post on the forums
And again, just pointing out my perspective. Not intended to offend anyone.
