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Re: Why the desire for clothing?

Posted: Fri Sep 08, 2006 6:42 am
by grimjim
iphdrunk wrote:Agreed :)
And old-timers like yours trully still remember the "funny" diadem bug -- the only jewel that could be seen- where you would systematically get invisible hair :D
We can change hairstyle now.
Medium and light hats/helms could work the same way and so it wouldn't be that hard to have open face helms and hats. Hell, the Tryker already have hats, as hairstyles :)

Re: Why the desire for clothing?

Posted: Fri Sep 08, 2006 7:39 am
by martl
grimjim wrote:We can change hairstyle now.
Medium and light hats/helms could work the same way and so it wouldn't be that hard to have open face helms and hats. Hell, the Tryker already have hats, as hairstyles :)
i happened to know a certain Zorai who wore a tryker hat, too =)

Re: Why the desire for clothing?

Posted: Fri Sep 08, 2006 9:00 am
by cloudy97
I think the colours seen on the refugee island is only 1/4, since they don't have High Quality there. For those who don't know, High Quality is a glossy version of the armours and doubles the choice of looks.

Jewellery! Now we're talking, I would much rather have visible jewels than non-combat clothes. Especially so you can see which race's jewels people are wearing.

I for one wouldn't want non-combat clothes, Ryzom is so tightly knit together, everything has a purpose. Same with food, I would prefer if the "RP props" actually could be useful (as a buff maybe) so they would serve as a viable choice crafters. The homins are much more primitive people than you had in SWG, everything is made for a purpose. Nobody is opposed to more options, I would like the armours to be unisex.

Re: Why the desire for clothing?

Posted: Fri Sep 08, 2006 11:18 am
by sprite
katriell wrote:The island is different. Only half of the colors are available, only basic-quality, and what race armor is available depends on what race the current profuse crafters are and who is selling to the merchants.
Plus most/all ppl on the island wear the quest reward armours (purple zorai caster la for mages, green matis la for crafters, turquoise tryler la for diggers, and the green ma "ranger armour" for meleers) which further increases their "sameness".

Re: Why the desire for clothing?

Posted: Fri Sep 08, 2006 11:56 am
by michielb
What truely set SoR appart from most (if not all) games is the world. Go and dig for an hour and watch the animals around you forage, sleep and observe you. Watch them do the things you'd expect wild animals to do (with one notable exception :p ) and tell me you know of any other game that has a world that feels as "alive" as Atys does.

So why is it that homins don't eat, drink or sleep? We don't just "need" non-armour, non-funtional clothing; we need the bartenders to sell drinks, we need restaurants to sell food. What better way to restore your stam than with a nice cheese sandwich? and if you go out hunting you can take a lunchbox :D or have some coffee if you run out of focus while digging...

I admit there are other things that need to be fixed before introducing new clothing types, armour and social (that nasty temp inv bug come to mind...) but I do think that homin life on Atys could do with some more "backbone" to make us more than simple killing/digging/crafting machines.

All those new items would ,of course, be craftable...

Re: Why the desire for clothing?

Posted: Fri Sep 08, 2006 12:07 pm
by johntf
I demand more hats, or even race/tribe specifc armour/clothing/tattoo styles that can onlybe bought after you achieve a certain level of fame with them.

More hats though, definately more hats.

Re: Why the desire for clothing?

Posted: Fri Sep 08, 2006 1:01 pm
by beeryusa
katriell wrote:Extra clothing, and other "immersion touches," aren't going to make any difference to someone who's determined to grind.
Okay, but should the game really only cater to those people? Surely that's the way games like WoW get made. I thought SoR was supposed to aspire to more.

Re: Why the desire for clothing?

Posted: Fri Sep 08, 2006 1:15 pm
by beeryusa
michielb wrote:What truely set SoR appart from most (if not all) games is the world. Go and dig for an hour and watch the animals around you forage, sleep and observe you. Watch them do the things you'd expect wild animals to do (with one notable exception :p ) and tell me you know of any other game that has a world that feels as "alive" as Atys does.

So why is it that homins don't eat, drink or sleep? We don't just "need" non-armour, non-funtional clothing; we need the bartenders to sell drinks, we need restaurants to sell food. What better way to restore your stam than with a nice cheese sandwich? and if you go out hunting you can take a lunchbox :D or have some coffee if you run out of focus while digging...

I admit there are other things that need to be fixed before introducing new clothing types, armour and social (that nasty temp inv bug come to mind...) but I do think that homin life on Atys could do with some more "backbone" to make us more than simple killing/digging/crafting machines...
Exactly. Heck, there are lots of games that just concentrate on the mechanics of getting the game's job done, but as I said, Ryzom has always aspired to be different. The depth of a game - its backstory and the things that make a game seem real, are what are really important. Many players get caught up in the mechanics of the game and they think that's the point: that's why so many players see grinding as the goal. But the grind is not where a game's true heart is. The heart of a truly great game is in the environment - in the things that don't matter to the mechanics of levelling. That's been true of every great game I've played, whether it was Red Baron II, The Last Express, Knights of the Old Republic, Silent Hunter III or The Godfather. All of these games gave the player more than just a reason to progress in the game.

It's ludicrous to me that people can argue against immersion. I mean that's basically ALL of why we play games. I don't play SoR to level, to finish the game or to get loot. I play SoR because I like the setting, the lore and I love the fact that the animals act like real animals. We need more of that stuff. To say such stuff is unimportant is nonsense: it's THE MOST IMPORTANT ASPECT of any game.

Re: Why the desire for clothing?

Posted: Fri Sep 08, 2006 2:31 pm
by mugendo
beeryusa wrote:It's ludicrous to me that people can argue against immersion. I mean that's basically ALL of why we play games. I don't play SoR to level, to finish the game or to get loot. I play SoR because I like the setting, the lore and I love the fact that the animals act like real animals. We need more of that stuff. To say such stuff is unimportant is nonsense: it's THE MOST IMPORTANT ASPECT of any game.

Well said Beeryusa, I agree.

Re: Why the desire for clothing?

Posted: Fri Sep 08, 2006 2:49 pm
by katriell
What better way to restore your stam than with a nice cheese sandwich?
Hmm...question. :D Do homins know how to make cheese?

I wish others would refrain from contorting what I am trying to say. I'm saying:
- 1. There is no problem with armor diversity. If there is, it is only due to a lack of effort on the part of some players.
- 2. <NOT IMPLYING THAT THIS SENTIMENT HAS NOT BEEN PREVIOUSLY EXPRESSED AND AGREED> I don't see it as a priority. </NO IMPLICATION THERE> One can get along just fine with the current selection if one tries.
- 3. <STATEMENT OF I'M-NOT-DISAGREEING-WITH-THE-CORE-DESIRE> However, I agree that more armor/clothing options would be nice to have. </STATEMENT OF I'M-NOT-DISAGREEING-WITH-THE-CORE-DESIRE>
- 4. I am not opposed to changes for the better, as long as they don't make the game easier.
- 5. Immersion and all that FTW. But my desire for this particular change/enhancement, and most others, is mild. <BIAS> If Ryzom was never patched again, I'd still play. I get all the immersion I need from RP itself; anything more is just esoteric fluff IMO. </BIAS>
- 6. <EXPLANATION OF INTENT> The purpose of this thread was to understand why people want clothing when, as far as I'm concerned, there is no problem at hand (see #1 and #2). It was probably a pointless effort, since unfortunately I sometimes can't understand what I haven't personally experienced in some form. <ANECDOTE UNRELATED TO CURRENT TOPIC BUT RELATED TO THE PREVIOUS SENTENCE> It's just like if someone is coughing and they aren't sick, choking, allergic, or asthmatic, or possessing any other reasonable explanation, I'm going to subconsciously decide they're simply an idiot. </ANECDOTE UNRELATED TO CURRENT TOPIC BUT RELATED TO THE PREVIOUS SENTENCE> </EXPLANATION OF INTENT>

Must I take up some sort of legalese?