Re: Neutral PVP tag: [was] Kami vs Karavan vs Neutral
Posted: Sun Aug 13, 2006 10:01 pm
See, you were with me all along.raven41 wrote:rofl....Yep it does balance out... thank you for agreeing ttyl
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See, you were with me all along.raven41 wrote:rofl....Yep it does balance out... thank you for agreeing ttyl
The same thing could be asked of you, Judy.grimjim wrote:But there is sacrifice. What's that worth?
Because Grimjim posts in it.naratuul wrote:This thread has become interesting, yet off topic. Why is it that whenever neutral options for pvp is discussed the subject always drifts to the "unfair treatment of neutrals" by the devs?
More accurately...katriell wrote:Because Grimjim posts in it.
Disclaimer:
This is not meant as a personal attack. It is merely a statement of the most frequent and likely cause for thread drift towards better-treatment-of-neutrals picketing.
But then neutral is also used as the default for 'undecided' homin, which is why. RP wise maybe either side is hoping they can convert the other. Similarly there's the OOC matter of retaining and interesting and viable game for all players which comes into the implementation of mechanics on an OOC basis. At present parts of it don't particularly make sense.totnkopf wrote:You fight to remain neutral because you don't wish to become involved with the 'god' powers of Atys (whether you believe they are or not, the game mechanics are set up so that they are. Your RP doesn't change the fact that they allow you to keep living (respawning), limit the resources you dig in an area, or kill any mob you drag into the guards at kami shrines (notice they don't even get hurt by bosses?)). You choose to walk 'the middle path'... defying both gods and therefore forfeit their powers and gifts that they give to their faithful. That is a choice that YOU make. YOU choose to go neutral and thus choose to take the harder path. No one said neutral was easy. You choose to defy the gods, thats your choice, and you can do without the gifts they grant.
But, we're talking about effort, we're talking about sacrifice. There may not be a lot of direct work but there IS sacrifice. Homin aren't any different from these 'gods' save they don't have as much access to high technology. The gods are hypocritical, capricious and (through lore and events) clearly don't seem, overall, to have the homin's best interest truly at heart. No god worth worshipping.totnkopf wrote:Going neutral is extremely easy to do. There is no work. Create char and, BAM, neutral. wow... now go Kami or Kara... work that fame to 30, take the trials, now work your fame up to 60 so that you can access the TPs, etc. Earn their respect by showing your devotion, you get a reward.
Neutral has no reward. You have no god power on your side because you chose to cast those on Atys aside, and thus you have no one to give you gifts such as access to PR or high level zones. Would a homin be able to give these gifts? no way. If that were true, then how would that homin be any different from a god? The Kami are obviously much stronger than any homin, as are the Karavan. They are able to cheat death on a daily basis. allowing us to remain on Atys.
Guess what. Civilians die in wars all the time. Some take up arms. UN observers get hit by stray bombs or fire weapons in the defence of refugees. Mercenaries get hired for various tasks and fight and die for money, not the cause or the government of either side. Or take the Spanish civil war for a great RL example, so many sides and splinter groups.totnkopf wrote:As for neutrals getting a PvP tag.... nope. This is a war. the two sides: Kami v karavan. If you're not on either side, you're a civilian or someone not involved. Mercs, in real life anyway, usually abide by a set of standards and are more often than not, hired by the same side. However, I believe that the samsara is RPing based off a stereotype of mercs (something similar to the pirate one... "arrr... we be after gold, we be and we be taking it from anyones thats gots it"). You're playing a video game... and games are limited to the manner in which the game mechanics are placed. If you were in the real world, you could do all that you have listed here, but the fact remains that the god powers are not on your side. You chose to ignore them, defy them, belittle thier name, so don't expect rewards similar to those that we get for actually following them (and grinding our fame to do so).
But then, they wouldn't be a faction still would they? It's just a mechanical way of representing those that wish to act in such a way but not pin their banner to one side or the other. It isn't a new faction (unless they made it 'Trytonist' but that wouldn't apply to many neutrals, so no, there'd be no loss of TPs or services, nor neutral fame. You're thinking of it as a faction when it wouldn't be.totnkopf wrote:Giving neutrals a pvp tag would be officially recognizing them as a valid faction. Good? maybe. There are so many things that can be considered neutral that having them all under one faction may not work.
Why do people leave Gideon bibles or, based on religious motivation, witness to kids in schools with unformed ideas or run soup kitchens? The hope of converts. Why, in Atys, can we resurrect at natural portals and nexi without Kami or Karavan assistance?totnkopf wrote:Defy us and we will not save you and your soul will be lost to the depths"), but why would a god respawn someone who is going to constantly ignore them, or worse, speak out against them? They won't. That person dies, problem solved. There are other souls worth their time and power.
totnkopf wrote:This game is a game about Atys... a world on which a war between two god races rages on (it wasn't a first, but thats because nevrax hadn't created the game that was supposed to be there at release. go read the manual that came with the game. Notice all that stuff about kami/kara war, OPs, etc?). If you choose to go neutral, don't expect to be rewarded with powers that are given to the faithful. Neutral isn't meant to be easy. Its meant to be a challenge. You choose to do it, so stop complaining about it. If its really that much of a hassle, then man up and pick a faction. If you find that you dislike their teachings so much or their "brainwashing" so much that you go neutral, then you choose to give up the benefits of following them. Can't have that cookie and eat it too.
totnkopf wrote:RPing also should not dictate the way in which a game should go. I could RP that I was a homin from 2005 on Atys. Does that mean I should have the game mechanics in place for me to pull up in Dyron in my escalade, bumping the bass, after my quick visit to Home Depot for enough crafting supplies to make master? No way. It'd be funny, but its not an option. The whole merc RP thing... its possible the way the system is now. The system the way it is now is actually better than allowing anyone to hit anyone when neutral.... as it is now, you'd have to work to change sides... something that all kami/kara would have to do. You want that "double pay" then you're going to have to double the work.... bummer, huh? can't get nothing for free.
Nobody has suggested it BE a full faction. You seem to have very limited and set interpretations of possibilities.totnkopf wrote:it was never meant to be a full faction.
No gods, no rewards (doesn't mean no rites... those would be acceptable. Things like new crafting plans or stat boost. Hey, maybe even map markers!)
No pvp tag. Not your fight so stay out of it. If you want to be involved, go grind your fame like the rest of us did.
This sounds practical to me. I imagine it would be horribly awkward to code, though, accounting for bomb heals. There's a thousand things I'd rather Nevrax looked at first. I see absolutely no reason why an undeclared homin should be entirely unable to aid their factioned friends. I think you should earn Fame for doing so, too - more negative than positive.naratuul wrote:My thoughts on the "neutral tag" is there shouldn't be one at all. If you are an undeclared homin attempting to heal a tagged combatant you should get a message stating that this would make you a combatant and allow you to cancel the action. Proceeding with the action should give you a "temporary enemy flag", in effect tagging you as a combatant Kami should you heal a Kami player. A neutral should not be able to initiate factional combat AT ALL until they have become "teffed" by conducting a benificial action such as healing.
...
This temporary flag could be handled in a couple ways:
1) just treat it the same as the current pvp flag. 30 minutes before you can take it off, with a ten minute non combat window required.
...
you wish to remain 'free and untainted'? then you give up your high level TPs and PR. Yes, you sacrifice, but its something you CHOSE to do. Don't whine about something you chose to inflict upon yourself.grimjim wrote:But, we're talking about effort, we're talking about sacrifice. There may not be a lot of direct work but there IS sacrifice. Homin aren't any different from these 'gods' save they don't have as much access to high technology. The gods are hypocritical, capricious and (through lore and events) clearly don't seem, overall, to have the homin's best interest truly at heart. No god worth worshipping.
sure, civilians die all the time. Buildings get blown up too. None of that happens in Atys because its a video game and there are limits to how real it can get. Are those civilians ever considered combatants? nope.Guess what. Civilians die in wars all the time. Some take up arms. UN observers get hit by stray bombs or fire weapons in the defence of refugees. Mercenaries get hired for various tasks and fight and die for money, not the cause or the government of either side. Or take the Spanish civil war for a great RL example, so many sides and splinter groups.
again, you chose to pass those things up. You make the choice to sacrifice them, so stop whining about it. You don't want the high level tps? fine, don't take em, but don't expect something just because you've turned your nose up at the god powers.I don't see PvP tagging as a reward, but I do see it as a valid choice and its implementation as fair for those neutrals who wish to engage in it. Versatility should be the compensation for passing up on specialisation and loyalty based rewards.
So you want to take part in a war, but not take either side... hm.... seems like exactly like they wish to act in such a way on not pin their banner on either side. You want in? fine, pick a side. You don't see many baseball games where the spectators decide to form their own team and join in after the 4th inning. You know why? because the game doesn't work that way and neither does this one.But then, they wouldn't be a faction still would they? It's just a mechanical way of representing those that wish to act in such a way but not pin their banner to one side or the other. It isn't a new faction (unless they made it 'Trytonist' but that wouldn't apply to many neutrals, so no, there'd be no loss of TPs or services, nor neutral fame. You're thinking of it as a faction when it wouldn't be
big difference between a bowl of soup and saving a person from death. Also if a person shows up at a soup kitchen and generally is a pest... belittles the staff, throws the food given to them away, is essentially an ass, they'll be asked not to come back.Why do people leave Gideon bibles or, based on religious motivation, witness to kids in schools with unformed ideas or run soup kitchens? The hope of converts. Why, in Atys, can we resurrect at natural portals and nexi without Kami or Karavan assistance?
pot calling the kettle blackWhy is your view of the possibilities so fundamentally limited?
correct me if I'm wrong, but weren't you the one whining up a storm about Ep 2 rewards and how you HAD to pvp because you needed those rewards? So what you're saying is that you don't want rewards unless the kami or kara get some and if they do get some then you do want the rewards, but until then, you're ok.Why do you view it only in terms of reward or greed for reward?
lol... I've seen a ton of RP in Ryzom that would fit into that category.I think you're mistaking RP for 'pulling stuff out of your ass'. RP fits within and reflects lore and events but it isn't enforced or pigeonholed and, as I said before, if an interactive entertainment doesn't respond to the actions of its players, it's pretty much boned.
So you're asking for a PvP tag, otherwise known as a FACTION TAG, for a group of people who have no faction and have chosen to remove themselves from the war. If neutrals want to pvp, then they can go down to the roots or duel... they have no role in factional fights. You chose to become a merc in a game that doesn't necessarily allow for you to fight both sides. Just because you can't do that doesn't mean it should be changed.Nobody has suggested it BE a full faction. You seem to have very limited and set interpretations of possibilities.