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Re: SoR vs WoW
Posted: Tue Jul 11, 2006 5:37 pm
by xenofur
for all of you asking about the ring, download the four first videos here:
http://www.ryzom-movies.de/index.php?op ... &Itemid=49
recorded by kaetemi, hosted by acridiel
Re: SoR vs WoW
Posted: Tue Jul 11, 2006 5:40 pm
by katriell
xenofur wrote:recorded by katriell, hosted by acridiel
I didn't know I was into sleep-recording. o_O
Re: SoR vs WoW
Posted: Tue Jul 11, 2006 8:20 pm
by troll16
WoW is an easy game to solo as long as you don't mind missing the instances out, easy to get currency. I finally gave WoW up because as a level 60 the end game only really consists of PvP, continually searching for gear in high level instances at up to 4 hours at a time and grinding rep. As others have found WoW is really quite linear, do quest leads to another quest, complete quests in a region one quest will lead you to another region. And as such it tends to turn it from being fun into a race of which it's hard not to participate. WoW manages to keep you grinding by the possible rewards of good gear dropping, like killing a spider and an epic sword drops (how did a spider manage to swallow a sword?).
In my opinion:
If you treat SoR like WoW you will eventually get tired of it. SoR is not a race to level. To get the most from SoR it's best to do fighting, magic, harvesting and crafting but at the ratio that suits you best. Soloing is possible in SoR but slow as you have to wait until for your health to regenerate. It's best to hunt in pairs or groups because of this fact. SoR is not a linear game you have to find your own way with the assistance of others (i.e. guild) or not.
Crafting is good in SoR as you can make a sword for example and the materials used determine the stats of that sword, so there are many possible combinations of stats for a sword.
Out of the 2 gaming communities (about 20 servers on WoW just this one with SoR) I found SoR to be the best by far. Why? I think it's more to do with the game mechanics, WoW to me seems to stimulate greed and selfishness (wanting best gear, using people to level faster) saw plenty of examples of this when I was there. Whereas with SoR it's more community based.
I also think if you are an RP player you will find SoR a better environment to RP in.
Re: SoR vs WoW
Posted: Wed Jul 12, 2006 5:28 pm
by simiant
Wow was basically following a static storyline that is the same for every player.. like most mmorpg's out there that i've tried... Player actions having no affect on the overall game world.
What I would like to see one day is a game such as Eve-Online but in the kind of world that Ryzom is in.. sort of like what Dark and Light tried to do (and currently in a state of failure) - a very large dynamic world that is completely governed by player action, from territory management to economic/political concerns.. You know.. the kings and queens and other big shots being players, who's decisions make or break their kingdoms etc etc.. Eve has this with alliances and territory claiming and such, but just isnt the same as a world like Ryzom heh...
Re: SoR vs WoW
Posted: Thu Jul 13, 2006 2:25 am
by huntn
simiant wrote:Wow was basically following a static storyline that is the same for every player.. like most mmorpg's out there that i've tried... Player actions having no affect on the overall game world.
What I would like to see one day is a game such as Eve-Online but in the kind of world that Ryzom is in.. sort of like what Dark and Light tried to do (and currently in a state of failure) - a very large dynamic world that is completely governed by player action, from territory management to economic/political concerns.. You know.. the kings and queens and other big shots being players, who's decisions make or break their kingdoms etc etc.. Eve has this with alliances and territory claiming and such, but just isnt the same as a world like Ryzom heh...
It seems like that making a dynamic world where players can change things is a very difficult target to hit and be commercially successful. Especially when there are thousands of players on each server. Static is easy in comparison. Static's advantage is that every player is guaranteed the same in-game experience. The disadvantage is well it's static!
I don't want to sound like I'm defending WoW but I realize that most alliance players in Wow cherish their first instance adventure to kill VanCleef, head of the Defias Brotherhood in the Dead Mines. If the first group through killed him, then what would the rest of us do? This is the delima of a dynamic world. WoW type quests would not work there would they?
Re: SoR vs WoW
Posted: Thu Jul 13, 2006 4:30 am
by olepi
soulsnatcher wrote:It's so simple my father could use it...... and this is the same father who tried to make a phone call with the TV remote as it had numbers on it.
Uh, I have to object
I started on the Net in 1977, so I could prolly be your father, yes? All us old f*rts are not totally ignorant LOL
Re: SoR vs WoW
Posted: Thu Jul 13, 2006 5:09 am
by simiant
huntn wrote:It seems like that making a dynamic world where players can change things is a very difficult target to hit and be commercially successful. Especially when there are thousands of players on each server. Static is easy in comparison. Static's advantage is that every player is guaranteed the same in-game experience. The disadvantage is well it's static!
I don't want to sound like I'm defending WoW but I realize that most alliance players in Wow cherish their first instance adventure to kill VanCleef, head of the Defias Brotherhood in the Dead Mines. If the first group through killed him, then what would the rest of us do? This is the delima of a dynamic world. WoW type quests would not work there would they?
Well take Eve Online for instance.. a very large portion of it is 'dynamic' player run.. an alliance claims an area, works the political/military front to keep it, trades the resources there with the ressources other areas may have, etc.. yet there still are the 'bosses' that are static, in deadspace complexes... i.e the world can still have your regular mobs, but still be pretty much completely player run over a large area of territory.. as long as the world is big enough for such a thing.. thats what Dark and Light tried to do.. a very very large world, with all players on the same server (such as eve online.. only 1 server, 20-30k people online at a time, etc.. (dark and light is not working out right now because its still pretty much in a beta stage.. eventually they may iron out the code base and it will be excellent.. but until then there's no such world)
Re: SoR vs WoW
Posted: Thu Jul 13, 2006 8:33 am
by chud1
the big live events are what ssucked me into this game
but i was wondering i am getting a 200 ping? do the live events mean teleporting beasties before you know it you have run away only to have actually died two hundred metres away?
where is the server?
p.s ryzom is very good...found myself digging up things for an hour in the name of entertainment and financial gain.... and i enjoyed it....need to focus
Re: SoR vs WoW
Posted: Thu Jul 13, 2006 9:14 am
by acridiel
*LOL*
Xeno, you´re confusing Katriell with Kaetemi
Thanks again Kaetemi
Acridiel
Re: SoR vs WoW
Posted: Thu Jul 13, 2006 9:25 am
by acridiel
simiant wrote:Wow was basically following a static storyline that is the same for every player.. like most mmorpg's out there that i've tried... Player actions having no affect on the overall game world.
What I would like to see one day is a game such as Eve-Online but in the kind of world that Ryzom is in.. sort of like what Dark and Light tried to do (and currently in a state of failure) - a very large dynamic world that is completely governed by player action, from territory management to economic/political concerns.. You know.. the kings and queens and other big shots being players, who's decisions make or break their kingdoms etc etc.. Eve has this with alliances and territory claiming and such, but just isnt the same as a world like Ryzom heh...
Just one word.
Spires
And People will like it, or not. *sigh*
They will bring exactly this. And just as a nudge, don´t you think, appart from the whining here, that there being a discrepancy between Karavan and Kami Players, resulting in more OPs to the one side and less to the other, IS allready a bit like you are proposing up there?
Ok, there are no Kings or Queens, yet.
But on Leanon for example we have a pretty big RP-Guild that claims Avalae as their hometown and it´s leader as Duke of this part of the verdant hights.
And I´ve yet to see anybody to challange his claim. It´s an accepted RP fact. Mind you, there aren´t realy any positve or negative consequences for them from this regarding game mechanics, but RP wise they´re mostly respected.
Acridiel