Re: Eq2
Posted: Fri Jun 30, 2006 11:32 pm
I love the unlimited Trial they have! The fact that they're allowing unlimited access to try out new things in the newbie area is pretty awesome, and I appreciate it.
I agree heartily with those above points.pugmak wrote:Players that do team up when a mission calls for it should share kill credits. A team should not have to kill x number of mobs times number in team. With this as it is, what possible value is there in teaming for missions that suggest forming a team? Some bosses require a team of course but even those might be solo'd if the player is patient and builds him/herself up enough first.
Javlings. If those are going to be the critter of need for so many missions, increase the spawns or spawn rates. If the worry is that when in low player population times the javs will overrun the zone, then put them on a timer that disappears them if they exist past x amount of time.
Yelks. come on! drop the dang mushroom already! sheesh.
mikadou wrote:I agree heartily with those above points.
I also played in the open beta, and have recently come back to see how things have developed. I've found majority of everyone I've met to be very kind and helpful. I'm used to WoW's community, so I guess ANY other is an upgrade, but I -do- think that the bad apples will either stay on the Isle forever because its free, or else leave. There are many other games, like Guild Wars or WoW, that such people will have more fun in.
I agree with what several people have said: Veterans should participate in Universe or make alts in the RoS to guide and help newcomers. With good examples and encouragement, many people will become productive citizens of Atys. The atmosphere of the game community is upheld by the majority, and is fueled by their involvement. The community will not be degraded unless the people who care most about it give up.
No. WoW is the most popular game on the market. Not the best. There's a difference. "100,000 Lemmings can't be wrong." ?icyrisi wrote:It seems to me that everytime someone suggests something that exists in newer games, someone immediantly starts shouting, "No! This game will become WoW!" Well I have news for you, WoW is probably the best MMO on the market. The problem is that the community sucks, and that isn't a result of the games features, its a result of it being done by blizzard. Making Ryzom easier to play and friendlier to new players will NOT turn it into 'another WoW clone'
Don't call them quests, and they're fine. Because they aren't fancy epic quests - they're simple tasks. As it should be.The biggest problem between the NPE and mainland is that quests on mainland are essentially uncomplete and broken.
katriell wrote: As for the NPE, I'm trying to figure out of it's a good thing or a bad thing. On the one hand, it makes it a lot easier to get started understanding the game. On the other hand, now anyone can figure it out. The old learning curve acted as a sort of filtration system - only those with the will and interest to stick with it would stay. Hence, in part, the great community.
I love Ryzom, and I sincerely apologise for making such a negative post. But I'm feeling depressed right now because I hear this suspicious hammering sound...