Re: Seriously...
Posted: Thu Oct 07, 2004 2:24 pm
I guess I'll chime in, being that I am very bored at work. No we don't get a free month. In a perfect world would they have developed the game further before releasing it? Yes. Is it unplayable now? Nope.
My major concern is for the server stability. If you have a game running smooth, a lot of other things can be tolerated by a player base. With a strong, stable server, you can start to fix bugs in the game. Once that code is streamlined, you can start to worry about adding new features. And with every new addition you should make sure it is optimized before moving on to the next big thing.
Code is not simple. It gets more complex and easier to break the larger it grows. It also gets more fragile and cryptic simply due to the amount of personel, their individual commenting habits, etc. Statements like this one:
I can't emphasize enough that EverQuest (the dominant MMORPG on the market, thus I reference it frequently) deals with worse bug issues virtually every major patch they release.
Are misleading. How many years of code is that piled on that game? That is akin to:
I can't emphasize enough that his 50 story playing card tower (the one that the most people like to marvel at) deals with more instability everytime that they try to add another story, than mine does right now (albeit it's only one shaky story right now).
Well, I just got way off topic and rambled away, but like I said, its a slow day at work. My point is, that no we shouldn't get a free month, and that these things take time, but the game will be better off in the end if the time is taken to work out all the problems from the ground up. If you think you should get a free month, than the best advice I can give is never to buy a MMORPG until at least six months after it is released.
My major concern is for the server stability. If you have a game running smooth, a lot of other things can be tolerated by a player base. With a strong, stable server, you can start to fix bugs in the game. Once that code is streamlined, you can start to worry about adding new features. And with every new addition you should make sure it is optimized before moving on to the next big thing.
Code is not simple. It gets more complex and easier to break the larger it grows. It also gets more fragile and cryptic simply due to the amount of personel, their individual commenting habits, etc. Statements like this one:
I can't emphasize enough that EverQuest (the dominant MMORPG on the market, thus I reference it frequently) deals with worse bug issues virtually every major patch they release.
Are misleading. How many years of code is that piled on that game? That is akin to:
I can't emphasize enough that his 50 story playing card tower (the one that the most people like to marvel at) deals with more instability everytime that they try to add another story, than mine does right now (albeit it's only one shaky story right now).
Well, I just got way off topic and rambled away, but like I said, its a slow day at work. My point is, that no we shouldn't get a free month, and that these things take time, but the game will be better off in the end if the time is taken to work out all the problems from the ground up. If you think you should get a free month, than the best advice I can give is never to buy a MMORPG until at least six months after it is released.