Accomodations come from both sides to make a compromise. Not one side getting beaten down all the time. If you engage in PvP purely with other people who enjoy it and PvP is disconnected from it's role in content-blocking (oops, nearly typed a shorted 'c' word there), in other words if it becomes purely consensual, then there's no problem and there's room for both types of player and ne'er the twain shall meet (save when they actually want to).rundll32 wrote:I pay perfect attention but your argument is somewhat double edged, can you still not see how dictating how people should play.. encroaches on their game..
The problems and objections are caused when people are forced to bump-up against each other.
I think the best solution would be for Nevrax to introduce alternate 'revenue streams' (but much less efficient ones) for the OP content which is the main problem at the moment. I don't like the PR digging restriction on principle, but it's tolerable and people can get perfectly fine kit without supremes.
Usually I can predict fairly well what impact a game change will have on a gaming community but spires are giving me trouble, I can see them going several ways. On the one hand they'll give the factioned a taste of the problems and game restrictions we neutrals have had, on the other hand they may increase the outpost domination problem by adding to the positive feedback loop, strengthening the already strong side. Then again fighting over them may distract people from OP battles and help distract the pro PvP players away from interference in other people's gaming in other ways. All too unpredictable.
I'm hoping after R2 comes out we'll hear more on what the plan is post spires.