Outpost suggestion

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kratos84
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Joined: Sun Nov 21, 2004 7:40 pm

Re: Outpost suggestion

Post by kratos84 »

lewalton wrote:I think you have it all wrong Kye. I was Kami for a long time. I canceled my account a couple of times since I started playing. Of course i have friends that are Kami, But now i see that the peeps on the Karavan side all seem to get along better than the Kami ever had. I like the game more since i started being a Karavan. I have more interaction with guilds on the Karavan side than i ever had with the Kami side. The Kami guilds seemed more intent on slinging mud at each other..while the Karavan guilds liked the"can't we all just get along attitude". They were friendlier and become dominate. What else would you expect.
How misleading, Jessie. Looks like we are in a strange world where 'friendlier' people are the ones bent on bringing destruction to people who want peace with others. I have been to 6-7 OP fights and all of them were Karavan attacking a Kami OP. There is a very insulting myth being perpetuated by certain Karavan players both here and in region chats that your success is due to (i) you are more diplomatic and (ii) you have worked harder. To this I would like to ask of an example of two Kami guilds actually going at each other since faction war has been implemented, as well as an example of any Kami guild who has specifically declined to help The Soul this weekend. There is no way to prove or disprove whether we Kami are slackers, of course, but my observation is that historically the most powerful guilds have always been Kami (Infinity, AoA, ON, CP, etc.), and that even till now, if someone might want to testify, Kami guilds are typically able to cover higher end PvE gameplay that require skills and organization to a deeper extent than Karavan guilds.

The fact being twisted is that there is no lack of unity among the Kami guilds, as is evident in the recent Kami summit and that all Kami guilds I can recognize have fought in the OP battle this weekend. Everyone was there. The fact being ignored is that OP is a number game and there are more people on one side, and so more voices, more guilds, more interaction, and the capability to invade others. Have a walk on the newbie islands and notice that before anything else ingame could happen, more new players choose Matis to be their race. This is fed through a positive feedback system that makes the strong side stronger, which is the wrong of Nevrax and a serious oversight in their supposedly perpetual 'player created content.' Trash talks trying to suggest that one side deserves to win because somehow collectively the players are better people by statistical means... are the wrong of the community, and are what that will drive players away. If you could somehow look at the Kami faction as a whole distantly as if it was a conscious entity... you are probably part of the problem, and are helping to bring an end to the game. Quite objectively, the majority of Kami players will unsubscribe rather than join Karavan, and Nevrax has never prepared any materials for the hypothetical worlds where one faction has wiped out the other.
Last edited by kratos84 on Mon Mar 06, 2006 10:10 am, edited 1 time in total.
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kyesmith
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Re: Outpost suggestion

Post by kyesmith »

lewalton wrote:I like the game more since i started being a Karavan. I have more interaction with guilds on the Karavan side than i ever had with the Kami side. The Kami guilds seemed more intent on slinging mud at each other..while the Karavan guilds liked the"can't we all just get along attitude". They were friendlier and become dominate. What else would you expect.

Well i can imagine you would like the game more being karavan why not, you have a dominate population and i am sure your all very nice to each other, but on saying that kami are united when needed, with very short notice contacting a few kami i had myself an army to take lost valley stronghold and am very thankful of that. But they are not friendlier to everyone as i know, many kara guilds often complain to me about "matis arogence"
Big guilds kami or kara will eventually ruin the game because they want to be dominate, but as theres not enough kami to have such guilds im turning my head to the kara.

And as for infinity banning guilds from defending that was only for CoM we had people attacking us as well as gaurds, not hard fought? We wernt spoon fed.

Oh and btw if a kami guilds OP had to fall at least it was to LoA, anders may be scum but at least he is a good laugh and an old mate deep deep down :P
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ajsuk
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Re: Outpost suggestion

Post by ajsuk »

bgraz wrote:you'd much rather have a battle?..then why did you bring an army that you knew was 2 or 3 times larger than the Kami?

and if you think that 2:1 underdogs have a good chance..then why don't you defend your OP with those odds?..it'll never happen cuz you know thats a crap statement

You've got to be having a laugh?

The first phase was one of the hardest OPB's I've been to so far... The Karavan even got wiped...
I give you the second phase wasn't so hot but wasn't that just because you couldn't be arsed after losing the first time around?

Bah, you ppl do talk some dung...
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blaah
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Re: Outpost suggestion

Post by blaah »

kratos84 wrote:The fact being ignored is that OP is a number game and there are more people on one side, and so more voices, more guilds, more interaction, and the capability to invade others.
higher numbers give 50% of the chance to win.... communication is the key.

also, when defending, you dont have to crush the attackers... you need to defend your guards and that's it. you most certainly dont follow attacker out of healers range, who should remain stationary as much as possible for being able to heal more often.
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marct
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Re: Outpost suggestion

Post by marct »

kyesmith wrote: And as for infinity banning guilds from defending that was only for CoM we had people attacking us as well as gaurds, not hard fought? We wernt spoon fed.
Yup, fully agreed. I was speaking to CoM, and the fact that this battle the past weekend was only the first loss of an Outpost, so please do not throw in the hat yet. It would not have taken much more to beat the attackers, and I think the majority of the people there believe that.

On a side note, in an effort to balance things a bit, I will note, as blaah did you just need to protect the guards. And secondly, you need to keep the threshold low, so that you can overcome that threshold in your round. Maybe it is better to come in late and try to defend when you have 6 or 8 squads instead of 1 to assist you?
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sprite
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Re: Outpost suggestion

Post by sprite »

Afaik, 3 OPs have changed hands by "fighting" - Whirling, ZoKian, and Malmont... The first one didn't go to a defence round, the second was "uncontested", which makes Malmont the only OP to have been won "the way they're designed to be won" (ie fighting attack and defence rounds against players) :D
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philu
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Re: Outpost suggestion

Post by philu »

ajsuk wrote:Bah, you ppl do talk some dung...
Well as the premier forum spammer, you'd know all about that wouldn't you?
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sprite
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Re: Outpost suggestion

Post by sprite »

philu wrote:Well as the premier forum spammer
ohmai, someone other than me gets that title? :o
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ajsuk
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Re: Outpost suggestion

Post by ajsuk »

w00t! You can keep ur '::Atys Idol::' title dude, I've got the spammer one! :D
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philu
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Re: Outpost suggestion

Post by philu »

sprite wrote:ohmai, someone other than me gets that title? :o
Yeah, you're just nosey. :p

Your posts tend to actually have some content (sometimes even useful stuff ;) ), not just spam stuff like:

"What they said"
"I agree"

and so on. :D
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katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
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