Re: Spawn Killing
Posted: Sun Feb 19, 2006 3:09 pm
clearly you should be able to kill anyone at any time to make it fair
but what about spawn killing? thats not really fairamitst wrote:clearly you should be able to kill anyone at any time to make it fair
after porting / respawning, you should be protected from pvp untill you make your first move, THEN 20 sec / 10 sec countdown should start.alibasil wrote:maybe a 20 second warmdown after porting somewhere whereby you cant get ganked.
Thats why i mentioned the warmdown ceasing as soon as you left the zone of respawn/teleportation because we dont need something else that can be exploited.norvic wrote:(edit doh, very similar to previous post but dont agree on cooldown you can run a long way in 10/20 secs and would remove the advantage of occupying the spawn as somone may be able to use it to rejoin there main force)
timer would be mainly there for healing break , as healing should be considered "any action" (as is trying to nuke - cant, timer starts)norvic wrote:edit doh, very similar to previous post but dont agree on cooldown you can run a long way in 10/20 secs and would remove the advantage of occupying the spawn as somone may be able to use it to rejoin there main force
You justify pinning a whole spawn down for the best part of a quarter of an hour so *nobody* involved in the Whirling attack could muster there because a couple of new players killed you?uhuhu wrote:Yersterday.. Neva and me respawned in north of Loria.. alot of Kamis there o.o ... Some of them attacked us.. i'll not give any names.. but alot of newbs. so.. i killed them for like 10 mins... after.. one of them.. insulted Neva and me.. (with very bad insult). So.. i just killed some of Kamis.. just for they know what's to be killed when ya spawn. I left them alone after... and they still crying in region.. now.. if ya dun wanna be killed when ya spawn.. dun kill the other too