Re: Unbalanced classes
Posted: Wed Feb 08, 2006 6:48 pm
So guys maybe talk about most unbalanced classes? like range, hand to hand, daggers, staff? Or they are ok too?!
well, range is just for the ones that have lot of patience and dont care about wasting tons of resources and that also really love OP fights26101987 wrote:So guys maybe talk about most unbalanced classes? like range, hand to hand, daggers, stuff? Or they are ok too?!
doustin wrote:Hand to hand is absurd and also daggers
at what level are you talking about ?doustin wrote:Also lvling a warrior i think its faster than nuker cause i take several mobs with circular attack, i get even 9k xp for every combat with 3 mobs at the same time.
well, you have no idea of what you are talking about. Learn to play a warrior first.blaah wrote:at what level are you talking about ?
how long does it take for you to finish those mobs ?
and is it faster than to nuke 3 mobs in a row ?
typical (powerlevel) group for melee/range user
1. tank
2. ele (nuke, wait for mob to reach tank, wait for tank to hit, finish mob)
3. healer (possible 2 for chain killing)
typical group for ele
1. ele (chain nuke, change target even before mobs drops dead)
2. healer (just one)
if you know something about how xp works in ryzom, then you see that ele group is most efficient way to level.
It is impossible to balance all perfectly but the unbalance of this game is too big. But well if you like to play big unbalanced classes its ok, i just show the disadvantages of warriors, so that ppl know it and know what they are going to do and dont waste time as i did.iphdrunk wrote:I don't want balanced classes and I don't want daggers to be as powerful as a 2h axe and I expect to die anytime I duel Kye with them. I want classes that have advantages and drawbacks, and imho the scissors-rock-paper is a good system.
That said, daggers are not absurd, imho - yes, I don't pretend I win everytime (far from it) against an AoD but with luck I can win against less powerful casters, and that before the HA hp boost. I just wish the 60 hpm was fixed and in close combat a mage could not cast at all with 60 cuts per minute, or the interrupt probability a bit higher.
Daggers are, for me at least, first and foremost, fun to use and that's in itself a reason to work on them![]()
what level are you fighting (solo or with healer, no ele aparently) 3 mobs at the same time with circular and beating ele+healer for xp per hour ?doustin wrote:well, you have no idea of what you are talking about. Learn to play a warrior first.
blaah wrote:what level are you fighting (solo or with healer, no ele aparently) 3 mobs at the same time with circular and beating ele+healer for xp per hour ?
just curious
Not true at all. Melee is my main skill. I'm not alone in that either. *points at my sig, at the name of the guild Jelathnia is in*SoR claims it has lot of different classes but in the end ppl just use nuker and healer as main class ( just cause nuker needs healer i think ), and a few others. Ppl just lvl warrior skill to get hp for caster class.
I have healing at about 130 so I can heal and res decently.Also there is any advantage for a warrior to lvl caster trees? i dont get anything getting more sap.
doustin wrote:You think i have 1.5 base hp cause its what you have ?