Do MMORPG's need PvP to be fun ?

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sk8rss
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Re: Do MMORPG's need PvP to be fun ?

Post by sk8rss »

johntf wrote: Oh and a guy with the name sk8errs can hardly just another homin or human being about anything now can they...
Ok, I'm changing my account name, I use it becaues it's easier for me to remember because I've been using it since I was in my young teens, but apparently people have a hard time looking at how I act as opposed to my user name, let alone spelling it right. It's sk8rss btw pal. If you're going to criticize me spell my name right otherwise your credibility drops to that of someone with the name "sk8rss" ;) .

Really though, my apologies for making you the topic of our agreement, I was really just looking for another reason to agree w/ DT and hate it
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sx4rlet
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Re: Do MMORPG's need PvP to be fun ?

Post by sx4rlet »

richky wrote: I do, every time I log on. And every time I think what a poor job they have done of trying to come up with some justification for the stuff they are throwing into the game. It is incredibly simplistic and implies that homins have very limited intelligence if they are expected to blindly follow the line that is fed them :p .

No, I am just looking at what is introduced and seeing how it doesn't fit with what was already existing.
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Well said indeed.
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kashius
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Re: Do MMORPG's need PvP to be fun ?

Post by kashius »

I see Soleca can't see that calling one's interest, because they don't share, "sad" is completely ridiculous. Guess it's not worth even talking with someone like that. Maybe you just lack any type of competitive spirit...or maybe you're just THAT narrowminded. Oh well...I personally don't care what you think about how I get my thrills in an online game. I've wasted far too many keystrokes on you already.

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ncrijns
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Re: Do MMORPG's need PvP to be fun ?

Post by ncrijns »

What MMO's in general need most to be fun is challenge and community.

This does not necessary mean PvP, questing, high levels or big loot. But rather a mix of that.

PvP is the easiest way to provide challenge to a community, because members will have to challenge eachother instead of the word around them. If PvP is implimented in a bad way it backfires however and 'challenge' soon becomes 'annoynce'.

PvE encounters need to be designed and tested by Devs, and then done by players. And then players need to have fun doing them. What makes a good encounter is on that isn't to hard (this is the 100th time we try this, now it WILL work!) or to easy (lets go kill this and that). However, if the hard encounter has a reward that's worth the trouble (Aen armour for example) people will be challenged to do it, even if they succeed only once.
The easy encounters will become straight boring, and used for 'farming' if there is nice loot (high level players killed lower level bosses).

One of the things that makes the fun is randomness, which give the "I didn't expect that, awesome!" kind of feeling. This happens more often in PvP then in PvE, as PvP is normally 100% player action, and players don't use predefined actions and scripts to decide what they will do.
In PvE the randomness has to come from smart scripts, in other words, Dev work. The predator/herbivore behaviour sometimes gives this, as does the spawning. It's avoidable (as any forager will tell you) but helps making the game fun.

The basic conclusion for me is that I don't find PvP needed, but it is the easiest way to implement challenge as you only have to provide something to fight over (read Outposts, spires and whatever else is comming). You have to do it the right way though, else it won't be easy, only even more work.

-- EDIT, thanks Irving. Unfortunatly that Latin thing won't work for me. I don't know any of it ;)
Last edited by ncrijns on Thu Jan 12, 2006 3:06 pm, edited 1 time in total.
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dhuberma
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Re: Do MMORPG's need PvP to be fun ?

Post by dhuberma »

I always remember the latin, necesse est, and then it's easy to spell necessary
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jared96
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Re: Do MMORPG's need PvP to be fun ?

Post by jared96 »

totnkopf wrote:I think first off, that labeling all those who like PvP as "immature" is just plain ignorant.

I would suggest you read more carefully before providing an argument against a postulation that was never made. I took great pains to define my use of the word "mature". I'll quote it before explaining it in more simpler terms. Here's the definition I gave:

"read this [the word mature] as "older peeps in 30's, 40's, 50's instead of "not immature""

What I clearly said by the use of the word mature was "older" people...people who get discounts on their auto insurance because they have passed a certain age....people who start exercise programs and diets before their upcoming 10th ,20th, 30th high school reunion.....people who can't remember the last time they were "proofed" to get into a bar....you know the AARP types....people with wives,kids...grandchildren even......those thinking about social security eligibility,viagra, colelge tuition plans for their kids, becoming a partner in their firm.

Most of the people on my friends list are 30 and above. Most of them have no interest in PvP.....sadly,most of them haven't had the light on in my friends list in a long time. It's merely an observation that people who enjoy PvP are for the most part "younger" than the "mature" demographic .....again using this word "mature" as a politically correct replacement for "old farts like me".
totnkopf wrote: And so far, SoR has seemed to take the global PvP, pretty well.

For the Pro PvP faction,I'd agree. They're having a ball. Counting by the number of peeps saying goodbye because of it,the number of complaints about how people are holding outposts and using whatever means the game provides to enjoy the new content and yet avoid PvP, I'd have to say no.
totnkopf wrote: All in all, I don't think its a mandatory thing for a game to have, however, I think that a game that does not have it might be missing out on a large part of the market. Its obviously something that many gamers are at least interested in, and it can be a fun part of the game, as long as the community remains mature about it (as most of the SoR community has done).

Problem is Ryzom had a niche.....Ryzom is a place where families played. The community which is Ryzom's greatest asset was formed in part because the non PvP history and more mature (again read mature = older) player base helped it grow that. I had numerous Mom / Dad / Son / Daughter buddies I played with along with my two son's. They're gone now.

I don't want to see PvP go away. Let it remain for those who are so inclined. But if Ryzom wants to keep the peeps who'd rather not participate,they need to provide a manner for the pacifists to enjoy the new content.
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jared96
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Re: Do MMORPG's need PvP to be fun ?

Post by jared96 »

smolfine wrote:One thing id like tho, if there could be 1 additional server(so one non pvp just rp and other one is just pvp) on each language?
This would be great for those that despair pvp and those that love it...this would maby also keep more players playing.

Great idea but considering the expense just not possible with our player base. OPlus what if you wanna do PvP every other Saturday...or let ya little brother / son play on your account.

Simply put, a 3rd"faction" (for lack of a better word),that seeks to reunite the people of Atys and defend against the kitin threat would leave all happy. Outposts by the PR portals that exists solely to defend against kitin invasions would do this. Both Kami and kara would be no aggressive to these outposts becauise they serve both sides. Can't kill your hated homin enemy if 40 kinchers on ya butt.
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rushin
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Re: Do MMORPG's need PvP to be fun ?

Post by rushin »

jared96 wrote:I would suggest you read more carefully before providing an argument against a postulation that was never made. I took great pains to define my use of the word "mature". I'll quote it before explaining it in more simpler terms. Here's the definition I gave:

"read this [the word mature] as "older peeps in 30's, 40's, 50's instead of "not immature""

What I clearly said by the use of the word mature was "older" people...
sorry u need to try again. I am 33, a lot of people i play with are over 30, we like PvP, and no we dont gank/grief anyone
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jared96
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Re: Do MMORPG's need PvP to be fun ?

Post by jared96 »

rushin wrote:sorry u need to try again. I am 33, a lot of people i play with are over 30, we like PvP, and no we dont gank/grief anyone

Same answer...go back and read the original message. I'll quote:

"Most of the people on my friends list are 30 and above. Most of them have no interest in PvP.....sadly,most of them haven't had the light on in my friends list in a long time."

1. You are not on my friends list so the above statement wouldn't apply to you.

2. I wasn't speaking absolutes. There are a lot of people who participate in the Olympic games but that hardly equates to a significant demographic.

3. It's the old logic argument. "All peeps in the US drive on the right side of the road" is not the same as saying "All peeps who drive on the right side of the road live in the US". Saying the majority of the peeps who do not enjoy PvP are older is not the same as saying that the majority of the older peeps don't like PvP.
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vguerin
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Re: Do MMORPG's need PvP to be fun ?

Post by vguerin »

jared96 wrote:Simply put, a 3rd"faction" (for lack of a better word),that seeks to reunite the people of Atys and defend against the kitin threat would leave all happy.
We managed to put aside our differences just fine this past weekend to stop the kitin threat... We don't need a third faction, we need folks to follow the story or not complain when things pass them by.

I have just as much fun standing side by side with my enemies for a common cause as I do fighting them when need be for my faction...
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