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Re: [DEV] The Fame System Second Edition
Posted: Tue Nov 01, 2005 12:39 pm
by sprite
The Fame System – Second Edition wrote:You'll see in this document that factions will be progressively less permissive and will be more careful when it comes to deciding who their friends and enemies are.
Does this mean they'll be significantly "changing the goal posts" in the future?
Oh, and by "significantly" I mean I'm fine with the caps for cult/race members changing, but pleeeeaaassseeeeeee leave (or raise) the caps for neutrals
Re: [DEV] The Fame System Second Edition
Posted: Tue Nov 01, 2005 12:52 pm
by sofiaoak
Neutrals can't attack during a nation or cult PvP event, but can be attacked and then counter-attack.
This is not accetable for me. Leaves me three choise.
1. Play game, but stay out of any area where this is happening.
2. Quit from my guild or game
3. Not play when this all is happening.
Re: [DEV] The Fame System Second Edition
Posted: Tue Nov 01, 2005 12:53 pm
by cloudy97
Congratulations Nevrax!
Apart from a few questions I am convinced you actually listen to complains and try to make a better, more complex game for us all. I'm sure there will be issues, but the intent is clear.
Well done!
Re: [DEV] The Fame System Second Edition
Posted: Tue Nov 01, 2005 1:09 pm
by philu
sprite wrote:Oh, and by "significantly" I mean I'm fine with the caps for cult/race members changing, but pleeeeaaassseeeeeee leave (or raise) the caps for neutrals
I don't agree, I think the caps for neutrals should be lower. So you get less for sitting on the fence.
Way I see it, Nevrax are trying to give us choices that have consequences. Your choices will affect what you can get from the game. There are rewards for choosing a nation and cult. I see no problem with getting less reward for choosing neither cult.
[IC] Personally I see my problem as this - I am fyros and I 'support' the Kami. However, I am not a killer and will not kill for them. I am a healer.[/IC]
[ooc]I want to be Fyros race, Kami cult but PvP neutral. I don't like PvP. So how do I play that within this system? Do I just choose Fyros citizenship, Kami cult, stay away from PvP areas and set my PvP flag off when it goes global?[/ooc]
cloudy97 wrote:Apart from a few questions I am convinced you actually listen to complains and try to make a better, more complex game for us all.
Not if they don't answer the questions raised here. Only then will i agree they listen. This thread has been running long enough for some Nevrax input.
*nudges Lawrence, Xavier and Jessica*
Re: [DEV] The Fame System Second Edition
Posted: Tue Nov 01, 2005 1:18 pm
by michielb
philu wrote:I don't agree, I think the caps for neutrals should be lower. So you get less for sitting on the fence.
Not sure what document you've been reading but you can be sure that those "sitting on the fence" will get NOTHING!
philu wrote:Not if they don't answer the questions raised here. Only then will i agree they listen. This thread has been running long enough for some Nevrax input.
*nudges Lawrence, Xavier and Jessica*
My thoughts exactly...
Re: [DEV] The Fame System Second Edition
Posted: Tue Nov 01, 2005 1:22 pm
by dakhound
I'm sorry but this is plain Bullcrap.
I and probably a few other play the game for fun, I dont pick sides I rarely take part in any of the events and my guild is mixed with people from all 4 races.
I hate the silly missions and have never done a rite (are there any even worth doing yet) so my fame is pretty much untouched.
are nevrax going all out to make it difficult for a guild of players who just like to play together, putting more and more restrictions on the choices we can make? I always liked this game for the freedom it gives you to choose your own path, no classes no factions etc but now its moving in a new direction. whats next making fyros melee specialists and zorai magic specialists.
*goes off to check the D&L webpage again........
Re: [DEV] The Fame System Second Edition
Posted: Tue Nov 01, 2005 1:28 pm
by ajsuk
quite.. Bull indeed. I think some of this stuff could be really great if tweaked a bit but restricting where we can already go and who we play with isn't on imo.
I don't live inside my guild..
If this goes through.. Well it's the first item that'll go on my 'reasons to leave' list.
Re: [DEV] The Fame System Second Edition
Posted: Tue Nov 01, 2005 1:48 pm
by gwythion
I agree, I think that neutral guilds should be broad guilds and allow characters of any faction to join. If the guild then wants to be more restrictive then it can just not allow non-neutrals or ask those that become aligned to leave.
The bit I like most about the more freewheeling Guilds is that not all the players agree entirely about things. I get exposed to more ideas and information related to other points of view than I would do if everyone else in the guild agreed with my own faction/nation choices. By doing so I have to think more about those choices.
Re: [DEV] The Fame System Second Edition
Posted: Tue Nov 01, 2005 1:51 pm
by grimjim
I'm finding it hard to wrap my head around it at the moment.
So maybe a few examples.
In the current event would neutrals be...
1 - Attackable by both sides?
2 - Healable by both sides?
3 - Able to heal either side?
4 - Unable to attack either side?
5 - Able to dig/Craft for either side freely?
If we have a current guild and have members of other races and creeds, what happens to them?
1 - What happens to a Jena follower in a Kami guild (and vice versa)? (Bearing in mind that belief needn't equal fanatacism and many hominists still adhere to a milder form of their faith).
2 - Can people with different civilisation affiliations join together in a single guild?
3 - Who can and can't join a neutral guild?
4 - Who can and can't join a civ affiliated guild?
5 - Who can and can't join a religion affiliated guild?
It seems like a needless bunch of restrictions on free association that could break up and destroy several guilds who - like the man said - just want to play together or whose philosophy is togetherness regardless.
Re: [DEV] The Fame System Second Edition
Posted: Tue Nov 01, 2005 2:00 pm
by sprite
1 - What happens to a Jena follower in a Kami guild (and vice versa)? (Bearing in mind that belief needn't equal fanatacism and many hominists still adhere to a milder form of their faith).
They go "unspecified" along with the guild for some amount of time. Eventually you'll have to choose one way or the other
2 - Can people with different civilisation affiliations join together in a single guild?
Not if they are "citizens"
3 - Who can and can't join a neutral guild?
Only players neutral to the race/cult the guild is neutral too (if the guild is race&cult-neutral, only race&cult-neutral players can join)
4 - Who can and can't join a civ affiliated guild?
Players who are citzens of that race, or race-neutral players
5 - Who can and can't join a religion affiliated guild?
Players who are converts of that cult, or cult-neutral players
It seems to me these rules are based on the character's own set of morals (that the player doesn't get to enforce) - a race citizen will only join a group who hold the same views as him, not a neutral one. Most people on these boards seem to take the "guild" view of things (ie as a guild they will only permit/refuse certain citizens... I can't quite explain this right but its kind of the difference between character-centric and guild-centric)
Because of this "character-centric" way of doing things, your questions are much easier to answer when posed as "what guilds can a race citizen join?" or "what guilds can a race-neutral player join?".... at least to me anyways