<snipped alot to save space, no dis-respect intended>
asyne wrote:
Those who say Ryzom has become a PvP game:.
Nothing has left, on the face of it. However, the stores are rather bare, because the crafters tend to be diggers as well, the favored targets of both sides (great reward no risk) and no-one wants to be killed with their own creations
The absolute best part of Ryzom was always the community. That
has left. Not just the people that quit, but its hard to be nice to someone who was just standing over your corpse shouting "rofl". and don't pretend that doesn't happen, it is commonplace, and becoming more so.
In any event, the statement that it has become a PvP game is correct, because that little wrinkle infuses everything, from who you will sell to, to who you will group with in a hunt. There are still some of us around who will rez you no matter what, if we can, but we are becoming rarer by the day.
asyne wrote: Those who say PvP is being given preference:.
It was given preference, there is no possible debate about that. Had they introduced non-PvP content, it would still have left a segment of the population unsatisfied, but a much smaller segment. More of the players would have had new toys, as even the PvPers would have benefited from new crafting plans, new regions, the ability to play music, even the worst of the worst, the hard-core ganker spends time doing other things. Non-PvPers do not spend
any time PvPing.
asyne wrote: Those that say the forums are less responsible than the game for player negitivity:.
No. I recomended this game to quite a few friends before this latest idiocy. I would not do so now, as they are not as invested in it as I am, and, being my friends, they find the sort of behavior common in the post-FvF Atys deplorable. However, even though a small, teensy, and mininscule fraction of the people who have left may have done so because of the forums as opposed to the events in game, if someone is that easily disuaded, how likely is it they will get past level 50 craft, 100 harvest, or 150 anything else?
asyne wrote: You who say that you want Ryzom to continue but speak of it's death:
No real conflict there. Do we love the game that used to be? Yes. Do we see it's death (or at least the death of the game that was) in the near future? Also yes. Even if they manage to retain sufficient players to continue, how many are likely to stay? Consider the people who have a hard time when peace has broken out in the FvF zone. When was the last time one of them crafted you a piece of Q250 gear?
Baxter makes things. He would much rather create than destroy. If you have the mats, he will (and has for over a year now) craft the item for free. He tells you if the odds are against a successful craft, to let you make an informed decision. He returns any unused mats, unless the client insists they be kept. He is not alone in this, or at least similar, ethos.
Think of the people who truly enjoy PvP. Are they willing to invest the months of profound tedium necessary to craft at high level? Even if they do obtain some skill, how likely is it that someone willing, even eager, to kill the defenseless is going to behave with even a shred of honor when making something for you? Most know that the introduction of only a few Exe mats into gear composed primarily of fine, renders gear which reads "Excellent". ther are a large number of ways a dishonest crafter could profit from the innocent ignorance of his or her clients.
Like it or not, war does not bring out the best in people, nor does it bring out the best people. And the more there are of them, the fewer there are of us.