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Re: Q&A Round XVI

Posted: Mon Jan 09, 2006 2:21 pm
by marct
desertt wrote:how am i ever supposed to find any nice armour then whats not from my culture
(We are speaking of the ability to put a faction/civilization requirement on equipment)

I am not saying you have to have it on every item. I am sure there would be crafters who have no care to the followings of the potential bearer of their crafts.

I thought this would be a good faction or civilization related rite, that can only be acquired by those whom have proven themselves very loyal. Aligned, and higher fame than the base required to be aligned. Plus I think you could need a craft of level 150 to be able to take the rite. There is no need for folks to be worried about gear having allegiance requirements until they are that high in crafting.


Noin.

Re: Q&A Round XVI

Posted: Mon Jan 09, 2006 3:29 pm
by sprite
marct wrote:I am not saying you have to have it on every item. I am sure there would be crafters who have no care to the followings of the potential bearer of their crafts.
Besides, most people I know of who would want this, don't sell on open markets anyway for fear of their "enemies" using their craft against them. I think adding this brick would change very little for the buyer, but make it a lot easier for the seller :) Good idea imo.

Re: Q&A Round XVI

Posted: Tue Jan 10, 2006 12:20 am
by bgraz
just a couple questions that may or may not be outdated(and completely irrelevant to eachother)

1) what ever happened with the atys rangers and the kitin threat?

2) will there ever be supreme mats available in regions other than PR and nexus?..like secret kami or better a jungle source?

3) will exp crystals crafting tools or OP mats ever be able to be sold on an open market?

4) will my GF ever understand why i play this game so much?

thank you for any answers (especially if you can answer #4 ;) )

Re: Q&A Round XVI

Posted: Tue Jan 10, 2006 1:21 am
by lienem
bgraz wrote:
4) will my GF ever understand why i play this game so much?
If you hog the computer and prevent her from playing to her heart's content, I'm afraid the answer is no :p .

Re: Q&A Round XVI

Posted: Tue Jan 10, 2006 10:22 am
by soulsnatcher
bgraz wrote:4) will my GF ever understand why i play this game so much?
Get her a trial account - then she will

Souls

Re: Q&A Round XVI

Posted: Tue Jan 10, 2006 10:25 am
by desertt
soulsnatcher wrote:Get her a trial account - then she will

Souls
hehe true soul style

Re: Q&A Round XVI

Posted: Mon Jan 16, 2006 10:09 am
by thlau
Is there a schedule for new rites to arrive in game, to compensate for the rites that are no longer available due to the new citizenship fame caps?

Re: Q&A Round XVI

Posted: Mon Jan 16, 2006 11:05 am
by rushin
are any of the dodge and parry stats active for 1h weapons? They all show as 0 even when i make a sword with 95% adv parry stat on the pre-craft window.

If they arent is there a timescale to sort this out, 'cause it gives us 1h users a serious disadvantage?

Re: Q&A Round XVI

Posted: Fri Jan 20, 2006 4:53 pm
by rushin
Guild Halls...

I think like the majority of established guilds we have 'alt' guild[s] because of the limitations of storage. pre-outposts this wasnt really a problem, but with the large number of items that are pouring into guild halls it's becoming a real issue for us.

What i'd like to know is why we dont get the option to purchase more storage. When u have a situation where guilds have alt guilds and have to waste so much time logging in with other chars to manage thier inventories i start to find it a bit silly. If it was just me doing it then fair enough, but pretty much all the guilds i have close contact with do it, and many individual players have an alt with guild for the storage.

Allowing us to spend 10mill for another 10k bulk/1000 items doesnt appear to be a massive coding task. In an ideal world one of the tp's in gh would lead to the op storage room, where the items were pumped in automatically but as a quick fix how about some more space?

If not could you let us know why not? (almost forgot to make it a question!)

ta

Re: Q&A Round XVI

Posted: Mon Jan 23, 2006 4:14 pm
by thlau
Can you please explain how healing in FvF/GvG/PvP regions is supposed to work?

eg:

FvF you are allowed to heal members of your faction only.
PvP you are not allowed to heal anybody
...