Re: Some hints and clarifications about Episode 2
Posted: Thu Oct 27, 2005 12:27 am
Hi guys,
As promised, a few thoughts from my side regarding these topics: When discussing the popularity and need for PvP-related features in Ryzom, we have to keep a few things in mind, for instance that Ryzom is constantly being developed further, a game world that constantly evolves and grows. The new PvP-features are just one of many aspects in the game, adding to its overall variety.
This time, the focus was mainly on FvF wars and the next time the focus could be on something completely different. That's part of a normal development process, during which the developers have to take many important factors into account. As previously stated, it isn't always easy to satisfy everyone's needs at once, because we all have different interests, ideas and suggestions. Finding a good balance between them over time and making the game enjoyable for everyone is a challenge, but it is one of our main goals and the development team will always strive to get closer to that goal.
In case of Episode 2, mainly introducing the conflict between the various groups and factions, the Kami and Karavan in particular, PvP elements had to play a big role of course. A game world without any sort of conflict, without ways to compete with other players, factions or guilds wouldn't be very entertaining in the long run. But apart from a necessary focus on FvF wars in Episode 2, the events team always tries to include non-PvP and roleplaying-oriented aspects (which can be two different things) too.
That means there will of course not only be pvp-oriented elements and events in the future, but also other interesting features. Some of them roleplaying-oriented, others intended for general interest and socially-oriented players. Future episodes may include completely different fun stuff and David and Jessica sometimes give us a sneek peak at them in their letters, but obviously they can't go ahead and go into detail too much during earlier development stages. We all know how much these things can change as time passes by, and we've seen what happens if we announce features too early. The team has learned from that, but of course there will be more detailed information on any upcoming major content updates as soon as it becomes available. Once the developers are done with the work on Episode 2, they can focus on the next milestone and we'll try to keep you guys in the loop on what's cooking behind the scenes, through announcements and the player information sections on the official website.
Respectfully submitted,
Lawrence
As promised, a few thoughts from my side regarding these topics: When discussing the popularity and need for PvP-related features in Ryzom, we have to keep a few things in mind, for instance that Ryzom is constantly being developed further, a game world that constantly evolves and grows. The new PvP-features are just one of many aspects in the game, adding to its overall variety.
This time, the focus was mainly on FvF wars and the next time the focus could be on something completely different. That's part of a normal development process, during which the developers have to take many important factors into account. As previously stated, it isn't always easy to satisfy everyone's needs at once, because we all have different interests, ideas and suggestions. Finding a good balance between them over time and making the game enjoyable for everyone is a challenge, but it is one of our main goals and the development team will always strive to get closer to that goal.
In case of Episode 2, mainly introducing the conflict between the various groups and factions, the Kami and Karavan in particular, PvP elements had to play a big role of course. A game world without any sort of conflict, without ways to compete with other players, factions or guilds wouldn't be very entertaining in the long run. But apart from a necessary focus on FvF wars in Episode 2, the events team always tries to include non-PvP and roleplaying-oriented aspects (which can be two different things) too.
That means there will of course not only be pvp-oriented elements and events in the future, but also other interesting features. Some of them roleplaying-oriented, others intended for general interest and socially-oriented players. Future episodes may include completely different fun stuff and David and Jessica sometimes give us a sneek peak at them in their letters, but obviously they can't go ahead and go into detail too much during earlier development stages. We all know how much these things can change as time passes by, and we've seen what happens if we announce features too early. The team has learned from that, but of course there will be more detailed information on any upcoming major content updates as soon as it becomes available. Once the developers are done with the work on Episode 2, they can focus on the next milestone and we'll try to keep you guys in the loop on what's cooking behind the scenes, through announcements and the player information sections on the official website.
Respectfully submitted,
Lawrence