michielb wrote:At some point in earths past dinosaurs ruled the planet...then something changed and the dino's unable to adapt died out. Now while this change was good for mammals like ourselves it certainly wasn't good for the dino's they would have preferred the status quo over the change that killed them...
the status quo isn't always bad and neither are progress or change but while things always staying the same (stagnation) usually doesn't work out to well so can things progress in the wrong direction or change for the worst.
Simplifications like Change = good and Status quo = Bad, don't always apply as they, by their very nature, do not take all variables into account: they generalise reality to make it easier to understand but in doing so miss out on some of the finer details of this reality...
p.s. Am I making any sense here?
You're making perfect sense. However, while it's not a written fundamental law of nature, growth and change must occur for any living creature, or any ecology, if it is to survive.
But, as to specifics, we can detail them.
Nevrax needs X amount of subscriptions in order to produce a profitable game.
Number of subscriptions is Y.
X > Y
Therefore, if we are to have the game continue on in any fashion, we must increase Y.
The definition of insanity is doing the same thing over and over again expecting a different result.
Logically, we must therefore conclude that we must do something different in order to adapt the game in such a way as to increase Y.
In this case, the status quo, which gives us our current game, forces us to either adapt (change the game), or die (lose the game). Given the choice at this juncture, I would chose to change the game. Whether it is for good or for ill, it is an attempt to improve the overall subscription rate for the game, which in turn means there's a game to play. Doing nothing, or maintaining the status quo, in my personal opinion is a bad thing, because I enjoy this game and I wish to continue to play it.
Using your dinosaur metaphor, Saga of Ryzom may indeed die out from the inability to adapt. There may also come along a better game that I will enjoy even more than this one. However, that doesn't mean I want Nevrax to hasten the demise of Ryzom. They're at least attempting to adapt to the market in which they chose to compete. 9 out of 10 times, it's not a bad idea to emulate successful entities that perform the same function as you that are also in the same market you are.
I think these changes will overall be GOOD for Ryzom. Many, many people objected to the heal nerfs until they were put into the game. Now, many people see them as a positive. I happen to think that this will fall into the same category.