Nevrax....What if they gave a war and nobody came ?

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iphdrunk
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Re: Nevrax....What if they gave a war and nobody came ?

Post by iphdrunk »

oauitam wrote:What if they gave a war and nobody came?

That simply is not going to happen.

First, there are several guilds who have already stated that they support PvP, that PvP is/will be part of the game and that they will embrace it. There are several guilds who have stated worship to the Karavan and Kami.

Second, what is war? what does Kami and Karavan conflict mean? it doesn't necessarily mean players fighting each other. You just need to set up an scenario where the reward goes only to the winning faction. For example, (something similar to one past event) assume a special Kitin Larva pops in umbra and both Kami and Karavan supporters are called upon to recover it. The system gets the faction of the player that digs it and declares that faction "event winner". To me, that's part of the conflict.
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xenofur
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Re: Nevrax....What if they gave a war and nobody came ?

Post by xenofur »

if thee is really nobody who comes to the war they'll prolly add something that actually fits the roleplay, like upping DP and ticket prizes until the players have done whatever the kami and karavan want.

on another note, i strongly doubt there'll actually be a real war. answer me this:
how could they trigger a war that fits into the roleplay?

kami: "we lust have for ganking. invade matis you must!"
exactly how many players woudl follow something like this? 10, 20?

karavan: "the kami have stolen our egg of uberness, go to pyr and retrieve it!"
what'd happen? some karavan followers would stroll over, talk nicely with the fyros and bring back the egg... (if necessary kick the asses of the 10-20 guys who'd rather bonk-bonk-on-the-head while doing so)

kami: "kill some karavan you must. shiny sword of endless slaying your's will be!"
abovementioned 10-20 guys will camp at a certain spot to gank each other, and get a nice sword, while the rest of the world doesn't care, similar to aen.

what i'm trying to say: i don't think there actually is a way to force a war that can not be circumvented.

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khopesh
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Re: Nevrax....What if they gave a war and nobody came ?

Post by khopesh »

michielb wrote:All generalizations are fallacious, including this one. :D
It's not a generalization. It's a statement of fact. However, your post was clever. :)
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michielb
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Re: Nevrax....What if they gave a war and nobody came ?

Post by michielb »

khopesh wrote:It's not a generalization. It's a statement of fact. However, your post was clever. :)

At some point in earths past dinosaurs ruled the planet...then something changed and the dino's unable to adapt died out. Now while this change was good for mammals like ourselves it certainly wasn't good for the dino's they would have preferred the status quo over the change that killed them...
khopesh wrote: Status Quo = Bad

the status quo isn't always bad and neither are progress or change but while things always staying the same (stagnation) usually doesn't work out to well so can things progress in the wrong direction or change for the worst.

Simplifications like Change = good and Status quo = Bad, don't always apply as they, by their very nature, do not take all variables into account: they generalise reality to make it easier to understand but in doing so miss out on some of the finer details of this reality...

p.s. Am I making any sense here? :p
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aelvana
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Re: Nevrax....What if they gave a war and nobody came ?

Post by aelvana »

Parts of the game are being denied to me entirely because I'm not max level! I do NOT want to have to have people protecting me just to play in these parts of the game. Nevrax is forcing me to grind. IMO, we need to do away with levels and skill trees altogether!

*sigh*
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michielb
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Re: Nevrax....What if they gave a war and nobody came ?

Post by michielb »

aelvana wrote:Parts of the game are being denied to me entirely because I'm not max level! I do NOT want to have to have people protecting me just to play in these parts of the game. Nevrax is forcing me to grind. IMO, we need to do away with levels and skill trees altogether!

*sigh*

yup your right but it so happens I've got just the game for you, it's called patience and you don't have any lvls and you can play it all by your lonesome....
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mrshad
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Re: Nevrax....What if they gave a war and nobody came ?

Post by mrshad »

**Deep Breath**

Perhaps, just perhaps, the coming conflict won't be so bad.
Yeah, there might be some PvP zones. The idea that those zones are reachable by teleporters sort of implies that they are not part of Atys as we know it.

If the current face of Atys were left alone...or even better, if the idiotic FvF and PR GvG zones that are there right now were removed, I think we could live with an arena type area in which to get these mysterious Honor Points.

Maybe

No Spiff, Change != Good. Only Good Changes = Good.
And there are far to few of those.

And if 'Status Quo = Bad" why are you still here?

I have ranted against the current set of poorly planned PvP implementations.
But, in the end, war will come.
The Kami Gank-squads will rage over any area that allows them to satiate their thirst for Homin blood.
We will defend ourselves where we have to; perhaps actively, if we must.

Eventually, the event will end, the zones will go away, all that will remain are some names on a statue.

Perhaps Atys will be changed a bit in the process, and those who have had a hand in the events will be the only ones with the chance to effect those changes, as minor as they are certain to be.

I still do not support PvP, in any of its almost equally stupid iterations. But, war has come to Atys, and I will not sit idly by. Atys is home, for now; and there are no other worlds, currently, that intrigue me nearly as much.

As other games get released, I will have to reevaluate. Is putting up with the asinine PvP on Atys making moving to a different game more attractive? If this game has gank-kids already, does that make the move to another game (which also has gank-kids, but might get the pronouns correct) easier?

If my guildmates, who are almost to a person against the alarmingly stupid idea of linking content to PvP, leave the game for one that is equally stupid but might just have the ability to tell who is online by looking at a guild list; does that give me any reason at all to keep paying for a game that even after a year still does not allow us to put spaces in our map markers?

But, for now, I am going to play along. Atys, against all odds, might be changed for the better. Or it might end up empty.
khopesh
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Re: Nevrax....What if they gave a war and nobody came ?

Post by khopesh »

michielb wrote:At some point in earths past dinosaurs ruled the planet...then something changed and the dino's unable to adapt died out. Now while this change was good for mammals like ourselves it certainly wasn't good for the dino's they would have preferred the status quo over the change that killed them...



the status quo isn't always bad and neither are progress or change but while things always staying the same (stagnation) usually doesn't work out to well so can things progress in the wrong direction or change for the worst.

Simplifications like Change = good and Status quo = Bad, don't always apply as they, by their very nature, do not take all variables into account: they generalise reality to make it easier to understand but in doing so miss out on some of the finer details of this reality...

p.s. Am I making any sense here? :p
You're making perfect sense. However, while it's not a written fundamental law of nature, growth and change must occur for any living creature, or any ecology, if it is to survive.

But, as to specifics, we can detail them.

Nevrax needs X amount of subscriptions in order to produce a profitable game.
Number of subscriptions is Y.
X > Y

Therefore, if we are to have the game continue on in any fashion, we must increase Y.

The definition of insanity is doing the same thing over and over again expecting a different result.

Logically, we must therefore conclude that we must do something different in order to adapt the game in such a way as to increase Y.

In this case, the status quo, which gives us our current game, forces us to either adapt (change the game), or die (lose the game). Given the choice at this juncture, I would chose to change the game. Whether it is for good or for ill, it is an attempt to improve the overall subscription rate for the game, which in turn means there's a game to play. Doing nothing, or maintaining the status quo, in my personal opinion is a bad thing, because I enjoy this game and I wish to continue to play it.

Using your dinosaur metaphor, Saga of Ryzom may indeed die out from the inability to adapt. There may also come along a better game that I will enjoy even more than this one. However, that doesn't mean I want Nevrax to hasten the demise of Ryzom. They're at least attempting to adapt to the market in which they chose to compete. 9 out of 10 times, it's not a bad idea to emulate successful entities that perform the same function as you that are also in the same market you are.

I think these changes will overall be GOOD for Ryzom. Many, many people objected to the heal nerfs until they were put into the game. Now, many people see them as a positive. I happen to think that this will fall into the same category.
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dc77066
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Re: Nevrax....What if they gave a war and nobody came ?

Post by dc77066 »

Kinda makes your head spin...
I'm sure the dinosaurs would have petitioned the devs not to crash a giant meteor into the planet if they had forum access. Of course the early mammals would have called them fanbois. "Terra needs to change! All the other planets are devoid of life!!," they would say.

If we knew what made a MMORG successful or profitable I'd think many of us would be in the business. Saying Nevrax should gear Ryzom to fit the current mold doesn't work for me. Cookie-cutter games aren't successful either. You have to be fresh and innovative. You have to offer something others don't. Then you have to provide something to keep them coming back.

I don't know what drew me to Ryzom originally (oh, yeah, Soma said she wouldn't talk to me any more if I didn't). For a while it seemed that the Devs believed you can coast pretty far depending upon the community and "word of mouth". Things do need to change, change for the better. Don't know if War, open PvP combat, Outposts or MODs are the answer. They seem to be empty without a context, a purpose or reward. That needs to change.

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trenker
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Re: Nevrax....What if they gave a war and nobody came ?

Post by trenker »

aelvana wrote:Parts of the game are being denied to me entirely because I'm not max level! I do NOT want to have to have people protecting me just to play in these parts of the game. Nevrax is forcing me to grind. IMO, we need to do away with levels and skill trees altogether!

*sigh*
Very good point, although I think you are being a bit sarcastic, but that aside I totally agree.

And so I choose to not grind, and although I miss out on the high level areas, I play the game for the remaining 80% of the stuff, and Im happy. So if some high level nonPvPers miss out on the stuff in Outposts, then I hope they stay to enjoy the parts of the game they already like.

Its not like we have actually been told in great detail what the new bits we can access actually are. I mean if PvP and Outposts is the only way to get a 'supreme mat spot' without going to PR or if its the only way to get a '+50% hp crafting stanza' then yes, that would be a big denial of features. But I doubt anything very uber will be available to Outposts, so there is not much of a need to fret my fellow homins.

But I live in hope.
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