I don't like making comments that directly challenge Nevrax and what they are doing with Ryzom. But enough is enough. Over 4 months I've kept my subscription open, without even playing, in the hope that something new would come along.
As you can imagine, we are quite aware that our content delivery these last months hasn't matched your expectations. It hasn't matched ours either.
I would like to present you our apologizes, for having to go through this desert of content patches, created by the succeeding needs of a spring clean and an internal reorganization. It was a very difficult time for you and us, challeging everyone's mood, determination and even fun.
Two months ago approximately, this period ended. The majors parts of the spring clean and of the reorganisation were completed. Since this is over, the atmosphere has changed in the studio. We have been able to get back to what we really like: improving Ryzom itself, now that the main technical issues which were blocking us are solved (we still have to work on our tools, though, but this won't require drastic measures such as the spring clean). Jessica's arrival also made our processes smoother.
However, with the time distance between the actual coding of a feature and its arrival in-game (the test phase detailled in past articles), you're are still in this desert we have left two months ago: the next patch, with the elements currently in test, will be the last representative of the spring clean/reorganisation phase.
But this last patch is also a new beginning. Standing on the grounds which were such a pain to climb on, we can start to express ourselves again and work on your needs. We can finally *DO* something for you, for the game. I don't say it will be perfect. I don't say that Ryzom will finally match all your expectations as soon as Episode 2 is patched live.
But that's worth a try, don't you think?
--
Xavier.