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Re: Jessica, Ryzom and PvP?

Posted: Wed Jul 27, 2005 2:09 pm
by vutescu
dazman76 wrote:I would guess (although I don't actually know for sure) that this is down to the player's attitude, regarding being killed by another player. In other words, they aren't as bothered as we are about it.

Mind you, judging by the recent news from China (you sold my sword, now die), I guess I could be very wrong :)

Isn't Lineage a PvP-heavy game? Lineage is a Korean MMO (IIRC), and is absolutely huge over there.
Same is Conquer Online and i think Tibia is too.

Re: Jessica, Ryzom and PvP?

Posted: Wed Jul 27, 2005 2:15 pm
by Jessica Mulligan
riveit wrote:Just curious, does it work well in the East? And if so, why? How are the communities different?
In Eastern MMORPGs, most are thoroughly unrestricted PvP. It is mainly culture thing, I think; they like to gank each other.

It works for them, :D .

Re: Jessica, Ryzom and PvP?

Posted: Wed Jul 27, 2005 2:16 pm
by Jessica Mulligan
grimjim wrote:That doesn't really address everything that people are asking.

There's more to 'forced' than simply addressing open PvP. There are situational pressures and denial of 'content'.
Can you be a little more specific?

Re: Jessica, Ryzom and PvP?

Posted: Wed Jul 27, 2005 2:23 pm
by grimjim
Jessica Mulligan wrote:Can you be a little more specific?
aylwyne expressed the same concern.

The current swathe of additions is catering to a minor fraction of the playerbase and, while there are other rewards and factors to be considered in outposts, taking part in them or going after them will seem to necessitate exposing yourself to PvP, whether you have the slightest interest in it or not.

Arguably this is adding a small amount of 'content' (whatever that really means) that anybody wants, screened behind an aspect of gameplay that 85-90% (best estimate) of the playerbase wants little or nothing to do with.

There may be more to outposts, enabling factors for faction wars and upcoming story developments but still, if we want to participate, if we want access to this interesting stuff then we have to submit ourselves to PvP, and its not consensual - if I understand the hinted system of taking over outposts properly.

Its like being offered a boiled sweet, provided they let you break one of their fingers :)

Re: Jessica, Ryzom and PvP?

Posted: Wed Jul 27, 2005 2:26 pm
by dazman76
grimjim wrote: Its like being offered a boiled sweet, provided they let you break one of their fingers :)

Is that the wrong way around, or am I misunderstanding it? :)

"Here's a boiled sweet my man, but you'll have to break my finger before you can have it"

or

"Here's a boiled sweet my man, but before you can have it I need to break your finger"

Re: Jessica, Ryzom and PvP?

Posted: Wed Jul 27, 2005 2:28 pm
by tridman
Jessica Mulligan wrote:Can you be a little more specific?

Maybe he means things like:
DCC wrote:Yes, the Outposts have to be conquered using PvP. But once an Outpost has been conquered, it provides access to other non-PvP activities.

In this specific case it sounds like to get new non-PvP-features you will have to do PvP first. If you don't want to do PvP to gain controll of an outpost you won't be able to use the new non-PvP-content.

This applies also to other cases, since all new features seem to be in some way connected to the ownership of an outpost. And as you clearly stated: To own an Outpost you will have to do PvP.

Please tell me, that I'm getting something completely wrong. :)

Re: Jessica, Ryzom and PvP?

Posted: Wed Jul 27, 2005 2:33 pm
by grimjim
dazman76 wrote:Is that the wrong way around, or am I misunderstanding it? :)

"Here's a boiled sweet my man, but you'll have to break my finger before you can have it"

or

"Here's a boiled sweet my man, but before you can have it I need to break your finger"
Wrong way round, I'm not feeling too well today, thanks for catching it.

To be clear...

Nevrax: Fancy a nice yummy pear drop?
Me: Mmm, yes please.
Nevrax: Alright, but you have to let me break one of your fingers to have it.
Me: Um... not so hungry now, thanks.

Re: Jessica, Ryzom and PvP?

Posted: Wed Jul 27, 2005 2:35 pm
by vguerin
grimjim wrote:Arguably this is adding a small amount of 'content' (whatever that really means) that anybody wants, screened behind an aspect of gameplay that 85-90% (best estimate) of the playerbase wants little or nothing to do with.

There may be more to outposts, enabling factors for faction wars and upcoming story developments but still, if we want to participate, if we want access to this interesting stuff then we have to submit ourselves to PvP, and its not consensual - if I understand the hinted system of taking over outposts properly.
Where do you keep coming up with these numbers... a half dozen of the biggest guilds are waiting for nothing less than exactly what is coming... Sure Melinoe don't gank folks typically in PR like some of the others do... but we plan to crack heads to get the Outpost we want if need be and defend it til the last man...

You either want an outpost and all the rewards it will reap (and the duty to protect it) or you don't... This game is about Outposts and they are going to be as good for RP as for game control... You suggest we just buy them or have a best peom contest ?
___________________
DoubleTap - Disciple of Jena - Master Swordsman
Matis Dual Blader & Medium Gladiator Champion (Undefeated)
Click here to join Melinoe or read Ultimate Harvesting Guide
Melinoe - Atys Harvesters http://ryzom.twazz.net/
WWJD - What Would Jena Do ?

Re: Jessica, Ryzom and PvP?

Posted: Wed Jul 27, 2005 2:44 pm
by akm72
vguerin wrote:...This game is about Outposts...
Not really. The game is about the big story involving the relationships between the Homin races and the Kitin, Karavan & Kami. Outposts appear to be nothing more than to provide a purpose for guilds outside of being a social/support club.

Re: Jessica, Ryzom and PvP?

Posted: Wed Jul 27, 2005 2:53 pm
by sofiaoak
I think people here are mixing a few PvP and not PVP related issues. Problem isn't just about PvP rules, games content, but what kind of the player base game has.
Originally Posted by grimjim
There's more to 'forced' than simply addressing open PvP. There are situational pressures and denial of 'content'.
Yes, that means if the outposts are design to be consent PvP, it will leave those people who are not interested about PvP, cold. There isn't anyting in it for them, as they don't PvP at all. It seem to little hard for some people to understant that some people don't PvP at all, ever. Nor same problem exist for understand why some people only like open PvP. They are both extreme playing styles.
Originally Posted by Jessica Mulligan
In Eastern MMORPGs, most are thoroughly unrestricted PvP. It is mainly culture thing, I think; they like to gank each other.
Not really, maybe little, but. Main different is that most of these games are design to be full open PvP from the start. So people who like open PvP choose those games and those people who don't like open PvP choose other games. It maybe culture different, but also choises made by players.
Originally Posted by vutescu
All I can see is a solution that allows open PvP but punishes it very bad.
Open PvP does not work in player base what has players who don't like to PvP at all. It does not matter what the rules are. Problem is that PvE only players does not accept anykind PvP situation agaist them self. Only consent PvP is acceptable enviroment for those players. Basicly it's a bad judgement to mix open PvP and only PvE player base in same game. Also player community can't controll other people behaviors without very powerfull tools for it. If someone wanna be PK, there is notting what can be done by player community. There will be always victims, whining and moral problems.