Healing is gonna be nerfed!! grrrrr

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
basicart
Posts: 859
Joined: Fri Sep 24, 2004 9:58 am

Re: Healing is gonna be nerfed!! grrrrr

Post by basicart »

akm72 wrote:You sure? 'cause it seems to me that nukers rely heavily on healers to keep them powered up. Nerf healers in PVP, and nukers may be unable to maintain high-damage & fast refire rate simultaneously. This may give the melee'ers and affliction mages more of a chance to have an impact on the fight.
Ill be happy to PvP 1 on 1 any Melee using Ele and ill put dapper on Ele winning lol
3 nukes kills a melee, melee in PvP need healers more then ele do
User avatar
mmatto
Posts: 875
Joined: Tue Nov 30, 2004 9:02 am

Re: Healing is gonna be nerfed!! grrrrr

Post by mmatto »

Pure nuker without items and other specials has 1350 hp and 2600 sap and full blast takes 425 sap and hp without time credits, so he can cast 3 full strength double missiles.

However, mage gets additional 1250hp from melee levels if he has those and 2000 bonus from items that can be divided between hp and sap. So we will have mage who has 3600 hp and sap and he can cast 8 full strength nukes but more likely hp sap is divided 4600 hp and 2600 sap so mage can sustain some damage, this allows 6 nukes.

I am thinking that nuker gets too much benefit from those melee levels as melee won't get much benefit from mage levels if we do not count enchantments (which should be reworked totally, IMO).

I did not spend too much time on those numbers, might be completely wrong.
Mikos, Abyss Eye
User avatar
basicart
Posts: 859
Joined: Fri Sep 24, 2004 9:58 am

Re: Healing is gonna be nerfed!! grrrrr

Post by basicart »

lvl 250 fear enchants would be great on melee weapons
User avatar
akm72
Posts: 226
Joined: Sat Nov 13, 2004 6:52 pm

Re: Healing is gonna be nerfed!! grrrrr

Post by akm72 »

basicart wrote:Ill be happy to PvP 1 on 1 any Melee using Ele and ill put dapper on Ele winning lol
3 nukes kills a melee, melee in PvP need healers more then ele do
Fair comment. Maybe as well as nerfing healing, we need to improve melee'ers ability to resist magic. The easiest way might be for medium and heavy armour to provide some defence against magical attacks.
Slythe,
Sword for hire and Officer of the Samsara.
User avatar
alexrowe
Posts: 89
Joined: Wed Sep 22, 2004 10:14 pm

Re: Healing is gonna be nerfed!! grrrrr

Post by alexrowe »

I think it’s ok that healing will be nerf gives better challenge to the players, we have every thing on crafting 250q not like back then patch 1.
Master of all Magic, Master Pikeman, Master PR,
Master Amps

...orokanaru otouto yo........ kono ore wo korosjitakuba, urame! nikume! sosjite minikuku ikinobiru ga ii......... nigete... nigete... sei ni shigamitsuku ga ii ...
User avatar
basicart
Posts: 859
Joined: Fri Sep 24, 2004 9:58 am

Re: Healing is gonna be nerfed!! grrrrr

Post by basicart »

Aya but the new players that try the game will be like "eep" n run off
User avatar
alexrowe
Posts: 89
Joined: Wed Sep 22, 2004 10:14 pm

Re: Healing is gonna be nerfed!! grrrrr

Post by alexrowe »

That might be true basic if they do not join any old guilds, time will tell :) .
Master of all Magic, Master Pikeman, Master PR,
Master Amps

...orokanaru otouto yo........ kono ore wo korosjitakuba, urame! nikume! sosjite minikuku ikinobiru ga ii......... nigete... nigete... sei ni shigamitsuku ga ii ...
User avatar
hans1976
Posts: 1346
Joined: Sat Oct 30, 2004 12:55 pm

Re: Healing is gonna be nerfed!! grrrrr

Post by hans1976 »

amcyr wrote:I think it would actually be 40 58 82 113 ...
5 8 12 18 27


40 58 70 98

Now fully calculating, I see the pattern but make easily sloppy mistakes.

5 -> 8 = +3
8 -> 12 = +4
12 -> 18 = +6
18 -> 27 = +9
so +1, +2, +3, +4, +5, etc

9 + 4 = 13
13 + 5 = 18
18 + 6 = 24
24 + 7 = 31

27 + 13 = 40
40 + 18 = 58
58 + 24 = 82
82 + 31 = 113

So yeah, I see the error of my ways. I thought 18+6=22 :-p Or more likely made some error in adding up and forgot some 10 somewhere....
Or both, 58 + 22 (bad number) = 70 when tired.

nvm ;-)
Frydeswinde
Evolution member.
Founder of the Yubo Liberation Front.
Suspected long lost sister of Neun.
Ryzom Wiki

MMO's: If I wanted to play with myself, I would grab a magazine and a box of tissues.
User avatar
ozric
Posts: 538
Joined: Tue Sep 21, 2004 2:26 am

Re: Healing is gonna be nerfed!! grrrrr

Post by ozric »

grimjim wrote: So, say... instead of going

5 10 20 40 80

5 8 12 18 27
hans1976 wrote:5 8 12 18 27


40 58 70 98

Now fully calculating, I see the pattern but make easily sloppy mistakes.

5 -> 8 = +3
8 -> 12 = +4
12 -> 18 = +6
18 -> 27 = +9
so +1, +2, +3, +4, +5, etc

....(snip)
I think you are seeing this wrongly

In Grimjims' first sequence, the number is double (2x) the previous one. In the second sequence, the number is 1.5x the previous (rounded up where necessary)
Pinsao - The Samsara

Carp et Diem
Wealth and Glory !
sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Healing is gonna be nerfed!! grrrrr

Post by sidusar »

ozric wrote:I think you are seeing this wrongly

In Grimjims' first sequence, the number is double (2x) the previous one. In the second sequence, the number is 1.5x the previous (rounded up where necessary)
My thoughts exactly. You people make this way too complicated.

As for the real subject of the topic, I think others have already voiced my opinion better than I can. If meleers were more decent at absorbing damage (not die in two attacks from a mob their own level), if afflictioners were more decent in decreasing mobs damage output, and if rangers were more decent at dealing damage, then nerfing heal would probably be a good thing and make these classes more usefull next to elemental. But I'm afraid just nerfing heal and leaving the other skills as they are will only result in needing more healers in the party, thus leaving even less room for working other skills.
Post Reply

Return to “General”