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Re: Bits from Jessica : Content, information and undocumented features
Posted: Sat Jun 11, 2005 2:47 pm
by dam23
helbreat wrote:0.5-0.2 is a reduction yes but we never had 0.5 bulk tickets we had 0 bulk tickets so they have still increased it from 0- 0.2 no bone being thrown here just nerf dust =/
That is called a MMORPG: constantly changes.
You'd have been MUCH more pissed if you had played say DAoC or UO, where a major patch would uberly nerf your character's class 'cause it was considered too powerful. You'd have to delete your char and create a new one in another class, because they had nerfed your old one way over reason. Just splendid...
Seems logical to me that tickets have a bulk, that is all :)
Re: Bits from Jessica : Content, information and undocumented features
Posted: Wed Jun 15, 2005 8:04 am
by vinnyq
Did we ever get an answer to the reasoning behind the tikie bulk?
Was this a design decision that the team feels are necessary in the long run for better gameplay?
i.e. Why changed it at all in the first place? It certainly wasn't a huge game stopping thing was it?
Just curious.
(and yes, I have learned to live with it, even with all them tikies weighing my pants down)
Also like to add, if tikie bulk are here to stay, I would recommend that they make it so players can actually move tikies into storage, like the rest of the items.
(But I am guessing here that we can't because that's the only way they can prevent players from trading tickets).
Re: Bits from Jessica : Content, information and undocumented features
Posted: Wed Jun 15, 2005 11:07 am
by aylwyne
vinnyq wrote:Did we ever get an answer to the reasoning behind the tikie bulk?
Check post #20 of this thread. It was done because of internal discussions about removing the slot number limit. To remove the slot number limit, everything needed bulk so you couldn't store an infinite number of items. So, as Jessica said, they added bulk to tickets "in case we decided to remove the limit entirely later on".
Re: Bits from Jessica : Content, information and undocumented features
Posted: Wed Jun 15, 2005 12:20 pm
by borg9
aylwyne wrote:Check post #20 of this thread. It was done because of internal discussions about removing the slot number limit. To remove the slot number limit, everything needed bulk so you couldn't store an infinite number of items. So, as Jessica said, they added bulk to tickets "in case we decided to remove the limit entirely later on".
Hehe and post 21 was you Vinnyq thanking her for the answer

*hug*
Re: Bits from Jessica : Content, information and undocumented features
Posted: Wed Jun 15, 2005 5:42 pm
by vinnyq
borg9 wrote:Hehe and post 21 was you Vinnyq thanking her for the answer

*hug*
Oh crap, I must have been real tire last night. It was a case where I fell into a conversation with a buddy that likes to complain, my mind musta have slipped.
MMmmm, my recommendation still stay though. If it's at all possible, can we make it so we can move tikies from a bag into our packers and apts?
Re: Bits from Jessica : Content, information and undocumented features
Posted: Thu Jun 16, 2005 10:54 am
by rushin
um, confused where to post this now with all the forum changes
the RAID thingie. It's cool, there have been some great raids by kittens and gibbai. Why isnt it used more? It's the kind of 'content' that a lot of players are screaming out for. Is there a big (new?) technical difficulty with having invasion's running every day/every weekend? If not why arent they

Re: Bits from Jessica : Content, information and undocumented features
Posted: Thu Jun 16, 2005 12:23 pm
by sehracii
I agree, RAID's are absolutely necessary. Some people who've been playing four months haven't even seen one.
And many people who have say it's one of the greatest things in the game.
That doesn't make any sense.

I understand if it's not happening all day every day for months... then it would lose impact. But at least
occasionally....