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Re: Changes needed in the CoC
Posted: Tue May 24, 2005 12:07 am
by madnak
I've said my piece here, but I want to comment on the Aen armor. It has maximum stat values in a number of areas, including parry, and above-maximum bonuses. Personally I don't think I would ever consider the extra 100 damage absorption to be worth much, particularly in PvP where attacks do half damage, and particularly with +24 parry on an armor set! +24 parry is really incredible, especially for 2-handers who can't use shields. Sap load and armor hp and defense and max vs slash/pierce/blunt and +200 bonus on each piece are really nice. But getting supreme armor with max parry at level 200+, even without all of that.... Good luck.
Defense doesn't matter too much because either you have a healer or you're fighting something that deals lower damage than the threshold. It is very rare for a fighter to be soloing against a mob that can deal 2x the armor "max vs" values. Sometimes that extra little bit of spare hp can help make it easier on the healers, but usually I see healers overdoing it regardless (healing above the fighter's max hp). So defense above and beyond the Aen set is practically useless. As for the rest - it doesn't go up with quality. A q250 armor can have maximum +4 parry. And even a q250 armor set can't go above 125 bonus.
Honestly I don't believe it is possible for a player to craft a set better than the Aen set, regardless of mats. It's unbalanced uber-loot, 100%.
Re: Changes needed in the CoC
Posted: Tue May 24, 2005 12:25 am
by vinnyq
You know what would totally eliminate this ugliness and make it so that you won't even have to worry about a Code of Conduct?
If we can get Aen's armors craft plan. And craft plans for all the other unique armors.
They can make it so that you can get a craft plan from an NPC, a Sage maybe, if you actually own an Aen armor, but once you own it, you can trade it in for craft plan and make more. Ofcourse it'll require crap load of sup mats to craft, but you can craft infinite number of Aen armor for the community if you're willing to go to work at it.
Re: Changes needed in the CoC
Posted: Tue May 24, 2005 12:36 am
by savvy
I find it odd that a GM is saying kill stealing is not a form of harassment. The developers even provided an area to submit tickets on killing stealing in the support window. If they do not see this as an CoC violation and can do nothing about it why is the option even available?
Another solution for dealing with kill stealing and event triggered bosses would be to only allow the team who triggered the event to attack the boss.
Re: Changes needed in the CoC
Posted: Tue May 24, 2005 12:42 am
by totnkopf
savvy wrote:I find it odd that a GM is saying kill stealing is not a form of harassment. The developers even provided an area to submit tickets on killing stealing in the support window.
The GM told me that that the KS in the ticket window was an error and that it was not actually supposed to be there.
Re: Changes needed in the CoC
Posted: Tue May 24, 2005 4:53 am
by rrwfreak
thexdane wrote:wow you know this is one of those moments i get to really enjoy
i'm taking a moment here, get a nice big breath and ....
HAHAHAHAHAHAHAHAHA
how you like them apples?
i don't know who kill stole off you but now that it's being done to you, and you aren't stealing off someone, you are crying foul and how unfair you were treated and blah blah
it's just a case of the pot calling the kettle black and now you think it's unfair cause it was done to you
Ummmmmm..........actually, I've never seen Morgaine kill steal, and I've played with her quite a bit. If you got a personal grudge against someone Thex, and I realize you can't PM Morg, but try using that ingame email option.
Plus, thats not what the thread is about. It is about who had a right to Aen or not. I wasn't there so I don't know, but it doesn't matter. The title of the thread and what Morg is trying to get is a change and/or addition to the CoC that makes it a violation to steal kill since it is not currently a violation.
Re: Changes needed in the CoC
Posted: Tue May 24, 2005 5:56 am
by totnkopf
rrwfreak wrote:Plus, thats not what the thread is about. It is about who had a right to Aen or not. I wasn't there so I don't know, but it doesn't matter. The title of the thread and what Morg is trying to get is a change and/or addition to the CoC that makes it a violation to steal kill since it is not currently a violation.
Thanks Dekky
although this thread isn't about who had right to Aen or even about Aen in general. Its about Kill Stealing and how, essentially, its legal to do in the world of Atys, least that was the original idea.
Re: Changes needed in the CoC
Posted: Tue May 24, 2005 6:54 am
by rrwfreak
totnkopf wrote:Thanks Dekky
although this thread isn't about who had right to Aen or even about Aen in general. Its about Kill Stealing and how, essentially, its legal to do in the world of Atys, least that was the origional idea.
LoL, sorry bout that. Misworded me sentence. I know I should only type after I've had a bottle of wine or a few pints of some good stout Guinness. Remind not to type too sober. It should have said: " It is not even about who had a right to Aen or not. "
Re: Changes needed in the CoC
Posted: Tue May 24, 2005 4:12 pm
by lawrence
Hi folks,
I've passed your feedback regarding this topic on to Nevrax and we'll be discussing it internally. We are of course aware that kill-stealing can be quite a nuisance and sometimes cause heated discussions and cases of harassment, when both parties are unable to reconcile their differences.
There will always be people who abuse the freedom they were given to get on someone else's nerves. The great thing about online communities is that they are wonderfully versatile and consist of people coming from different cultures, different countries, from all corners of the world.
We've got a great community here, but there will always be a few black sheep who think it's cool to ruin the fun of other fellow players.
A government can punish citizens for frequent misbehaviour, but it can't force them to be friendly, polite and respectful towards other citizens. Communities however have natural tools to deal with such things. Word about players who constantly misconduct, spreads quickly. They will find themselves having a hard time finding a group or guild, trading with other members of the community, and a quick word with the leader of someone's guild has often proved to work wonders. Others may prefer to sort out their issues the old-fashioned way, by beating the crap out of them in a duel. The upcoming outposts feature will offer a wide range of opportunities here, too.
Don't get me wrong - If you are being harrassed by another player, or if you are unable to resolve a situation yourself, please do call a GM. We're always here for you when you're in need of help.
But rules of behaviour set up by a society or community are more powerful than any EULA or GM-enforced code of conduct. While our team of Gamemasters could just police every aspect of the game (the way it is handled in some other online games), we believe that it benefits the development of the community and your game experience, if we interfere with it as little as possible.
Freedom always comes with consequences and requires a basic level of maturity, understanding and respect towards other players. But I am confident that everyone here is capable of these things and that we don't have to add a ton of strict rules. With just a little bit more tolerance, the game can be enjoyable for everyone.
Re: Changes needed in the CoC
Posted: Tue May 24, 2005 5:40 pm
by varelse
lawrence wrote:...rules of behaviour set up by a society or community are more powerful than any EULA or GM-enforced code of conduct. While our team of Gamemasters could just police every aspect of the game (the way it is handled in some other online games), we believe that it benefits the development of the community and your game experience, if we interfere with it as little as possible.
Freedom always comes with consequences and requires a basic level of maturity, understanding and respect towards other players. But I am confident that everyone here is capable of these things and that we don't have to add a ton of strict rules. With just a little bit more tolerance, the game can be enjoyable for everyone.
I'm 100% in agreement with this statement... it's impossible to give the community any significance or power at all without also giving us freedom of action. Well spoken, Lawrence.
On the other hand, our community may need more help from the Game masters in dealing with the more determined miscreants. Some people really don't care if the whole world hates them, and some, in fact, live to torment and anger other people. Those will by default fall to you to identify and weed out.
Re: Changes needed in the CoC
Posted: Tue May 24, 2005 6:34 pm
by thexdane
lawrence wrote:Hi folks,
I've passed your feedback regarding this topic on to Nevrax and we'll be discussing it internally. We are of course aware that kill-stealing can be quite a nuisance and sometimes cause heated discussions and cases of harassment, when both parties are unable to reconcile their differences.
There will always be people who abuse the freedom they were given to get on someone else's nerves. The great thing about online communities is that they are wonderfully versatile and consist of people coming from different cultures, different countries, from all corners of the world.
We've got a great community here, but there will always be a few black sheep who think it's cool to ruin the fun of other fellow players.
A government can punish citizens for frequent misbehaviour, but it can't force them to be friendly, polite and respectful towards other citizens. Communities however have natural tools to deal with such things. Word about players who constantly misconduct, spreads quickly. They will find themselves having a hard time finding a group or guild, trading with other members of the community, and a quick word with the leader of someone's guild has often proved to work wonders. Others may prefer to sort out their issues the old-fashioned way, by beating the crap out of them in a duel. The upcoming outposts feature will offer a wide range of opportunities here, too.
Don't get me wrong - If you are being harrassed by another player, or if you are unable to resolve a situation yourself, please do call a GM. We're always here for you when you're in need of help.
But rules of behaviour set up by a society or community are more powerful than any EULA or GM-enforced code of conduct. While our team of Gamemasters could just police every aspect of the game (the way it is handled in some other online games), we believe that it benefits the development of the community and your game experience, if we interfere with it as little as possible.
Freedom always comes with consequences and requires a basic level of maturity, understanding and respect towards other players. But I am confident that everyone here is capable of these things and that we don't have to add a ton of strict rules. With just a little bit more tolerance, the game can be enjoyable for everyone.
i'm glad your fellow co-workers lied to me about "looking into" this issue when i submitted a ticket
3 weeks of waiting to find out that you guys were lying the whole time about actually looking into the issue and trying to deal with it
thanx for your great support guys
between this, my other issue and other issues, i'm really thinking you guys just want our money and us to shut the he double hockey stick up and play the game