first off, thanks for answering so fast
next, of course i understand that none of the things i spoke about are something that could be attended in the next few months, everything i speak about is just things that i'd like to see sometime in the future, not even necessarily this year or something(i have lots of patience)
regarding the bugs: i fully understand that bugs have to be prioritized and that smaller bugs can be pushed back, i also understand that not every bug reported can be answered to(esp. with the amount of double reports that are bound to be submitted), well, i even think some of this issue could vanish with the next patch(xavier wrote of 100+ bugs being worked on)
my issue in this was a certain kind of attitude, in order to make it easier to understand i'll give an example:
every piece of armor has a dodge and a parry value, these have (iirc) been there since early beta, as both of these are valuable bonuses for fights.
since april last year harvesters have been searching for materials with high values on those aspects, crafters have been searching for receipes which would yield high values on those aspects and melees have been paying high dappers for equipment that was supposedly dodge/parry-optimized. the catch: until some patch that happened early this year, these values have always been zero. since april last year there have been discussions about the functionality of these things, long threads with people trying to prove that it was working or not. and also as many questions about it, which have all been met with silence until the patch which finally enabled those values.
this issue touched every player who was not an exclusive range-nuke magician, yet for ~10 months noone found the time to put out a little message: "erm dudes, it's not working right now. you can stop arguing, but we're working on it..."
now, i'm still a noob in the mmo area and thus will only ask: is this behavior standard and accepted protocol on the mmo-industry? either way, i'll accept your answer and shut up after this
@bug-database: thanks for the answer, i'm more than happy by seeing that you'd actually realize it if time, money and ressources would permit
ah, something i forgot last time: do you think it could be possible to reduce so-called "stealth-patches" in the future? =)