Page 6 of 6

Re: Rats on a Sinking Ship

Posted: Mon Mar 14, 2005 11:18 pm
by lyrah68
Raynes, was it you that helped me test that "escort" rite/mission on ATS?

For some reason I keep thinking it WAS you, I might be wrong though. If that was you, then you remember it took us...oh all of I think 15 to 20 minutes of fooling around with it to realize that that release of it was "bugged" to heck and back (you couldn't have two people trying to do it at a time, both mission attempters ended up not being able to complete that rite.).

So anything that they put on test...And TELL us about so we know to look for it and I don't know...TEST IT maybe, many of us ATSers DO test it. And like mounts...many of us give extensive reports, suggestions, advice and results (I was in game...I did this...at this spot...at this time of day/year/weather...and this is what happened. Is this what you meant to happen?)

And some of the testing sessions I have had that were down right MEANINGFUL took less than an hour, including OUT of game report writing. I like to think that my report saved the devs a month of trying and bug chasing, and another player or three from hours of frustration.

Re: Rats on a Sinking Ship

Posted: Tue Mar 15, 2005 1:15 am
by raynes
lyrah68 wrote:Raynes, was it you that helped me test that "escort" rite/mission on ATS?

For some reason I keep thinking it WAS you, I might be wrong though. If that was you, then you remember it took us...oh all of I think 15 to 20 minutes of fooling around with it to realize that that release of it was "bugged" to heck and back (you couldn't have two people trying to do it at a time, both mission attempters ended up not being able to complete that rite.).

So anything that they put on test...And TELL us about so we know to look for it and I don't know...TEST IT maybe, many of us ATSers DO test it. And like mounts...many of us give extensive reports, suggestions, advice and results (I was in game...I did this...at this spot...at this time of day/year/weather...and this is what happened. Is this what you meant to happen?)

And some of the testing sessions I have had that were down right MEANINGFUL took less than an hour, including OUT of game report writing. I like to think that my report saved the devs a month of trying and bug chasing, and another player or three from hours of frustration.


Yes it was me. I have stopped signing on to the ATS becuase the conditions in which they have us testing are anything but good. They need to give us access to our normal characters so that we can try things as we are used to them. They need to code something and put the entire thing on the ATS in conditions that are the same as if they are on the live server. Take the rites for example. They shouldn't be shutting off the pre-req fame and level requirements. Instead they should be leaving them exactly as they will be on the real server and adjust the players fame and level.


Take the outposts coming up. There is no way possible that those can be tested properly on the ATS. First off it's guild content. There are no guilds on the ATS nor are their enough players to really have one run properly. Part of the big thing with outposts is that it's GvG content. That means it's not only going to take one guild but 2. I never thought I would say this, but the ATS needs to be opened up to everyone. Until that happens there is no way they are every going to get decent testing results.

Re: Rats on a Sinking Ship

Posted: Tue Mar 15, 2005 1:32 am
by lyrah68
I agree Raynes...I can't see how three or four scattered characters could POSSIBLY take...much less maintain...even the weakest outpost.

I have been a post release test server tester in quite a few games, not hard when you were a beta tester. And I have to play devil's advocate for Ryzom...EQ was worse about testing. EQ had super secret, by invite ONLY testing of anything bigger than a Yubo's TAIL! and I knew one or two of those super secret testers...they said that they were all guilded, (to aid in finding and gathering, communications etc) and that there were never more than one to two hundred on the BIGGEST tests, most were in the single figure dozens. (one was less than 24, and that was a rather "big" patch).

I know that an NDA is worth the paper it is NOT written on (aka not a danged thing), but post live you could easily threaten banning if disclosure of NDA materials happened...and I would sign...and be MUCH more likely to log on. I mean if what I am testing is the FULL patch...then bugs that might NOT be in the "partial" test patch might get found. I don't code, but I do know that coding is like unwinding a ball of yarn the cats (or kids) got into, you never know which line is the one that will unknot the WHOLE mess. And I do know that lines of code can react to lines that logic says they shouldn't, and not putting the WHOLE patch in could be leaving bugs out of testing...and thereby removal.

I look at testing as Pest control, I seek out the bugs, report them to the devs, they send in the Bug guy and *juicy crunching sound* no more bug. THAT is where I get my achievement HIGH. Like the mount reports you and I did...I see improvements that went live...and it is like a GIANT ding or ten levels in one night for me.
raynes wrote:Yes it was me. I have stopped signing on to the ATS becuase the conditions in which they have us testing are anything but good. They need to give us access to our normal characters so that we can try things as we are used to them. They need to code something and put the entire thing on the ATS in conditions that are the same as if they are on the live server. Take the rites for example. They shouldn't be shutting off the pre-req fame and level requirements. Instead they should be leaving them exactly as they will be on the real server and adjust the players fame and level.


Take the outposts coming up. There is no way possible that those can be tested properly on the ATS. First off it's guild content. There are no guilds on the ATS nor are their enough players to really have one run properly. Part of the big thing with outposts is that it's GvG content. That means it's not only going to take one guild but 2. I never thought I would say this, but the ATS needs to be opened up to everyone. Until that happens there is no way they are every going to get decent testing results.