Post Chapter 2 Wishlist

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aylwyne
Posts: 575
Joined: Fri Sep 24, 2004 10:27 pm

Re: Post Chapter 2 Wishlist

Post by aylwyne »

ryzloner wrote:The Harvesting skill tree could be rename "Ressources" and a subtree could be added for quartering. This tree could include :

- Quartering knowledge( know in the info window of a monster what type of mats it give and the maximun quality)

- A stanza to influence the quality of the quartering mats. Can increase for some % the Quality of the mats for the maximun that a creature can give.

- A stanza to increased the ammout of mats.

- A general Quartering stanza that limits the quality of the mats, Quartering 1(q10 maximun) Quartering 2(q20max) and so on..

- A Stanza for the quartering speed.

I don't want the quartering to be something painfull though and i want that it take the the same amount of time that it take now, I just want to have more control on what i quarter.

Alheina
The Silver Watch
Daughter of Jena

I agree that we should be able to control quartering and grade of mats more. I'd rather see it as part of the close combat line. Here's a thread where the whole idea was discussed:

http://www.ryzom.com/forum/showthread.php?t=9557
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xcomvic
Posts: 607
Joined: Fri Nov 12, 2004 2:51 pm

Re: Post Chapter 2 Wishlist

Post by xcomvic »

Healing XP while foraging... I know a lot of people get hit with explosions and gas, so if I heal during their dig, i should be getting some xp for that...
In response to the ignorant players out there:

I have more heart than anyone would know :) I will let you in on a little secret... I am doing this for my newborn daughter... no one else... I like that game, but I do not have the time anymore. My first priority is to my daughter. End of story.



josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: Post Chapter 2 Wishlist

Post by josephm »

If higher level mobs were to drop choice, then it'd have to be choice below their level. Not so hard as say..Rakya for his Q70 supremes, still higher than other mobs.
edit: yes they exist as destroyer mobs...how about some stuff that drops fewer mats and isn't as hard? Choice really isn't all that great.

That of course means camping. Camping isn't just crappy for the people not camping, I find it insanely boring while diong the camping. So would making all mobs drop choice a viable option?

Not all the time of course. 70% basic 20% fine 10% choice. I mean as it stands, if you craft mob materials at say basic level...it's all going to be 10 levels lower than fine, 10 levels lower than basic etc etc.

Right now I really don't like the destroyer mob setup. I thuoght Ryzom wasn't supposed to have camping...at least not for power items. But power mats make power items so it's the same deal to me.
mrshad
Posts: 508
Joined: Thu Nov 11, 2004 4:30 am

Re: Post Chapter 2 Wishlist

Post by mrshad »

We need a ticket book.
Badly.
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lariva
Posts: 302
Joined: Thu Sep 23, 2004 5:36 am

Re: Post Chapter 2 Wishlist

Post by lariva »

mrshad wrote:We need a ticket book.
Badly.
Or at least let the tickets stack
Or better off let me select a teleporter on the map and deduct the cost from my account.
aihpos
Posts: 15
Joined: Fri Dec 31, 2004 11:47 pm

Re: Post Chapter 2 Wishlist

Post by aihpos »

Sorry if this has already been suggested . . .

I'd like the ability to better organize things in my inventory. The suggestions I've seen about stacking certain items (like TP tickets) would help greatly, but I think there could be other improvements.

I'd like to be able to put a set of armor together - maybe with a note, just for my convenience - "red focus armor", etc. Right now I think people purposely try to get diff colors to make things easier - I have a heavy and medium set of white armor of the same Q, and it is easy to make a mistake and grab a piece with 2 stars instead of 3. I have been handling this by putting them in diff packers - but I end up actually writing a lot down on notes to make it easier.

I'd also like to be able to equip a set of armor or jewelry at once!!! I spend so much time clicking all of that if I am doing a few different things. Of course it should still allow individual pieces to be handled. I'd like to have it work almost like putting things in a "folder" - this is a set of armor - and then if I have organized it that way, I can equip it as a set.

A folder type of grouping in a packer could be helpful for other things as well - for example - if I am grouping a set of mats for a particular purpose, of if I have a few weapons that I use for certain things.

It would also be nice to have crafted items grouped a certian way - or have some option to do that. I have often come close to selling a piece for jewelry that I want, instead of a lower Q one that I just crafted.
rmillard
Posts: 18
Joined: Wed Sep 22, 2004 5:18 pm

Re: Post Chapter 2 Wishlist

Post by rmillard »

A way to make a user landmark on the spot on which you're standing. As it is now, we have to stand away from the spot and mark on the map away from our user icon.

Ideally, we could hotkey a landmark without even opening map - hit hotkey combo, enter name, hit ENTER, done.

Equipping armor, jewels and weapon and switching to the appropriate shortcut menu in one fell swoop - make it a macro we can create.

Macros that are iconized and can sit on the shortcut menu.

More ICONS for shortcuts! I have ten harvesting actions that all have a sunburst on them - bleh!

More shortcut slots. Add another row for ALT-SHIFTED or CTRL-SHIFTED shortcuts, so I don't have to two stroke to them CTRL-[shortcut#] then # or SHIFT-# for an action.

Jaspernak
-----------------------------
Fyros Master of Disaster (Is that a real title?)
caitiff
Posts: 238
Joined: Sat Dec 18, 2004 12:24 am

Re: Post Chapter 2 Wishlist

Post by caitiff »

aylwyne wrote:I agree that we should be able to control quartering and grade of mats more. I'd rather see it as part of the close combat line. Here's a thread where the whole idea was discussed:

http://www.ryzom.com/forum/showthread.php?t=9557
ah yes, I remember reading about that and I think that would be much nicer as it gives a true purpose to CC :)
aldrikoy
Posts: 68
Joined: Tue Oct 26, 2004 4:05 am

Re: Post Chapter 2 Wishlist

Post by aldrikoy »

An extra filter on the merchant window to select for what type of bonus jewelry, armor, or weapons have. Better yet would be an adjustable filter, so I could, as an example, just see jewelry with sap bonus of 50-80. This would make shopping so much easier.
"Always do right. This will gratify some people, and astonish the rest." Mark Twain
"No way dude, I was running for the guards. Honest. I don't do stuff like that. Here, I'll rez ya as soon as my sap regens...hey mon, where'd ya go?" Aldrikoy
caitiff
Posts: 238
Joined: Sat Dec 18, 2004 12:24 am

Re: Post Chapter 2 Wishlist

Post by caitiff »

aldrikoy wrote:An extra filter on the merchant window to select for what type of bonus jewelry, armor, or weapons have. Better yet would be an adjustable filter, so I could, as an example, just see jewelry with sap bonus of 50-80. This would make shopping so much easier.
that would be cool, though as far as choosing that it has a sap bonus of 50 all you have to do is choose sap bonus q100 :)
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