improve server error messages "Error 10: Blah.." so it will instruct player for Klients and/or support page.
.. and/or tell the login server why server is down. i mean, if it's a patch day, let the error message say so
Forums: What Bugs You The Most? (by Xavier Antoviaque)
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Dear GM's and Staff members,
Small suggestion,
When someone wants to delete a character, it would be better if the confirmation was to write in "delete" or "<character name" or "delete <character name>" ...
Thank you,
Small suggestion,
When someone wants to delete a character, it would be better if the confirmation was to write in "delete" or "<character name" or "delete <character name>" ...
Thank you,
Group Credit for Missions the Group has in common
I would strongly suggest that you make it so that anytime there is an objective to kill a mob in order to complete a mission, that you make it so that everyone who has the mission and is in the group gets credit.
I spent many hours last night trying to get a group going to kill the big kitin boss on the starter island. We finally got the group together, got everyone on the same quest and proceeded to kill the boss kitin. Only one person got credit. I had to log off because I had to work today and it was late.
Needless to say, I logged off very disappointed that I now have to go through the same huge amount of grief to get a group going so that I can get credit for the kill.
This is particularly troubling considering that it's very difficult to get a group together on Cho as it is.
Every major mmorpg has this feature. WoW, EQ2, etc. I can tell you that the lack of this feature is a serious sore spot for me.
I spent many hours last night trying to get a group going to kill the big kitin boss on the starter island. We finally got the group together, got everyone on the same quest and proceeded to kill the boss kitin. Only one person got credit. I had to log off because I had to work today and it was late.
Needless to say, I logged off very disappointed that I now have to go through the same huge amount of grief to get a group going so that I can get credit for the kill.
This is particularly troubling considering that it's very difficult to get a group together on Cho as it is.
Every major mmorpg has this feature. WoW, EQ2, etc. I can tell you that the lack of this feature is a serious sore spot for me.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
One annoyance that is becoming a pita...
After a crash, a stall, etc... I try to relog and
"error 2: user already online, please relog", and it lasts for several seconds.
I *am* relogging, and it keeps saying the same. Why can't I kick the ghost / twin and log as usual? I'd be grateful if you could change that.
After a crash, a stall, etc... I try to relog and
"error 2: user already online, please relog", and it lasts for several seconds.
I *am* relogging, and it keeps saying the same. Why can't I kick the ghost / twin and log as usual? I'd be grateful if you could change that.
Anissa - Jena's Lost Tribe -
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Just a couple of things from me...
1) A clock, so I can seee the current time, so when I know I've been on waaaay too long...
2) terrain in the minimap/compass
3) already been said, but I consider it real useful, moving actions between action bars
1) A clock, so I can seee the current time, so when I know I've been on waaaay too long...
2) terrain in the minimap/compass
3) already been said, but I consider it real useful, moving actions between action bars
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
apologies for not reading through previous suggestions. I'm trying not to repeat the common ones (Being able to copy/move actions between bars, etc)
* I would love to be able to sell items without needing to open their info first. Say, by holding ctrl+shift while clicking on the item for example. This was one of the first things that truly bugged me when I started playing.
* More sounds while fighting! I'm currently using a pike, and there is no "woosh! Whack! Smack!", just an occasional "pck.". There are some moves that are really cool looking, but end up seeming really tame because they're silent.
* An option to disable the reversal of strafe/turn when holding right mouse button. This has been the first complaint of all ("All" being the key word) 4 people I've invited to play the ryzom trial.
* An option to make your character "Run left" instead of "strafe left", and "run back" instead of "walk back". Altho I guess this would "cheesen" the look of characters zigzagging around.
* Currently when you enter combat, the first hit isn't shown graphically. Somewhat of an anticlimax if I charge towards a mob using my "Impale" action.
* Killing quest bosses on the newbie island in a team was tedious and a chore. Not "hard", just tedious having to wait for his respawn. It really put me off the game quite a bit because it reminded me of camping and waiting in line to kill bosses in other games. It's not fun. I see no substantial harm in giving all team members credit for 1 boss kill.
* This might impair game balance, but I would prefer if you could see what type of damage you were taking in the system info tab. From a roleplaying point of view, one should be able to feel if you are being hit by piercing or smashing damage.
* Currently, the system info says "Vous interrupted mob's spell". I don't know french so it took me ages to figure out what the heck it meant. I thought a guy named Vous was following me around hitting my mobs.
* It's a near-crime that you can't enchant your weapon with a sap crystal by double-clicking.
Edit:
Before creating our characters, me and my friends were told that race didn't matter so we all created different races. After reaching the mainland, it became clear that reaching eachother just wasn't feasable. One of my friends got extremely turned off by this and hasn't logged on since.
If it wouldn't be too drastic of a change, I would suggest a one-time option to travel to another race's capital for free.
* I would love to be able to sell items without needing to open their info first. Say, by holding ctrl+shift while clicking on the item for example. This was one of the first things that truly bugged me when I started playing.
* More sounds while fighting! I'm currently using a pike, and there is no "woosh! Whack! Smack!", just an occasional "pck.". There are some moves that are really cool looking, but end up seeming really tame because they're silent.
* An option to disable the reversal of strafe/turn when holding right mouse button. This has been the first complaint of all ("All" being the key word) 4 people I've invited to play the ryzom trial.
* An option to make your character "Run left" instead of "strafe left", and "run back" instead of "walk back". Altho I guess this would "cheesen" the look of characters zigzagging around.
* Currently when you enter combat, the first hit isn't shown graphically. Somewhat of an anticlimax if I charge towards a mob using my "Impale" action.
* Killing quest bosses on the newbie island in a team was tedious and a chore. Not "hard", just tedious having to wait for his respawn. It really put me off the game quite a bit because it reminded me of camping and waiting in line to kill bosses in other games. It's not fun. I see no substantial harm in giving all team members credit for 1 boss kill.
* This might impair game balance, but I would prefer if you could see what type of damage you were taking in the system info tab. From a roleplaying point of view, one should be able to feel if you are being hit by piercing or smashing damage.
* Currently, the system info says "Vous interrupted mob's spell". I don't know french so it took me ages to figure out what the heck it meant. I thought a guy named Vous was following me around hitting my mobs.
* It's a near-crime that you can't enchant your weapon with a sap crystal by double-clicking.
Edit:
Before creating our characters, me and my friends were told that race didn't matter so we all created different races. After reaching the mainland, it became clear that reaching eachother just wasn't feasable. One of my friends got extremely turned off by this and hasn't logged on since.
If it wouldn't be too drastic of a change, I would suggest a one-time option to travel to another race's capital for free.
Last edited by fuzzles on Tue Nov 07, 2006 7:55 pm, edited 1 time in total.
Cho: Tom
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
biggest thing that bugs me is the way in which we are actively encouraged to be ante social.
what am i talking about?, well i spent a little over 2 weeks on the starter island where i meet and party with a great many people, My feeling is that the very first people you meet in any game tend to be the people you will spend the majority of your game time with iether in person or just chillin and chatting.
whilst on the island there is absolutely no problem at all just chatting with said people as region chat is avaliable for this purpose, BUT....... i then leave the island and go to my race homeland and i am forced then to totaly forget the friends that i have just left behind because there is no facility to chat with them globaly, yes there is universal chat where you might be able to squeeze a few words to say hi to your mates but it's not designed for idle banter and you are very soon reminded of this fact.
Use tells i hear you say, fair comment but as you all know when someone /tells you a window will pop up on your screen and most likely obscure your view for a few seconds (usualy at the most crucial time), "well thats not that bad surely"!!
Try having a /tells conversation with 6 or more people then say that, my suggestion and the obvious solution would be to incorperate a "Global" chat chanel, this would work in the same way as the universal chat channel without the restrictions, i think this would solve 2 issues 1) the improper use of the universal channel 2) it would enable people to keep in contact with the friends they have made that are not in their region.
what am i talking about?, well i spent a little over 2 weeks on the starter island where i meet and party with a great many people, My feeling is that the very first people you meet in any game tend to be the people you will spend the majority of your game time with iether in person or just chillin and chatting.
whilst on the island there is absolutely no problem at all just chatting with said people as region chat is avaliable for this purpose, BUT....... i then leave the island and go to my race homeland and i am forced then to totaly forget the friends that i have just left behind because there is no facility to chat with them globaly, yes there is universal chat where you might be able to squeeze a few words to say hi to your mates but it's not designed for idle banter and you are very soon reminded of this fact.
Use tells i hear you say, fair comment but as you all know when someone /tells you a window will pop up on your screen and most likely obscure your view for a few seconds (usualy at the most crucial time), "well thats not that bad surely"!!
Try having a /tells conversation with 6 or more people then say that, my suggestion and the obvious solution would be to incorperate a "Global" chat chanel, this would work in the same way as the universal chat channel without the restrictions, i think this would solve 2 issues 1) the improper use of the universal channel 2) it would enable people to keep in contact with the friends they have made that are not in their region.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
I am a complete newbie to this game so ... grain of salt time
1. The minimap is completely useless to me. I can't find anything on it and the colored dots are not different enough for me to make head or tails of what I am looking at.
2. I am having a hard time finding anything in the game when it comes to mechanics. I guess its just that Ryzom is not set up like any other game I've ever played. I anticipate that it will take me a long while to get used to where all the commands and indicators are. So many RPG's have gone icon style that I admit it is a culture shock to jump into this game.
3. The graphics are ... well, odd. I don't want to say they are bad, because they are not. I do find the environments inferior, however, to most current games. The animations do somewhat make up for it as they are INCREDIBLE!! Decent enough trade off for me but I wish the environments were better.
4. I can't jump? Why not?
5. I have to hit f12 to deselect? Huh? This makes no sense to me. Why can't I just left click on a random patch of grass to deselect like every other game in the world? Weird development choice and makes me unhappy.
Hope these help ... if not, disregard
1. The minimap is completely useless to me. I can't find anything on it and the colored dots are not different enough for me to make head or tails of what I am looking at.
2. I am having a hard time finding anything in the game when it comes to mechanics. I guess its just that Ryzom is not set up like any other game I've ever played. I anticipate that it will take me a long while to get used to where all the commands and indicators are. So many RPG's have gone icon style that I admit it is a culture shock to jump into this game.
3. The graphics are ... well, odd. I don't want to say they are bad, because they are not. I do find the environments inferior, however, to most current games. The animations do somewhat make up for it as they are INCREDIBLE!! Decent enough trade off for me but I wish the environments were better.
4. I can't jump? Why not?
5. I have to hit f12 to deselect? Huh? This makes no sense to me. Why can't I just left click on a random patch of grass to deselect like every other game in the world? Weird development choice and makes me unhappy.
Hope these help ... if not, disregard
Aerthyr Battlecall ... mayhem never sounded this good.
http://battlecall.libsyn.com
http://www.aerthyr.com
http://battlecall.libsyn.com
http://www.aerthyr.com
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
you are aware the map can be scroled in and out? with the self set markers its invaluable to me. I agree an empty map doesnt give you more than a rough overviewaoafizz wrote:I am a complete newbie to this game so ... grain of salt time
1. The minimap is completely useless to me. I can't find anything on it and the colored dots are not different enough for me to make head or tails of what I am looking at.
agreed2. I am having a hard time finding anything in the game when it comes to mechanics. I guess its just that Ryzom is not set up like any other game I've ever played. I anticipate that it will take me a long while to get used to where all the commands and indicators are. So many RPG's have gone icon style that I admit it is a culture shock to jump into this game.
i strongly object... after playing Oblivion (or a beta of another mmo currently running that looks similar to Oblivion) retrning to Atys is like going on holidays. Aaaah, those colors! that beauty!3. The graphics are ... well, odd. I don't want to say they are bad, because they are not. I do find the environments inferior, however, to most current games. The animations do somewhat make up for it as they are INCREDIBLE!! Decent enough trade off for me but I wish the environments were better.
This is not Super Mario, thats why4. I can't jump? Why not?
blau muss mein Geliebter sein, blau wie süßer Blaubeerwein,
blau wie Himmel weit und leer, blau wie wildes großes Meer.
Bist du gelb nein dankeschön, abgelehnt wird auch das Grün
selbst das Rot kann mich nicht locken, blau nur haut mich aus den Socken !
"digging is for some strange reason fun" (Karmojr)http://de.miniprofile.xfire.com/bg/os/type/1/lunana.png
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Where is ze jumping??
I know jumping in most MMORPGs is just a visual thing, but here I feel like a bot stuck to the ground. You get some more variation to the gameplay when you have to jump over ledges etc to get to a location, instead of just moving around on the gound. Just being able to jump over minor objects like small fences and rocks helps.
Maybe its just me, but I miss jumping
I know jumping in most MMORPGs is just a visual thing, but here I feel like a bot stuck to the ground. You get some more variation to the gameplay when you have to jump over ledges etc to get to a location, instead of just moving around on the gound. Just being able to jump over minor objects like small fences and rocks helps.
Maybe its just me, but I miss jumping