trosky wrote:The only things I didnt understand was having the possibility to make "useless" stuff (a dresser with storage room is usefull, a bed to quickly rest is usefull). I mean stuff that only have to do with "looks".
Again, useless is a definition of perception. Looks may not matter to you, and even function may not matter to you depending on the function, but to others, that is perceived much differently. Looks are important to many people, for many different reasons. If your mind is cold and hard enough to think solely about combat, then how nicely a guild hall you walk into is furnished wont make much of a difference on your desire to join it. On the other hand, if youre like most people, the first impression of something like a guild hall or a friends house means much more.
Now all of that aside, every object has a use, no matter how useless it may seem to some. A chair, as we have been using as an example, would allow you to sit in comfort in a much more civilized way than sitting on the ground, and I can easily see why it might allow you to regain stats faster due to the increased comfort. A chest, to store things. A bed, to lay on. A table, to sit things on. A picture, to look at. A beer, to drink. A fishing pole, to get fish. A frying pan, to cook.
Look around you right now, in real life, and look at every object in the room. What is its use, and what could its use be in-game? This is almost always the same. Just because you dont care about sitting, or dont care about decoration, or dont like the smell of fish, doesnt classify anything useless. Everything has its use, be it combat, storage, crafting, or simple decoration.
You should have the option to be every bit as decorative and civilized in the game as you can be in real life, or vise-versa as may be the case with your perceives uselessness of such objects. Its an ignorable part of the game that you might find yourself enjoying much more than you realize.
After all, I could quickly point out how useless a sword is compared to a chair! I can think of many more situations where a chair would be much more important than even the best sword. How many Kings have you seen sitting on the ground when a meeting of Lords is held?
As for puzzles, they can be every bit as incorporated into the game that is, after all, my over-all point. It should not be limited to any given play-style since the key advantage that MMORPGs have over other multiplayer games is that they can so elegantly mix play-styles and have the staff and funding to do so very well.