iphdrunk wrote:Although I agree, everytime I think about packers I think that it's still a pity that most of them are kept as storage bags in the stables and that there are not a lof ot packers running around... today, travelling is almost always TP based. We rarely see packer scorts.
I really don't know how, but I'd welcome a change that would motivate us taking our pets for a walk from time to time. But today, I don't have the time to walk 3 packers from Yrkanis to GoC when porting is so easier.
A little veer off topic but that gave me an idea... It'd be kind of cool if there were transportation missions where you had to transport a large quantity of items from one city or land to another. It would be more than you could carry in your bag so you'd have to take a packer and escort it without getting it or yourself killed. Of course, then you just replace the motivation to take your packer out with motivation for doing missions, which there is currently very little in the game. But assuming fame and such starts mattering in the game, they could easily make such a mission appealing to take.
As for the original suggestions, I don't think packers should be immune to attack nor do I think they should respawn with you or teleport with you. At that point, they just become a suppliment to your bag. I mean, why not just buy a bag upgrade and not have to deal with the graphic of a packer following you?
I do like the idea of not making death permanent on the packer. I'd like to see this be accomplished by making a packer able to be healed and rezzed just like another player.
I also like the idea of a packer leveling up with you.
Ultimately, I'd like to see animal domestication become its own skill line that you could level up in and get new skills which allow your animals to do special things (be stronger, travel faster, fetch my slippers, etc.).