jdiegel wrote:That's the guy who is going around saying he will kill harvesters and that he should be able to loot there corpses. So, yeah, he can blow me.
Good call, friend. And I'm sure there's an abundant amount of other people that feel the same way (although they may not share the same preference of vocabulary when expressing as much
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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I voted that it doesn't matter to me. In my entire time playing this game (fairly consistently since the beginning) I've only ran into ONE person who seemed to be a little on the immature side (And I only saw that person that one time. I choose to assume that he already left the game). I speak of immaturity because in my career of MMORPG's, 99% of the people capable of griefing/ganking/looting have been people that, well, lack respect and maturity. It's hard to find immaturity in this game... and that's something I'll NEVER take for granted.
I would love to participate in a random raid of the Prime Roots. If my group happens onto another group, then by all means, let the party begin. If we stumble onto 1 or 2 people... will that even be considered worth our time? A 40000 stack of ql200 supreme mats isn't what I'm after. I want the thrill of an exciting 5 on 5 battle to the death!
On the other hand, I would also love to participate in defending my fellow harvesters from open attack by venturing into the Prime Roots with the sole intent of gathering resources. Implementing this aspect of open PvP creates the idea that, if you want those resources, you should be prepared to fight for them. Guilds will have to set aside certain times when a certain amount of people will be available to make these runs and gather the needed resources.
While this makes for an interesting twist in the game, it also causes problems for people who would rather not worry about ANY of this, as they don't have the time or the will to devote to such a possibly daunting task. I totally understand this, and sympathize towards this cause as well.
At first, I thought, "Well, I remember when the PvP in Asheron's Call got big... and tons of little kids were running around with high level characters just ganking everyone" but I realized that those types of people don't enjoy a challenge... of ANY kind. In AC, leveling to the max wasn't a challenge. Hell, it wasn't even a nuance... it was just a macro and a good chain. Here, you must grind, and if you want to be the best... well, you must grind HARD.
I don't think this game will become a gank fest, should this open PvP idea be implemented. All those potential griefers will go get the free trial, come in-game... and be turned off before they even get to the mainland. And if they come to the forums to see what the community is all about, they'll find nothing but a more refined, calmer, mature crowd... just waiting to pick apart their poor vocabulary and asinine banter. If nothing else... there's not even enough drama in these forums for those types of players to feed off of.
I just don't see this game being thrown to the dogs because of open PvP. However, if the consensus of the player base is that it won't bode well for the future, then let that be the deciding factor in whether or not it becomes an official part of the game. This game just started to pick up in population again.
Please, please, PLEASE Nevrax! Don't threaten this game's existence once again. I'll play 'til the bitter end... but that end may be way sooner than expected once you can't afford the bills.