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				Re: Game/Guild Politics
				Posted: Tue Nov 02, 2004 10:43 pm
				by raynes
				pandorae wrote:No ... you mistake us for the Devs.
No I'm pretty sure he hasn't made a mistake.
 
			
					
				Re: Game/Guild Politics
				Posted: Tue Nov 02, 2004 10:44 pm
				by billg1
				pandorae wrote:No ... you mistake us for the Devs.
And don't forget the fools that praise them as all knowing
 
			
					
				Re: Game/Guild Politics
				Posted: Tue Nov 02, 2004 10:45 pm
				by pandorae
				raynes wrote:I wasn't aware the game started in bata.
Pg. 31 of the manual. 
Packers and Mounts 
			
					
				Re: Game/Guild Politics
				Posted: Tue Nov 02, 2004 10:46 pm
				by jdiegel
				Much like the players who mistake themselves as all knowing.
			 
			
					
				Re: Game/Guild Politics
				Posted: Tue Nov 02, 2004 10:48 pm
				by billg1
				pandorae wrote:Pg. 31 of the manual. 
Packers and Mounts
ANd no thats not the name of a Club 

 
			
					
				Re: Game/Guild Politics
				Posted: Tue Nov 02, 2004 10:57 pm
				by eegreen
				Well, from these posts, Comitatus Praetorian has eliminated themselves from the list of guilds I would ever consider joining.  They have shown themselves to only attack people personally and not just debate the issues.
Back to the issues...I agree that if a guild cannot hold an outpost against the mob raids, they should not have that outpost.  But, their should always be an outpost for them to try and hold.  If a huge guild holds all the outposts, what chance does a small guild have of taking an outpost if they first have to battle the huge guild?
			 
			
					
				Re: Game/Guild Politics
				Posted: Tue Nov 02, 2004 11:12 pm
				by jdiegel
				I just figured I would make one last comment in this one before it got locked too.
Hey Modo, thanks for the Harvesting tips.  They really helped out once I had the SP to take your advice.
			 
			
					
				Re: Game/Guild Politics
				Posted: Tue Nov 02, 2004 11:14 pm
				by eegreen
				jdiegel wrote:I just figured I would make one last comment in this one before it got locked too.
Hey Modo, thanks for the Harvesting tips.  They really helped out once I had the SP to take your advice.
Lol....no problem
 
			
					
				Re: Game/Guild Politics
				Posted: Wed Nov 03, 2004 12:01 am
				by svayvti
				Eegreen, you have to note that 
Raynes goes out of his way to attack any Zorai guild other than his own when possible
Sadly his attacks and misbehavior on the forums (which is just as bad in-game as well) is acceptable practice for his guild it seems.
I too think there should be a balance in the system. Some limiter to how many outposts a guild can hold. I wouldn't even be offended if a guild could only hold 1 outpost, it would encourage more guilds to be formed. Unfortunately outposts aren't even in-game, so there is little point to it.
 
			
					
				Re: Game/Guild Politics
				Posted: Wed Nov 03, 2004 12:11 am
				by eegreen
				svayvti wrote:Eegreen, you have to note that Raynes goes out of his way to attack any Zorai guild other than his own when possible
I wasn't defending Raynes.  I was just stating that I don't think CP is showing much maturity in this thread.  My comment is only relating to this thread.  So far, I haven't seen any personal attacks from Raynes.
Oh, and I read the thread you posted the link to.  Yes, Raynes was being the antagonist, but I saw nothing that attacked anyone personally.  The comments were about a guild and the game, not any person.
There is a very big difference between being critical of an idea and personally attacking someone.