Re: What are you planning to do with ryzom?
Posted: Mon Nov 01, 2004 3:12 pm
@Celli
First of Ryzom is currently a Player vs Enviroment game (PvE). Please note the currently.
The very limited Player vs Player (PvP) is just that, limited.
NPC=mob. Whether you are fighting mobs or badits or tribes you are fighting the 'same AI model'
I think, but haven't tried for a while that there is Team vs Team (TvT). Where the two group leaders agree to duel .. each group can fight each other.
OK, if all you want as may others do is to fight other players, the current Ryzom may not be for you. However, in the future, it maybe..... Guild vs Guild is planned. Fights for land ownership (Outposts) will come.
Consentual Dueling is there for a reason - to prevent 'greifing'. I for one would not play this game if a power leveled kiddy that can spend all day leveling fight could wander over to me a kill me in seconds while I harvest. Take all my stuff and send me a tell saying 'u sux! I is teh win'.
I view the item economy in the exact opposite way to you. I harvest for one main reason (to collect mats) for two purposes (1. to complete Missions to make money and 2. to make equipment for the guild and other players).
That is why I harvest. As I harvest I improve in skill allowing greater number of mats to be extracted and less down time, currently I have 1190 Focus and extract 4xql99 mats with no downtime every 50 secs. The only reason to stop harvesting is when my bag is full! which takes about 1 hour to fill, I can carry around 400+ mats).
**Takes of Harvest hat and puts on Crafter Hat**
In about 20 mins I can consume arround 300 mats makeing 5xql90 Hvy vests, 5xql90 hvy Helmets, 5xql80 swords, 5xql50 medium pants [shop mats]. This completes 2 missions which plays just under 1 million dappers and gives me some fame.
I can also do other fame releated missions - Why is fame important?
Fame effects who the 'environment sees you'. Shop prices are cheaper if you are 'famous', when guild missions/outpost are active fame will effect this too.
These two activities give me and my guild benefits. It allows me to improve my crafting skills - to keep the fighters and magic users in equipment.
When I choose to go hunting - I can group with the guild they and I will be well equiped to face the challenges.
We have guild members that regularly go through 1 or 2 set of equipment a day. I want to be in a position to keep up with this.
I beleive the 'basics' for player added content have been in the game since release.
Player added content is goals and objective set by the players.
Examples: Travel, obtaining a Guild Hall, obtaining an appartment, get 3 mules. Exploraition of different areas, interacting with the tribes.
My personal 'Main Goal' for Ryzom is to unite the worlds. I am constantly searching for tribes that have a common goal. Currently Tryker, Zorai, Corsairs, Green seed. I support the Karavan out of necessity, as I trust nether Kami or Karavan. Corsairs follow Kami, Green Seed follow Karavan, but both will interact with me.
Balancing fame is an element of 'content' that few play much attention to.
Money - will have lots of uses when outposts come, so I plan to make as much now as possible.
Fight/Magic - have little interest for me at the moment - Blind means there is no challenge to fighting.
I have found that really you get what you put into Ryzom. If you look at it as a level race to be the highest level xyz - you soon realise that its all about time and not skill. Anyone can hit 250 in any branch, given the time.
It maybe possible to 'short cut' some of the time with 'knowledge' but not by much.
Ryzom is not a 'linear adventure', you can go anywhere at anytime.
Ryzom is not a 'quest driven game', you can do tasks, and soon (Chapter 2) guild missions, but they are not a requirement.
Ryzom is not a 'race', if it takes 1 day to get 1 level you are no less important to the world and someone who gains 10 levels a day.
Ryzom IS an experience .... its a journey of discovery.
GM orgainsed events occur regularly.
Player orgainsed events occur regulary.
ALL games can be 'knocked' as pointless. They are all just 'programs' and 'numbers'. They are all about repeatition, show me a game that isn't.
How that repeatition is packaged, makes the game good or bad.
If you don't like the way its done here, then slight changes to the game mechanics are not going to change your view point.
Why would being able to take stuff of players you have killed make the game anymore enjoyable?
I remember the 'ear' collecters from Diablo - they would hack the game to allow them to attack other players, take their ears and stuff and brag how great they were! But to me they weren't great they were cheats and selfish in the fact that their pleasure was from the misery of others.
A great example of a PvP game is PlanetSide - however, calls for 'content' and 'nerf this' and 'buff that' has turned a great tactical game into a whos got the biggest insta-kill weapon 'Unreal Tornement' style game.
Anyway - summary
If it bores you, wait till patch 2 and check back then.
If it still bores you after that its not a game for you.
There is a lot under the surface of Ryzom for players and more on its way. Be sure that you have explored the game fully before dismissing it.
First of Ryzom is currently a Player vs Enviroment game (PvE). Please note the currently.
The very limited Player vs Player (PvP) is just that, limited.
NPC=mob. Whether you are fighting mobs or badits or tribes you are fighting the 'same AI model'
I think, but haven't tried for a while that there is Team vs Team (TvT). Where the two group leaders agree to duel .. each group can fight each other.
OK, if all you want as may others do is to fight other players, the current Ryzom may not be for you. However, in the future, it maybe..... Guild vs Guild is planned. Fights for land ownership (Outposts) will come.
Consentual Dueling is there for a reason - to prevent 'greifing'. I for one would not play this game if a power leveled kiddy that can spend all day leveling fight could wander over to me a kill me in seconds while I harvest. Take all my stuff and send me a tell saying 'u sux! I is teh win'.
I view the item economy in the exact opposite way to you. I harvest for one main reason (to collect mats) for two purposes (1. to complete Missions to make money and 2. to make equipment for the guild and other players).
That is why I harvest. As I harvest I improve in skill allowing greater number of mats to be extracted and less down time, currently I have 1190 Focus and extract 4xql99 mats with no downtime every 50 secs. The only reason to stop harvesting is when my bag is full! which takes about 1 hour to fill, I can carry around 400+ mats).
**Takes of Harvest hat and puts on Crafter Hat**
In about 20 mins I can consume arround 300 mats makeing 5xql90 Hvy vests, 5xql90 hvy Helmets, 5xql80 swords, 5xql50 medium pants [shop mats]. This completes 2 missions which plays just under 1 million dappers and gives me some fame.
I can also do other fame releated missions - Why is fame important?
Fame effects who the 'environment sees you'. Shop prices are cheaper if you are 'famous', when guild missions/outpost are active fame will effect this too.
These two activities give me and my guild benefits. It allows me to improve my crafting skills - to keep the fighters and magic users in equipment.
When I choose to go hunting - I can group with the guild they and I will be well equiped to face the challenges.
We have guild members that regularly go through 1 or 2 set of equipment a day. I want to be in a position to keep up with this.
I beleive the 'basics' for player added content have been in the game since release.
Player added content is goals and objective set by the players.
Examples: Travel, obtaining a Guild Hall, obtaining an appartment, get 3 mules. Exploraition of different areas, interacting with the tribes.
My personal 'Main Goal' for Ryzom is to unite the worlds. I am constantly searching for tribes that have a common goal. Currently Tryker, Zorai, Corsairs, Green seed. I support the Karavan out of necessity, as I trust nether Kami or Karavan. Corsairs follow Kami, Green Seed follow Karavan, but both will interact with me.
Balancing fame is an element of 'content' that few play much attention to.
Money - will have lots of uses when outposts come, so I plan to make as much now as possible.
Fight/Magic - have little interest for me at the moment - Blind means there is no challenge to fighting.
I have found that really you get what you put into Ryzom. If you look at it as a level race to be the highest level xyz - you soon realise that its all about time and not skill. Anyone can hit 250 in any branch, given the time.
It maybe possible to 'short cut' some of the time with 'knowledge' but not by much.
Ryzom is not a 'linear adventure', you can go anywhere at anytime.
Ryzom is not a 'quest driven game', you can do tasks, and soon (Chapter 2) guild missions, but they are not a requirement.
Ryzom is not a 'race', if it takes 1 day to get 1 level you are no less important to the world and someone who gains 10 levels a day.
Ryzom IS an experience .... its a journey of discovery.
GM orgainsed events occur regularly.
Player orgainsed events occur regulary.
ALL games can be 'knocked' as pointless. They are all just 'programs' and 'numbers'. They are all about repeatition, show me a game that isn't.
How that repeatition is packaged, makes the game good or bad.
If you don't like the way its done here, then slight changes to the game mechanics are not going to change your view point.
Why would being able to take stuff of players you have killed make the game anymore enjoyable?
I remember the 'ear' collecters from Diablo - they would hack the game to allow them to attack other players, take their ears and stuff and brag how great they were! But to me they weren't great they were cheats and selfish in the fact that their pleasure was from the misery of others.
A great example of a PvP game is PlanetSide - however, calls for 'content' and 'nerf this' and 'buff that' has turned a great tactical game into a whos got the biggest insta-kill weapon 'Unreal Tornement' style game.
Anyway - summary
If it bores you, wait till patch 2 and check back then.
If it still bores you after that its not a game for you.
There is a lot under the surface of Ryzom for players and more on its way. Be sure that you have explored the game fully before dismissing it.