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Re: New year, new Start !

Posted: Mon Jan 25, 2010 8:14 pm
by gcaldani
Being unable to use altars doens't means at all preventing people entering a region. Everyone can go everywhere by walking or mounting. I tought it was clear. I suppose lala just misunderstood my sentence and, probably, never heard of Spires.

Well, Moon, sure that could be another way for the neutrals. I think there can be numerous solutions that can fit the neutral needs, just need some decision around them.

Re: New year, new Start !

Posted: Mon Jan 25, 2010 11:03 pm
by meryan
Would love to see the rites and civilization fame being used more in any fashion.

Re: New year, new Start !

Posted: Wed Jan 27, 2010 7:22 am
by seawe
gcaldani wrote: second possibility
2. civilizations, the more they recover amber cubes, the stronger they became. In this optic, each civilization, in the effort to strenghen their position in the planet, could find a way to steal the altars knoledge from the high powers and build their own altars in the high regions (or any region), giving faction neutrals a different choice in their basket.
Oooo I like that one!

Canopy being the domain of the Karavan sounds good too, but not restricting total access. Getting to these places should be hard, thats their point, whether youre high lvl or low, faction aligned or not as all the stories tell us.

Re: New year, new Start !

Posted: Thu Jan 28, 2010 4:39 am
by kalindra
So, when's the next event... :confused:

Re: New year, new Start !

Posted: Sat Jan 30, 2010 10:48 am
by chadsta
i want everything for free damnit!!!!
:D i always wondered if nuets formed a completely different way of travel... maybe slower, like a mount run, the mount auto runs you to where you want to go for a hefty fee of course.. reliant on fame maybe...
bring in neuts as a "valid" choice of factions.. with fame of sorts... not sure just throwing things around

the idea of spires I kinda never did like unless you give neutrals the option of ignoring spires.. i dont want to have to pvp, op battle here and there maybe can live without it easily.. of course that would put factions at disadvantage and people would create nuets to crawl into "enemy" areas to dig/grind...

i would like to see nuetrals as a seperate faction...

Re: New year, new Start !

Posted: Mon Feb 01, 2010 4:08 pm
by acridiel
chadsta wrote: i would like to see nuetrals as a seperate faction...
But then they wouldn't be exactly "neutral" anymore, wouldn't they?

CU
Acridiel

Re: New year, new Start !

Posted: Tue Feb 02, 2010 12:56 pm
by sidusar
Indeed, Tryton has been very often equalled to being both "the third faction" and "the neutral faction".

If "Trytonist" were to really become a third faction ingame though, I give it about 3 months before it's no longer equalled with "neutral".

Because then "neutral" would mean not being part of any of the three factions. :p

Doesn't mean I wouldn't still love to see it though. :)

As long as it's properly and slowly implemented into the gameworld (the "rise of Tryton" over many years) and not suddenly dumped ingame and retconned into the lore ("Tryton emerges from PR with uberpowerful artifact that instantly puts him on equal footing with the Kami and the Karavan" :rolleyes :) , ofcourse.

Re: New year, new Start !

Posted: Tue Feb 02, 2010 1:36 pm
by acridiel
sidusar wrote:Indeed, Tryton has been very often equalled to being both "the third faction" and "the neutral faction".

If "Trytonist" were to really become a third faction ingame though, I give it about 3 months before it's no longer equalled with "neutral".

Because then "neutral" would mean not being part of any of the three factions. :p

Doesn't mean I wouldn't still love to see it though. :)

As long as it's properly and slowly implemented into the gameworld (the "rise of Tryton" over many years) and not suddenly dumped ingame and retconned into the lore ("Tryton emerges from PR with uberpowerful artifact that instantly puts him on equal footing with the Kami and the Karavan" :rolleyes :) , ofcourse.
100% agreed!!!

CU
Acridiel

Re: New year, new Start !

Posted: Tue Feb 02, 2010 2:49 pm
by gcaldani
chadsta wrote: the idea of spires I kinda never did like unless you give neutrals the option of ignoring spires.. i dont want to have to pvp, op battle here and there maybe can live without it easily.. of course that would put factions at disadvantage and people would create nuets to crawl into "enemy" areas to dig/grind...

i would like to see nuetrals as a seperate faction...

Sorry, i didn't meant to link my answer about neutrals and my answer about area restrictions. I admit they semeed linked the way i answered.

I mentioned Spires as a general Idea on something complex that was on the table long time ago. It can be anything actually, and not just PvP.
Consider my answers as two different opinions, that I summarize here:

1. Give neutral an alternate way to use some sort of altars;
2. I dislike anything that prevent any player to enter any region of the planet, unless it's something the player can fight for (conquer something, establish camps, guild efforts, faction efforts, civilization efforts, etc...);

Anyway, as general rule, every addition should always fit the lore and should always be a followup of the storyline. But I think this is obvious.

Last thing i would add, something i was thinking some time ago:

is it really so necessary to prevent people in a different aligned guild to gain the citizenship with their own race?
I am a tryker part of a matis guild, almost since january 2005, when fame didn't really ment anything. My guild has matis allegiance and so i am unable to get, as a single homin, tryker allegiance. I can only be stateless or get a matis allegiance, even being a tryker.

Is there any reason (story or game mechanics) to have this rule, that i'm unable to find? I will appreciate any answer that can clarify this.