chadsta wrote:
the idea of spires I kinda never did like unless you give neutrals the option of ignoring spires.. i dont want to have to pvp, op battle here and there maybe can live without it easily.. of course that would put factions at disadvantage and people would create nuets to crawl into "enemy" areas to dig/grind...
i would like to see nuetrals as a seperate faction...
Sorry, i didn't meant to link my answer about neutrals and my answer about area restrictions. I admit they semeed linked the way i answered.
I mentioned Spires as a general Idea on something complex that was on the table long time ago. It can be anything actually, and not just PvP.
Consider my answers as two different opinions, that I summarize here:
1. Give neutral an alternate way to use some sort of altars;
2. I dislike anything that prevent any player to enter any region of the planet, unless it's something the player can fight for (conquer something, establish camps, guild efforts, faction efforts, civilization efforts, etc...);
Anyway, as general rule, every addition should always fit the lore and should always be a followup of the storyline. But I think this is obvious.
Last thing i would add, something i was thinking some time ago:
is it really so necessary to prevent people in a different aligned guild to gain the citizenship with their own race?
I am a tryker part of a matis guild, almost since january 2005, when fame didn't really ment anything. My guild has matis allegiance and so i am unable to get, as a single homin, tryker allegiance. I can only be stateless or get a matis allegiance, even being a tryker.
Is there any reason (story or game mechanics) to have this rule, that i'm unable to find? I will appreciate any answer that can clarify this.