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Re: Honor (Honour) Points

Posted: Thu Apr 02, 2009 7:03 pm
by totnkopf
michielb wrote:I'm happy to share the goods I just don't see why PvPers are more deserving of rewards than PvE-er.
As I said before, content of any kind is a good thing. I think that Rivet and I are making some basic assumptions when we're talking about PvP rewards, namely, that content has been added for PvE (Currently, there is no real PvE that isn't a grind of some kind) and that there is content being added for PvP. I think it would be a bit foolhardy of us to assume that Ryzom won't be seeing some PvE content added soon (one can hope anyway).

So with that in mind, my point was that if there is high end PvE content, etc, why shouldn't there be the equivalent for PvPers. The only real way to do that would be to have gear centered around PvP.
michielb wrote:You think you’re entitled to 60%? Then prove to me you deserve it…
This was my point behind having two different sets of rewards. if PvPers want both, then they'll have to earn both and put in the effort. Essentially, they are proving to you they get that 60% since they did twice the effort of someone who abstains from PvP.

Re: Honor (Honour) Points

Posted: Thu Apr 02, 2009 7:36 pm
by riveit
I think that most would agree that ideally PvP rewards should only be useful for competitive PvP. Nor should PvE rewards dominate PvP play. In that vein, xp catalyzers as rewards for PVP have been very bad for the game. I do hope that Ryzom gets some nice PVE content added soon. Good game design would give both PvEers and PvPers challenging and rewarding content without either playstyle feeling that the other style is being favored.

Re: Honor (Honour) Points

Posted: Thu Apr 02, 2009 8:18 pm
by michielb
I'm gonna wave a flag of truce here as I'm not sure how long we can avoid this from turning into a flame war :eek:

@ Morgaine

I agree with you on most points but I can't get too excited about dev's spending time on designing special PvP gear. That said if a few trinkets will keep PvPers out of my hair I might be able to live with it ;)

(btw you wouldn't catch me dead in one of those "power rangers meet C3PO boss armours" so you're welcome to those...)

@ Riveit

special PvP rewards would always mean that PvPers can have cake with pie on the side while PvE-ers are stuck with only pie... Now if the pie is really good I may be inclined to forget about the cake.

Re: Honor (Honour) Points

Posted: Thu Apr 02, 2009 8:23 pm
by michielb
totnkopf wrote: So with that in mind, my point was that if there is high end PvE content, etc, why shouldn't there be the equivalent for PvPers. The only real way to do that would be to have gear centered around PvP.
How about forgetting about the gear and redesign things so that strategy becomes a real factor in both PvP and PvE so that it's not the best gear that wins but the best/ smartest player(s)?

(sorry had a bit of an after thought here)

Re: Honor (Honour) Points

Posted: Thu Apr 02, 2009 8:54 pm
by totnkopf
michielb wrote:How about forgetting about the gear and redesign things so that strategy becomes a real factor in both PvP and PvE so that it's not the best gear that wins but the best/ smartest player(s)?

(sorry had a bit of an after thought here)
All for it... as it stands now, I believe PVP to be broken and basically revolves around 'he who nukes first, wins'.

Re: Honor (Honour) Points

Posted: Thu Apr 02, 2009 9:46 pm
by dakhound
totnkopf wrote:All for it... as it stands now, I believe PVP to be broken and basically revolves around 'he who nukes first, wins'.
more who gets the fear enhant off first these days

Re: Honor (Honour) Points

Posted: Thu Apr 02, 2009 10:51 pm
by jared96
kalindra wrote:The thing is I'm not asking for any advantages on any side, but I'd be penalized on either. If you like both PvP and PvE you'd be screwed because some people cried that they want shinies too. What if I PvE while tagged up ? Is there a way to have neither the advantage nor the inconvenient ?
Let me make clear that my postulation was in response to the "PVP'ers deserve special stuff" outlook. I am quite happy with a world where everything is the "equal opportunity". I was suggesting that if you want some advantage for going one way, then there has to be a corresponding disadvantage to balance it out.....however I'd much prefer not to have advantages.

-Right now game mechanics doesn't allow true neutrals to earn TP's
-Right now game mechanics doesn't allow true neutrals access to OP Goodies
-Right now game mechanics doesn't allow true neutrals access to Honor Points

Fortunately, the community has allowed neutrals to "go kami" or "go kara" to satisfy game mechanics and "play neutral" for the 1st and 2nd .... even the third can be solved by 2 neutrals who "satisfied game mechanics" by going one way or the other to bang each other on the head w/ candy canes but the last seems a bit hokie.

Re: Honor (Honour) Points

Posted: Fri Apr 03, 2009 1:57 pm
by riveit
michielb wrote:@ Riveit

special PvP rewards would always mean that PvPers can have cake with pie on the side while PvE-ers are stuck with only pie... Now if the pie is really good I may be inclined to forget about the cake.
One can design a game to reward challenging PvE play with special rewards which would not be available to anyone who dig not participate in that facet of the game. For example, very difficult raid instances can reward teams of excellent PvE players. In this example, only PvEers would get the that special PvE cake.

Re: Honor (Honour) Points

Posted: Fri Apr 03, 2009 3:19 pm
by jared96
totnkopf wrote:The problem with the "everyone can get everything" stance is that there is no incentive for players. Ryzom has nearly always taken that stance and we can obviously tell that the player base grows bored with it pretty quickly.


What "evidence", other than anectdotal, do you have to support this ? "everybody I know" doesn't work because most often, the people you know and associate with, are of like mindset. Having been here for 6 years or so, I can say one thing with absolute certainty. The server population was never bigger than before OP's were introduced. Every en masse exit by guilds, guilds splitting up etc has been over some aspect of PvP.
The developers need to cater to the different group and having a 'one size fits all' approach won't work and will actually drive people away rather than bring them to the game.
Again, what evidence to supprt this ? If history, game and human, has taught us anything, when the gulf between have's and have nots gets to large, revolution takes place. In our history that's lead to things like guillotines, in game history, it's lead to mass exits.
Its part of the mentality behind special loot drops or titles, for example. If only a select group of people can get a title, then the title means something. If everyone has it, then it means nothing.
Personally, I picked the one title that was available that had nothing to do with "accomplishing anything" and have worn it consistently. I don't have titles turned on so I don't see peeps "hard earned titles" so I have to say I really don't understand this title thing. Can't think of why it would be important to me. If I needed to wear a title in a game to satisfy my self esteem, I'd go see a therapist.

Of course the title might be a goal, in and of itself, buta gain, while I ahve no issue with goal setting, I think of accomplishing goals as a personal thing and not something to be broadcast. And if it wass important, being limited to displaying one of a person's many acccomplishments would seem like being cheated.
How many do you see walking around with an " X Apprentice" title on? Not many because it just means that you hit level 20 in a skill. How many do you see with Kami Champion on? Not many and those that have it wear it proudly
Wow, I can't say I am proud of anything I have accomplished in game....well perhaps other than having survived mastering 6 HA crafts without going braindead from all that digging.
It is possible to cater to all of the major play styles in Ryzom. If a person wants to PvE, dig, craft, and PvP to get all the possible gear in game, power to them. They've obviously put in a ton of effort to get it all and should be rewarded. If you don't want to pvp, that is your choice and one where you are removing yourself from an aspect of the game. You should not be rewarded for not taking part in that part of the game and thus shouldn't be getting gear from it. In other words, "Ya can't have ya cake and eat it too" is right on the money.
There's a big difference between

"Ya can't have ya cake and eat it too"

and

"Ya can't have cake and ya can't eat cake."

No one has ever suggested that there should be a free ride. This is a twist put forth to support the "we get all the goodoies" goodies" position. But I hardly see a difference between the following:

Using kami as an example.....kami dudes kinda no like karavans .... kami dudes kinda no likie kitins. So if we can have:

1. Wiping out a 10 person kareavan guild gets you xxx honor points

what is the problem with

2. Wiping out a 10 mob kirosta patrol gets you yyy honor points.
Using your example, you're only rewarding the 'pure' player. Either they PvE or they PvP. If the player does both, then their resists are sitting the middle and they're at a disadvantage regardless of what they do. In other words, you're punishing those who were taking part in the different aspects of Ryzom.
Let's go back to the car analogy .... you want a 6000 pound vehicle, don't expect it to get 50 mpg. No one said you can't own two cars. Everything has compromises, a benefit in one area always means a disadvanatge in another. You say you want choice, you believe that your play style deserves advantages.....but when that choice has an upside and a downside, you don't like it anymore. You don't like the disadvantages, don't ask for advantages.
By having gear thats centered around a persons play style, it rewards the player and encourages their type of play style. If a pvper gets pvp gear, they are more inclined to stay in-game and continue a play style they enjoy.
So if players get their 10% buff .... your saying that "they are more inclined to stay in-game and continue a play style they enjoy".....you're arguing my side now.

Re: Honor (Honour) Points

Posted: Fri Apr 03, 2009 3:29 pm
by jared96
totnkopf wrote: namely, that content has been added for PvE


Are you referring to the hour or so event killing the big Kitin ?
Essentially, they are proving to you they get that 60% since they did twice the effort of someone who abstains from PvP.
There is no "twice the effort', just different effort. Using the same example:

I kill x [insert mob name here] for the kami dude
You kill y karavan for the kami dude

How is one, by definition, more "effort" than the other ?