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Re: Game bosses
Posted: Fri Oct 10, 2008 9:10 pm
by arfindel
just hunt kibakoo and it was a lot of fun. The sinple fact that guards are not placid and indifferent to their "king"'s fate made the fight much more interesting and more people needed.
Now what a shame Kibakoo is the only one with this feature, let alone I hear his mats are bugged (the only one I use seems to work ok).
Re: Game bosses
Posted: Fri Oct 17, 2008 4:13 am
by nazak07
arfindel wrote:Not very obsessed to hunt all bosses in game day and night, but bosses hunts are still nice from time to time. As population grows though, unless you keep a calendar and be on the spot at that very quarter of an hour when the boss spawns you have no chance to find any boss alive for months.
I realize for some people might be fun to keep track of the exact minute when they spawn. No problem with that, but I guess there are other players like me who love to find bosses by accident too and for whom hunting with watch in hand spoils all immersion. Could we have at least part of bosses spawning really aleatory? Is it hard to implement?
I agree something needs to be changed with timers. After running around looking at the bosses that were due to pop in the next day or so found several people sitting in the spawns. Also seen several times where I actually found something up and went to fight it, and 3 seconds after I pulled someone logged in right at the spot type thing. Certainly not coincidence. Players shouldn't know when a boss in going to be there imo.
It definitely needs to be more randomized. If it continues on this way, and the player base increases, it will become more and more a battle of who pulls first, might even see behavior like boss kill steals, which I have already seen happen a few times.
minions, I like the set up of some, I like how clopperketh works, though a little excessive
. Minions should defend there boss, and should coming running when it is in danger. Within reason though, take forever to kill some minion groups, specifically superherbs ;P.
I'd say make bosses stay down at least one day after they are killed, and randomize it 1-4 day spawn after that.
Re: Game bosses
Posted: Sun Oct 19, 2008 11:36 am
by aude03
nazak07 wrote:I agree something needs to be changed with timers. After running around looking at the bosses that were due to pop in the next day or so found several people sitting in the spawns. Also seen several times where I actually found something up and went to fight it, and 3 seconds after I pulled someone logged in right at the spot type thing. Certainly not coincidence. Players shouldn't know when a boss in going to be there imo.
Can only agree with this GoJ member....this is what i found when i was checking the due-to-pop Mekoo and Gubakoo this morning....Agree with Faile, it's ridiculous
camping mekoo
camping gubakoo
but well, as Sunce said while
camping Stinkan....
Dunce wrote:Its an art, just like learning how to sneak.
Most of us, that put time and effort into this manages fine, dont change the fact that effort gives rewards.
Re: Game bosses
Posted: Sun Oct 19, 2008 12:08 pm
by dakhound
aye we kinda camp because we dont have that magic "turn up 3 mins before pop with team" timer
(for the record iwi and vmax are the same person and he's was soundly in bed when ss taken, me on the other hand I was just camping)
Re: Game bosses
Posted: Sun Oct 19, 2008 1:01 pm
by maccer16
the problem atm should`nt be boss campers its the certian players droping the server
Re: Game bosses
Posted: Sun Oct 19, 2008 1:03 pm
by tigrus
lol, I was honestly AFK at the time.
If youve seen Lagoons of Loria, its a major aggro fest.
EXEPT for that canyon, Stinkan was dropped the day before so yeah... I was planning to sit there for 3 days.
Re: Game bosses
Posted: Sun Oct 19, 2008 1:26 pm
by dakhound
nice client mod on the zoom range btw, isnt it against rules to mess with that?
Re: Game bosses
Posted: Sun Oct 19, 2008 1:39 pm
by 5c0rp
You know I can post hundreds of screenshots of various people "camping" bosses but tbh I am not one who is to pick out just ones of certain guilds but if I do it could be made to look really bad for some.
Only way you are ever going to stop camping bosses is having random aggro mobs spawn at the boss locations leading up to boss pops, not as just before the pop but at random times between boss pops, this would atleast help to prevent some of it. Or we can just go back to killing the campers, been doing that recently with people camping no matter who they where, I know others have been too.
Other thing you have to remember is that sometimes people actually do need the mats under some of the boss spawns too as there are some worth while mats at some of them, like yana at madakoo, sratch at Mekoo, Oath at Tyrakoo and these spots are not dug too often so when I do go dig them I am usually guaranteed to find the mats i was looking for.
Back to the bosses rho, if nothing is changed then it will stay the same, some good ideas in this thread they just need to be worrked on and implemented.
Re: Game bosses
Posted: Sun Oct 19, 2008 2:16 pm
by ajsuk
Don't worry friends, the fact of the matter is I've seen plenty of Nexus members boss camping in the past too. No need to get irate over a bunch of hypocrites.
Nice derail of what was a constructive thread, Genia. Perhaps we can get back on track now and aim our concerns/frustrations towards the only people that can do anything: the Devs.
Re: Game bosses
Posted: Sun Oct 19, 2008 2:28 pm
by aude03
ajsuk wrote:Don't worry friends, the fact of the matter is I've seen plenty of Nexus members boss camping in the past too. No need to get irate over a bunch of hypocrites.
hypocrites ... you mean : the one typing "yes, i agree, camping is not nice we should have a random spawn"...while they or their alt are camping the spot ?