Re: Poll: Subscription
Posted: Sun Jun 29, 2008 1:05 am
Erhm, right now, even if I would like to and have a job, I can't even afford the suggested price. And it's not because I don't want to pay to play. To me Ryzom is well worth that pirce but... it's no good if I can't afford even ONE account subscribtion.
And I guess a higher cost would turn off even more customers than the learning curve itself already does. Targetting a mature community of experienced gamers is definitely the way to go. AoC has a mature rating but the community is as immature as WoW. Ryzom doesn't have that mature rating yet the game mechanics themselves tend to weed out the immature players.
I'm sure that a lot of those experienced players are already fed-up with the point and click or mindless button mashing stuff and the retardedly simple/dumbed down harvesting and crafting systems. And the freedom ! Your no longer restricted to a couple skills locked on cooldowns, you can be whatever you want, whenever you want without unlearning or respeccing anything. Your skills, looks and outfit are entirely customisable. You can be very unique : even if many people have the possibility to imitate you doesn't mean they will, . The only limits are the time you are willing to invest and your own perseverance.
All these features should attract the more mature and experienced players who have "been there, done that" with the mainstream MMOs and are looking for something deeper that will not only challenge their talent, but also their knowledge and understanding of game mechanics.
And I guess a higher cost would turn off even more customers than the learning curve itself already does. Targetting a mature community of experienced gamers is definitely the way to go. AoC has a mature rating but the community is as immature as WoW. Ryzom doesn't have that mature rating yet the game mechanics themselves tend to weed out the immature players.
I'm sure that a lot of those experienced players are already fed-up with the point and click or mindless button mashing stuff and the retardedly simple/dumbed down harvesting and crafting systems. And the freedom ! Your no longer restricted to a couple skills locked on cooldowns, you can be whatever you want, whenever you want without unlearning or respeccing anything. Your skills, looks and outfit are entirely customisable. You can be very unique : even if many people have the possibility to imitate you doesn't mean they will, . The only limits are the time you are willing to invest and your own perseverance.
All these features should attract the more mature and experienced players who have "been there, done that" with the mainstream MMOs and are looking for something deeper that will not only challenge their talent, but also their knowledge and understanding of game mechanics.