ENDGAME Content for us highlevels- lets share dreams :)

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skifryan
Posts: 136
Joined: Tue Nov 07, 2006 1:17 pm

Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by skifryan »

odyvek wrote: Also before anyone says its gonna be too easy.....has anyone killed lixie yet? nuff said.
Yes, two different groups have killed Lixie on this server.
fadebait
Posts: 137
Joined: Wed Nov 01, 2006 10:48 pm

Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by fadebait »

Ryzom doesnt make money. highlevel content doesnt bring in new players in as much quantity as lowlevel content.
ergo we will get highlevel content when the game is more profitable and devs have the time to spare from improving silan.
As I'm not convinced its going to be profitable any time soon I'm not holding my breath for much content... A kitin invasion would be easy tho - and definately bettr than nothing. The harder the better really - encourage people to team up more
viper579
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Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by viper579 »

fadebait wrote:Ryzom doesnt make money. highlevel content doesnt bring in new players in as much quantity as lowlevel content.
ergo we will get highlevel content when the game is more profitable and devs have the time to spare from improving silan.
As I'm not convinced its going to be profitable any time soon I'm not holding my breath for much content... A kitin invasion would be easy tho - and definately bettr than nothing. The harder the better really - encourage people to team up more
have to agree, the best question is what do high level players need / use the most. then put something in that makes them fight the game for that. obviously make it hard.
quote from jared96
"In Ryzom, any advantage is reinforced over time. An advantage in 250 cats means one side can bring it's recruits to full strength in a much shorter amount of time. If we as little street kids could figure out a way to make their games more balanced, challenging and fun....I would think that a game company or even the players themsleves could come up with an idea or two."
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acridiel
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Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by acridiel »

fadebait wrote:Ryzom doesnt make money. highlevel content doesnt bring in new players in as much quantity as lowlevel content.
ergo we will get highlevel content when the game is more profitable and devs have the time to spare from improving silan.
As I'm not convinced its going to be profitable any time soon I'm not holding my breath for much content... A kitin invasion would be easy tho - and definately bettr than nothing. The harder the better really - encourage people to team up more
Agreed.

And on "teaming up"...

Well, Lixie´s been killed serveral times now on Leanon. Not on every attempt,
but we know how to get her. Although she´s still the hardest of the four.

CU
Acridiel *thinking of more new stuff* ;)
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killgore
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Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by killgore »

Some high levels have supported this game uncoditionally for 3 years. A little dev loving would be nice. Improving the new player experience is done. Using limited resources on custom emotes and title revamps instituted in buggy patches is not getting us anywhere. We want what was promised at release.We have paid for a half finished game for a long time. How about working on rites and encyclopedia. In attempts at attracting new customers they are disenfranshising those who bought into the dream. Each day there core player base dwindles as the dark lights on my friends list reinforces.Sorry for going off topic.-Kil
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810718
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Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by 810718 »

Kitin Spires, Kitin Spires, Kitin Spires, Kitin Spires, Kitin Spires!!!!
And, beers as consumables at bars for dappers, stackable in bag/space or something, making the screen/character to go nuts for like 10 mins :)
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jared96
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Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by jared96 »

killgore wrote:Using limited resources on custom emotes and title revamps instituted in buggy patches is not getting us anywhere.
.....except more resources to share among a dwindling population of long time players.

-When was there a time when ya could dig a SN alone ? Heck I can't even get excited enough about them when there's a season change at 11:30 pm to stay up the extra half hour .

-Anyone had a KT issue lately while digging ?

-Last nite while helping two peeps get their masters on plods, got the runtime error when switching from F1 to F2 as my buffs window disappeared from F1. Coming up on 4 years in Ryzom and never had any technical issues until August 8th.
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danlufan
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Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by danlufan »

- Kitin Spires is an immense idea, and it doesn't mean that kitin will take over a certain area, it just means kitin have rule over that area and we have to defeat them again, to enable us to tp anywhere but the capital.

- OP related things such as allowing crafters and diggers to be involved in have been asked for for a long time. I suggest allowing crafters and diggers to rebuild the Outposts, or keep them built up. It just means keeping an outpost is harder, and your guild needs to stay active otherwise it becomes nobodies again. Like owning a house irl if you dont keep with payments it gets reposesed.
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meloner
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Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by meloner »

meloner wrote:
-New areas to explore ! Surely Atys has mountains, oceans, new races that live underwater or on the canopies even ? What lies at the top of the tall cliffs surrounding the desert ? What lies beneath the verdant heights ? What lies beyond the goo infested lands of witherings ? But don't let some random npc tell us news of the discovery of new lands ! Let the players do it themselves !
Following this dream :

New animals, aggro and peaceful. New methods of taming, resulting in a variety of different mount possibilities, in different environments : in the sky, or underwater ? why not ? Atys is a planet full of surprises. Who's to say homin cannot one day breath underwater with the help of some device, or simply develop the ability with magic ?

PS: in the last quoted sentence, just in case u misunderstood what i said, i meant "Let the players EXPLORE it themselves" as in : u patch the new lands but say nothing about how to access them, where the portals are etc. Let us figure it all out. Could be at the bottom of a kitin nest that we have to raid, and slaughter the inhabitants permanently, or on the other side of the goo forests and we all have to hit speedup or/and invul, and eventually find a way to eradicate goo to make a safe way to the portal. And once in the new lands, have a few camps of explorers and expeditions walking about here and there, studying the flore and fauna, and help them slaughter agressive entities(kitins for example) and try and befriend new civilisations (or kill them if they think we are a threat or vice versa)

And of course, later on from a lore point of view, conflicts develop between the old civlisations and the new ones for multiple reasons : jealousy, greed, homin slaughter, religion/beliefs (oh geez! a third and/or a fourth god? hmm..no,no forget i said that :D ) etc.

*goes back daydreaming*
Meloner
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