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Re: Technical proposal
Posted: Sat Sep 01, 2007 12:54 am
by varelse
danolt wrote:There really just needs to be some sort of mechanic where players/guilds/factions/nations can make a noticeable and meaningful contribution to the resurrection of homin society that does not include hitting each other upside the head.
YES!
I think we'd see people staying longer and I KNOW we'd see veteran players coming back to stay as well

Re: Technical proposal
Posted: Sat Sep 01, 2007 10:58 pm
by iwojimmy
For GvG OP battles, just activate the OPs in Nexus
dont change any other game mechanics
you can bring allies in your team, but allies outside your team still register as enemies for healing and targeting
simple and easy
Re: Technical proposal
Posted: Sun Sep 02, 2007 1:03 pm
by arfindel
If you were called to a GF brainstorming for next patch, which would be your first thing to change in game, first one, most ardent, cheapest, binding players to game, most botheirng as player, easiest to code, easiest for the server and the connection, least probable to produce side bugs, all in only one?
Re: Technical proposal
Posted: Sun Sep 02, 2007 4:13 pm
by ffxjosh
incidently (as i really cba to troll thru this all

) :
It can't form a mega guild becuase if the guild is only allowed 1 OP then the amount of cats it produces would no way near give enough for them.
Also Politics would exists. trading of cats / mats etc for example. but i think it could also free up the possibility of Kami and Kara friendship. I mean if OP's are less Kara attacking Kami and more Guild X attacking Guild y then you may be less picky about who you want to defend you (bringin in a different politic side of things)
Note: This is assumed you;re allowed 3 Guilds vs 3 Guilds

Re: Technical proposal
Posted: Sun Sep 02, 2007 11:27 pm
by arfindel
good point lol and never thought about it, yes indeed who would want to get a q250 needs to have elite and not so many people because a load of people would receive very few cats. Or the other way round, the big guilds will always to be in debt to smaller guilds handing out/exchange cats, which would bring some interesting social balance hmmm... ty tyliin
editted due to horrible typing

Re: Technical proposal
Posted: Sun Sep 02, 2007 11:56 pm
by forever
What would happen with the Mega Guild is that they would use their size to take all the OPs and pass then down to the smaller guild, that they felt should have an OP, one buy one. They could then get Cats from the smaller guilds they gave OPs to.
I see a flaw here.

Re: Technical proposal
Posted: Mon Sep 03, 2007 1:05 am
by arfindel
2 possibilities, or they can't defend with alts the second OP, or they have to play the alts to become good to defend second OP, then it's more or less a second guild, but while technically possible how many of us are really ready to grind up enough alts to defend an OP? (let alone taking it only using alts)
Re: Technical proposal
Posted: Mon Sep 03, 2007 1:19 am
by xtarsia
make 1 of the 200 and 1 of the 250 ops in each region GvG only.
since there are 2 of each in each land.
2 week cool down after joining a guild before a player is eligible for any GvG OP battle.
Open Prime root OPs - these OPs are GvG or not Depending on wich regions they are in. They also offer no stat bonuses (see further down) New OP mats
for Armour and Jewels. Produced at 10x and 6x other OP Mat rates respectively.
Jewel OP mats - either 0.5% chance to heal half of what ever amount was protected by your jewels, or on a resist completly heal the total value of the spell.
ie
you are hit by a single nuke, for 800(1500) - you self heal 350
you resist a single nuke you self heal 750
bear in mind that you only have 5% chance (if ALL of your jewels are useing this mat)
Or you reflect damage instead of heal. based on the same rules as above - the damage type becomes generic and cannot be absorbed or reflected back in any way.
Armour Mats do the same, except only for Phsyical blows (including ranged)
Guilds can only own
1 (above ground) "open" out post
1 (above ground) GvG out post"
1 PR Outpost (wether it be GvG or not)
total 3 Ops for a single guild
_________
give bonuses/penalty's for civ/faction alignment on OP production rate when owning OPs in lands that match your civ/faction
Faction Territory's:
Zorai/Fyros = Kami
Matis/Tryker = Karavan
Guild fame for the curent faction territory/5 = the % penalty(or boost) (for faction fame)
a Karavan guild owning an OP in Zorai lands with -50 Kami Fame would suffer a 10% loss in weekly produce
a Karavan guild owning an OP in Zorai lands with -80 Kami Fame would suffer a 16% loss in weekly produce
a Kami guild owning an OP in Zorai lands with 70 Kami Fame would gain a 14% bonus in weekly produce
(Utilization of the spires to change the territory alignment and affect the bonuses/penalty's for OP production INSTEAD of TPs.)
Thresholds being based on Civ fame/25 = threshold penalty (or boost)
A Matis guild owning an OP in Verdant Heights with 75 Matis fame would gain 3 base threshold for that OP. So instead of the lowest threshold being 5, it would 8.
A Tryker guild owning an OP in witherings with -40 Zorai fame would have a penalty to their minimum threshold of 2 (1.6 rounded to the closest number) so instead of 5, threshold would be only 3.
A guild could be Race aligned, and thus affected by threshold mechanic, but not OP production rates if they are not faction aligned. and vice versa.
of course a true neutral guild wouldn't be affected at all.
_________
A guild, once declaring Citizenship, cannot change civ for 1 month. after changing to neutral, the guild can then not change to any civ for another period of 1 month.
this is to prevent guilds abusing the above mechanics.
abusing Faction alignment is much more unlikely, but the same applies.
_________
Scrap Flowers.
All Ops instead offer a permanent effect to all members of the guild.
Bonus effects do not apply during out post battles OR if the guilds Civ and faction fame doesent match the current region.
If only one of the fame pre-requesits matches then 50% of the bonus is in effect instead of the full 100%
Given all of the bonusses penaltys outlined above, this would create a little "persuasion" for guilds to stay in their own lands.
_________
As noted above aboute SPIRES:
If the spires were able to be used to not only make territorys Kami/Kara but also Civ, certain possabilitys would open up with regards to the Out post mechanics as described above.
if in each region there were 2 spires, one controlling Civ, and one controlling Faction, each with their own "pooled HP" it would allow for some VERY interesting global activities.
A Civ Neutral guild could also make a Civ spire into "neutral" state. a faction Neutral Guild could do the same to a Faction Spire.
When a region becomes Neutral, all bonuses/penaltys for OPs in that region "turn off"
Neutral Spires "HP pool" is based on the spire that was taken over. ie a Matis Spire with say 1/4 of the total would turn to a Neutral Spire with the equivalent of 1/4 of a civ pool.
Faction spires are easyer to change than Civ spires. (by what ever factor of HP)
lets say,
Magestic Gardens in Verdant heights, both spires are currently Karavan and Matis.
A bunch of Kami / Zorai fundamentalists come along (who happened to be the guild known as the Whisper of Aria) and make a sudden strike and sucsessfully change the region to Kami/Zorai( HEAVEN FORBID! )
the Out post in the current region belongs to a Matis/Kara guild (for all intents and purposes lets say its the Elders of Atys). who have just so happened to have worked their fame to astonishingly high levels
because of the sudden change in region alingment, EoAs OP is suddenly very vulnerable. (suffering from a very low threshold)
WoA goes and declares (arent they nice?

)
However prior to the battle a group of EoA take it upon them selves to have at the Spires in the region wich have (foolishly) been left undefended by the Kami Zorai fundamentalists
Upon the day of the actual battle, things have returned "normal" for the EoA OP and its threshold has been pumped back up to the magnificent 9 that it once was.
of course all of this could happen totally the opposite way around..
also WoA could have stayed all night and defended the spires, and then gone on to get an easy OP.. but of course it would remain vulnerable if the region became Matis/Kara again..
Of course the time between the attack phase and the defence phase leaves things to open changes aswell.
id suggest that for 2 hours prior to each 2 hour "actual" battle period that the threshold of OPs under attack become fixed.
For anyone thinking "that makes it too easy to get an OP,
not nessecarily, and you can get it back easyer if u think it makes it that much easyer
_________
the spire mechanic could also change slightly in that the spires over time will allways automatically fall back into their defaults.
also, events whereby the maruaders come and invade a region, take over a few spires and cause mayhem is another possability (makeing both faction and civ spires "maruader" causeing all OPs in those regions to have penaltys equal to opposite what ever bonus they would have if the region was in "default"
Penaltys would remain as penaltys.
The same could happen with Kittins.
Ive spent a darn while writing this so i hope someone official reads it and takes notes!
All of the above would make for a more balanced world, but with possibility's for the players to have a real effect on the world as well.
and throwing in both the Kitin and Marauder "civ/faction"
Wonder what happens if the kitins and the Marauders come at the same time...
Re: Technical proposal
Posted: Mon Sep 03, 2007 2:25 am
by ajsuk
We let them beat each other up.
