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Re: Calling GameForge to Task! ;)

Posted: Fri Aug 31, 2007 8:56 am
by meloner
acridiel wrote:
I contacted GF directly, maybe they will answer. *gasp* ;)

Edit: And Answer they did. *GASP*

Acridiel, I don't suppose you could contact them again, on behalf of the entire ryzom community, and ask wth is going on ?

Re: Calling GameForge to Task! ;)

Posted: Fri Aug 31, 2007 9:04 am
by wakatack69
Did i just see that correctly??


Originally Posted by acridiel

I contacted GF directly, maybe they will answer. *gasp*

Edit: And Answer they did. *GASP*



Could you please share this answer?


Thanks

Re: Calling GameForge to Task! ;)

Posted: Fri Aug 31, 2007 9:39 am
by zerotacg
Acridiel wrote:Edit: And Answer they did. *GASP*

The Site is in fact brandnew and still in the works.
English Version and the rest of it will be up ASAP.
asked abot the 404 as it seems ;)

Re: Calling GameForge to Task! ;)

Posted: Fri Aug 31, 2007 10:42 am
by acridiel
Exactly.
Asked about the 404s and got an answer.
Just as was wanted. :p

Sorry If my writing was too obscure to see ;) :p

CU
Acridiel

Re: Calling GameForge to Task! ;)

Posted: Fri Aug 31, 2007 11:21 am
by rosarot
irukandji wrote:A Possible Plan:
Organize a mass cancellation date with as many disgruntled players as possible.
...and tear the community apart. Let us stand together like this (and spam the universe :) )

http://www.youtube.com/watch?v=qNY6Bm0sdIA

Re: Calling GameForge to Task! ;)

Posted: Sat Sep 01, 2007 9:35 am
by ulani
If we estimate about 1000-1200 players across the servers, based on Aniro's guild count times 3* how many paid devs do you get for that? Maybe 2, probably not 3. Now, how could there be anything except bugfixes?

I don't think we can make demands, as there is no economy for real development.

I would be happy to be wrong

( * there was a thread that told us how many dappers were spent on the fortune wheel across the servers. There was roughly the same amount on all servers, a little less on Leanon IIRC. )

Re: Calling GameForge to Task! ;)

Posted: Sat Sep 01, 2007 2:42 pm
by mugendo
ulani wrote:
( * there was a thread that told us how many dappers were spent on the fortune wheel across the servers. There was roughly the same amount on all servers, a little less on Leanon IIRC. )

I thought they paid the Developers with Dappers earned from the wheel :D

Re: Calling GameForge to Task! ;)

Posted: Sat Sep 01, 2007 6:16 pm
by meloner
ulani wrote:If we estimate about 1000-1200 players across the servers, based on Aniro's guild count times 3* how many paid devs do you get for that? Maybe 2, probably not 3. Now, how could there be anything except bugfixes?
If that is the problem, then GF should(or even should HAVE !) make (made) it's highest priority to MARKET the game ! Banners, articles, videos...

Re: Calling GameForge to Task! ;)

Posted: Sat Sep 01, 2007 10:52 pm
by motan
I played several MMOs before Ryzom and I still believe that this game is one of the best I've ever seen and with tremendous potential.

However, this game currently lacks vision and leadership. What is GF thinking? They have one of the (potentially) best games out there and do nothing? Who is the game designer? How many developers are there and what are they doing - and thinking? It is obvious to me that they do not behave like Ryzom is their pride and joy.

I (still) love the game but you guys really need to pull your act together and DO something.

Re: Calling GameForge to Task! ;)

Posted: Sun Sep 02, 2007 12:45 am
by viper579
ulani wrote:If we estimate about 1000-1200 players across the servers, based on Aniro's guild count times 3* how many paid devs do you get for that? Maybe 2, probably not 3. Now, how could there be anything except bugfixes?

I don't think we can make demands, as there is no economy for real development.

I would be happy to be wrong

( * there was a thread that told us how many dappers were spent on the fortune wheel across the servers. There was roughly the same amount on all servers, a little less on Leanon IIRC. )

being a programmer i have to call BS. 2 devs can make plenty of stuff beyond bug-fixes. lets say 2 devs with 40 hour work weeks.

so 80 hours of code time, in one month they have 320 hours of coding / testing they can do. changing stanza routines doesnt take that long. nor does adding messages.