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Re: Long term goals/rewards!

Posted: Mon Apr 02, 2007 3:41 pm
by jared96
sidusar wrote:Nope, I disagree. Master Axe means Master Axe. You've mastered everything there is to learn about using an axe. If any amount of mace training would help you swing that axe even harder, it would've been included in what you had to learn to master that axe.
Perhaps I didn't explain well. If I am an olympic athelete training in whatever sport.....doesn't working in other sports increase one's musclature and hand-eye coordination ? Definition below:

"Cross training also known as conditioning refers to training in different ways to improve overall performance. It takes advantage of the particular effectiveness of each training method, while at the same time attempting to neglect the shortcomings of that method by combining it with other methods that address its weaknesses.

The term cross training refers to a training routine that involves several different forms of exercise. While it is quite necessary for an athlete to train specifically for their sport if they want to excel, for most sports enthusiasts, cross-training is a beneficial training method for maintaining a high level of overall fitness. For example, you may use both biking and swimming each week to improve your overall aerobic capacity, build overall muscle strength and reduce the chance of an overuse injury. Cross-training limits the stress that occurs on a specific muscle group because different activities use muscles in slightly different ways."


As cross training makes one more physically fit, increases mass of all muscle groups, increases hand-eye co-ordination for the entire body, it simply results in better performance in your chosen sport.

Not only that but cross training in combat skills gives a better understanding of what an opponent (PvE or PvP) might do in an attack.....which raises another interesting option ..... the idea of increasing ones defense against various types of attacks as you train the other levels.

For example, lets say I am 250 pike / 100 mace / 200 axe .... would someone at that level be in a position to better resist an slash attack than a blunt attack ?

Again, just at a point where throwing these ideas around in my head. The cross training concept justifies increased HP / Stamina but I also think that it justifies marginally increased offensive as well as defensive skills....emphasis however is on the word "marginal".

There's also something to be said for two other issues:

1. Having a gazillion unused skill points. After you "buy out" all available options, should be something in game to spend these on. Maybe hiring a "buddy npc" for certain tasks and use the skill points to train him. Of course dapper required....dude gotta get paid which would solve another problem of too much dapper. Of course there would be "apprentice limits" as these guys couldn't get too uber and not sure I'd welcome them as combatants.... my thoughts lean more towards npc digger hired hands which could only dig say basic and fine mats so as to eliminated the "indentured servant system" which now serves as the game economy.

2. "Ah 240 is good enough" - Once ya got those 250 level credits, there's not much reason to go past 235 0r 240 or so. An incentive to grab those last few levels puts a prize at the end of the tunnel.

Re: Long term goals/rewards!

Posted: Tue Apr 03, 2007 8:58 am
by sidusar
jared96 wrote:As cross training ... simply results in better performance in your chosen sport.
No, you were clear, but perhaps I wasn't.

Being level 250 axe should be the game-mechanic representation for someone who can use that axe to the absolute limits of homin possibilities. Someone who has already done every single thing that could help them get better with an axe. If there is any training that would result in better performance with an axe, then someone who has not already done that training could not possibly be level 250 in axe, as level 250 represent the state where there is no more improvement possible.

So, a level 250 axe user has already cross-trained with other weapons to reach that level 250. That's why he's also automaticly level 150 with a sword, level 100 with a pike or mace, and level 50 with a dagger :)

I love the idea that a higher level in pike makes a character better able to defend themself against attacks with a pike! Something like a +1 dodge/parry against pikes for every 50 pike levels. Only problem is, it would require a whole new set of game-mechanics :o

Re: Long term goals/rewards!

Posted: Tue Apr 03, 2007 10:41 am
by xtarsia
how about base protections against melee weapons? :)

shave a little off the armours, and give 5% PF to Homins, and have the protections increase with level upto a max of 50, depending on the skills u have leveled :)

this would of curs stack with what ever armour your wearing :)

an incentive to level at least 3 of the melee tree's and great for those players that love to grind naked too :D

i like smilys today lol :D

Re: Long term goals/rewards!

Posted: Tue Apr 03, 2007 11:05 am
by sidusar
But then once you've mastered one blunt weapon, one piercing weapon and one slashing weapon, there'd be no reward for training the other melee weapons anymore. We want a system where every additional melee skill gives you some bonus. So we need every weapon skill to increase your protection against only that weapon. Axe skill shouldn't increase your protection against swords, you have to train sword for that.

And personally I'd prefer a dodge/parry bonus over an armor bonus, because it just makes more sense. You can learn to dodge better, but you can't learn to make your skin tougher :eek:

Re: Long term goals/rewards!

Posted: Tue Apr 03, 2007 4:17 pm
by xtarsia
u can get kinda calus to it though :)

Re: Long term goals/rewards!

Posted: Tue Apr 03, 2007 4:54 pm
by sidusar
Heh, right, but you'd have to be completely covered in scars :eek:

Which the Fyros might see as marks of honor, but I doubt the Matis would be happy about it ;)

The Zoraï though could just grow their masks to cover their entire body :p

Re: Long term goals/rewards!

Posted: Wed Apr 04, 2007 1:35 am
by final60
Whatever system we could come up with I basically feel the more master's you have the less chance a player with one master stands against you in PvP. I don't think there should be anyway a person with one master should have a chance of going toe to toe with a 10 master and winning. Just isn't right in my book! I'd prefer it, through what ever means or system, an all-master should be equal to no less than three to four 3-master players.

I can power level a new player to 250 in under two weeks easily. Just because they have the levels and the stanzas, and are fortunate that our crafters will equip them well. It just isn't right that they've played a couple of weeks and can stand even the smallest chance of killing an experienced PvP'r thats been at the grind for years. I'd just prefer it if there was something that seperated the deserving experienced, old players that have been around a long time, to the 6 month or less players. The same can be said for our crafts and digs too!

*Perhaps some of you remember #1 and #2 Aen, she could be trio'd! Granted it took 10 minutes! But something on a lesser scale where you'd have to group up to take down an all-master!

Perhaps the regen rates could be significantly increased at high master..
I hope my points being understood at any rate!

Re: Long term goals/rewards!

Posted: Wed Apr 04, 2007 2:05 am
by danolt
final60 wrote:, an all-master should be equal to no less than three to four 3-master players.

So what happens when they raise the level cap? If after playing for 3 months a player can not compete with the more established players, they will not. Which means no new players on the battlefield.

The brick system was designed in order to be able to expand easily and without affecting overall balance. The game was not designed to cap out at 250. I would hate to see GF put a permanent cap at the existing level. The game needs to be added to, not changed.

Re: Long term goals/rewards!

Posted: Wed Apr 04, 2007 2:37 am
by iwojimmy
final60 wrote:......
.....
Perhaps the regen rates could be significantly increased at high master..
I hope my points being understood at any rate!
how about
every time you reach 250, you get to buy a double strength stat upgrade - worth 100 hp/sap/focus/stam whatever or 4 points of regen

.. and if GF are feeling REALLY generous, an extra point of dodge and overall spell resistance.. or absorbtion

these could be purchased at 100 SP each, after all, at those levels there isnt any thing else to spend them on :(

Re: Long term goals/rewards!

Posted: Wed Apr 04, 2007 1:03 pm
by xtarsia
while i see what ur getting at final, i do disagree to some extent.

Quite simply, if it was a requirement to play for 3 years just to be able to compete in PvP with an even(ish) playing field then i wouldnt bother.

theres alot more to PvP that just pure levels, especially in a team of 2-3 v 2-3 (or more) where knowing what to do, and being quick of the mark to do it are the key to winning.

id prefer to be able to join in after 2-3 month than 3 years..

also, to be a fully rounded player in PvP u need a least 3 masters (2 in magic and 1 in melee) so thats a minimum of 6 weeks right there, and thats really pushing it..

unless ur cat fed to oblivion xD