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Re: Ryzom Development

Posted: Wed Mar 07, 2007 5:10 pm
by ajsuk
I hope it is at least, or when things cock up sometimes and I want to moan I might feel a little bad... unless 'she' was the sort to go around slapping people IRL. :p

Re: Ryzom Development

Posted: Wed Mar 07, 2007 5:16 pm
by sprite
ajsuk wrote:I hope it is at least, or when things cock up sometimes and I want to moan I might feel a little bad... unless 'she' was the sort to go around slapping people IRL. :p
hahahaha, I would never feel bad about moaning about someone like that :P

Re: Ryzom Development

Posted: Wed Mar 07, 2007 5:35 pm
by acridiel
ROFL!!!!

No, sorry. Phealn is most definetly a HE. I mean he had a stubble when I met him once.
Maybe you confuse this with Marjo. SHE is a woman. ;)

CU
Acridiel

Re: Ryzom Development

Posted: Wed Mar 07, 2007 5:40 pm
by ashling
acridiel wrote:Sorry, but the only ones overreacting IMHO are those who see doom and gloom everywhere.
If they were saying they were going to quit or something I'd agree they were overreacting. Expressing a concern that a mission reward might hurt crafting is not the same. I'd be suprised if GameForge don't want to hear concerns about possible ways of implementing things. It sounds like to me you decided to rant at people here because you dislike other threads as well as this one.


acridiel wrote:And you answered yourself just two posts later, so why even ask me? Oo

*LOL*
No I didn't. Nothing I said two posts later answered if you remembered people being concerned about about mission rewards before this but I'll admit it isn't really a questions because any answer except "yes I do, it was a major concern" means you've got a very selective memory.


acridiel wrote:I realy don“t get this "Ooooh, where all doomed, because we get no "real" info" attitude."
That part I can agree with. I think it is far to early to know without more information but which of the following quotes is "Ooooh, where all doomed"?
katriell wrote:"Don't ever let it become like that, ok?"
hazira wrote:"Swords as reward missions? *cries* Really?
Like Katriell said just don't let it get to that.."
calel wrote:"Would you be willing to elaborate a bit on this Phelan? Are we talking a graphic overhaul of all weapons or merely designing looks for reward items? In what way will you ensure these reward items will not harm the crafting balance?"
portios wrote:"The quest rewards in the newbie island made most crafting a useless pastime. are you planing to do that to the rest of the game?"
Can you point to even one post before your condemation of everyone that said GameForge are definitly implementing it as a already made reward and crafters are doomed? People asked questions, expressed potential worries and even said hey it might not hurt crafting at all. Read the thread from the start again Acridiel, you overreacted.

Re: Ryzom Development

Posted: Wed Mar 07, 2007 5:44 pm
by komissar
I really wonder what happened to all those strange beings shown on the devshots?
http://www.ryzom.com/images/devshots/devshot6.jpg
http://www.ryzom.com/images/devshots/devshot3.jpg
http://www.ryzom.com/images/devshots/devshot2.jpg

What were they intended for and are they going to be implemented? As far as i understood they were some kind of "new kami" well at least some of them...

Thanks

Re: Ryzom Development

Posted: Wed Mar 07, 2007 5:58 pm
by katriell
Gameforge has thus far bought the game, moved the servers, and dropped the Jolt CSR program. I have seen nothing of how they work in development/production, however. They've posted several scantly-informative notes about upcoming scary changes. We have yet to see them implement any of these, so due to the extremely delicate natures of their plans I suspect the worst to avoid disappointment. After they have proven to be trustworthy in their handling of this beloved game, I'll relax.

EDIT: I don't care how long they take to do things. In fact, I'd prefer they take their time and get things right.

It isn't overreaction to question and criticise changes that seem minor. Every feature of gameplay contributes to the game's predominant nature and appeal, and that determines what kind of community will be nurtured. Sky blueness is not a gameplay feature, however. ;)

Re: Ryzom Development

Posted: Wed Mar 07, 2007 7:42 pm
by mithur
GF start with a good flow of info: the IRC chat, the Phelan participation in forums...

Then, they see that, every time they give some information, the yelling starts. Always. Don't care the kind of information. Even if they say "We will change the tone of the sky two grades to deep blue" people will start to yell about GF making horrible changes to game, and how importante are the almost-deep-blue color in the lore and for their game experience.

So, the conclussion is: to avoid polemics, give the less information possible. That is my conclussion after see how this community reacts. That is what I think that GF see. So, they have limited a lot the information.,

Now, in this thread, Phelan have dropped a bit of info about new looks. Balance:

Two post happy with new looks.
A flamefest.
A lot of people complaining.

So, the next time, Phelan will no say a word, because you, people, can't be without yelling. And, the less they say to us, the less will be able to give them our point of view in a reasonable way when the opportunity comes up (Not this thread).

Really, I don't understand you.

Re: Ryzom Development

Posted: Wed Mar 07, 2007 8:03 pm
by ashling
mithur wrote:Two post happy with new looks.
A flamefest.
A lot of people complaining.
Before Acridiels post can you point to any flames? Anyone insulting GameForge? Calling them or other posters names? None of it read anything like flames to me.

Re: Ryzom Development

Posted: Wed Mar 07, 2007 8:09 pm
by hazira
I just recently dropped out of a beloved forum because I kept getting angry at people's attitudes towards each other. Maybe this community is not perfect, but it is by far one of the most respectful.

What some of you are seeing as flame wars are actually disagreements and expression of worry. Which is understandable if you are used to enjoy a certain gameplay and someone comes along and tells you they will add new things and change some others. At this point after two months a small update with a few screenshots of what's in development would be pretty awesome, by 'screenshot' I mean a preview of the meshes being used or those pretty new designs they are working on. Just something that says, "ok guys check this out, this is what we've got in the works.." Followed by an explanation of how these new implemented swords will not hurt the crafting, it doesn't even have to be a complete explanation, you can say this is what we are thinking but it's in no way final ect.

They may have some good reasons not to do this, but it could alleviate some aggravation and make the front page look pretty and updated. ;)

Re: Ryzom Development

Posted: Wed Mar 07, 2007 8:14 pm
by xfluffee
katriell wrote:Gameforge has thus far bought the game, moved the servers, and dropped the Jolt CSR program. I have seen nothing of how they work in development/production, however. They've posted several scantly-informative notes about upcoming scary changes. We have yet to see them implement any of these, so due to the extremely delicate natures of their plans I suspect the worst to avoid disappointment. After they have proven to be trustworthy in their handling of this beloved game, I'll relax.
I can sympathise a little with GF, in that if they say anything, they get flamed. If they say nothing, they get flamed.

With Phelan's goal of not making empty, unkept promises, saying less (rather than more) is a little better. They've talked about what they're working on, and what they want to work on. In between the flamefests, some really well thought out comments and suggestions have been made, and you can believe GF will read them.

Development isn't instantaneous. There are discussions of ideas and reviewing feedback, then proposed implementations, then discussions about the implementations, then prototype implementations, testing, more discussion, fine-tuning, and finally more testing. For something as significant as ranged weapons, which could potentially turn combat upside down if done wrong, you'd think people would be more willing to give them a little breathing room.