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Re: Proposal: PvE Outposts

Posted: Sun Oct 22, 2006 8:38 am
by kokunze
You cannot compare this. The rewards and amounts of rites are... "small", also the rites are unfinished yet and only for lvl 50 homins.
The rewards for outposts are rebalancing (or better "unballancing") the whole game. Having Equipment with 20% more stats and getting double experience is something that really differs you from people who don't have these opinions.

Re: Proposal: PvE Outposts

Posted: Sun Oct 22, 2006 5:45 pm
by aardnebb
danlufan wrote:every area of the game gets perks, its like having a pvp alternative to all the other stuff! Crafting rites should there be a PvP alternative?
Oh great! so where else can I get hundreds of thousands of free xp, special mats for making the best gear in the game and a buncha temp booster consumables all for 2-4 hours work a month outside of PvP?

Re: Proposal: PvE Outposts

Posted: Sun Oct 22, 2006 6:08 pm
by raynes
iwojimmy wrote:i thought the original proposal covered that.. and fairly well, too.

to save you the obvious effort of reading the post, I shall recap

If you get a PvE OP, there will be ongoing costs, which will escalate, until you CANNOT meet them. At this point you will lose the OP, and another guild gets to have a go.

So every guild may not own an OP all the time, but they certainly have the chance to get one sometime.

and while I dont like being excluded from 'content', there is still the requirement that some things be earned - that you actually make an effort instead of just getting stuff handed to you.
Otherwise just include a free cat generator with every Guild Hall :p
So your gaurenteeing a guild an outpost for a set amount of time. So if another guild comes along and one already owns a PvE outpost, they are out of luck until that guild can no longer pay.

Then you are introducing a system where you need to be at the right place and the right time to get the OP. If you aren't then you never get a chance at the OP. Sorry that doesn't work and it will never be put in.

If you want this to work you have to put in a system where players can take the OP from other players, not simple "tough your SOL since you didn't get here first".

Re: Proposal: PvE Outposts

Posted: Sun Oct 22, 2006 6:28 pm
by d1sco123
I have to ask this question. If you're not competing with other players, why does it matter if you have worse equipment? I again point to the fact that this game was fine before OPs came in. Is it that you want an easier time of doing what you were doing before they were implemented? Cause that's why people do PvP, and risk their equipment degrades, time, and resources. Do you have any concept of how much time and materials go into setting up a good PvP campaign? If you want your plan to work and be remotely on par with PvP, you'll need to double your costs for holding a PvE OP.

Re: Proposal: PvE Outposts

Posted: Sun Oct 22, 2006 7:21 pm
by grimjim
d1sco123 wrote:I have to ask this question. If you're not competing with other players, why does it matter if you have worse equipment? I again point to the fact that this game was fine before OPs came in. Is it that you want an easier time of doing what you were doing before they were implemented? Cause that's why people do PvP, and risk their equipment degrades, time, and resources. Do you have any concept of how much time and materials go into setting up a good PvP campaign? If you want your plan to work and be remotely on par with PvP, you'll need to double your costs for holding a PvE OP.
Why should those who indulge in PvP get a leg up outside of it, unevenly? It gives them an advantage when it comes to other content as well.

Re: Proposal: PvE Outposts

Posted: Sun Oct 22, 2006 7:46 pm
by aardnebb
d1sco123 wrote:I have to ask this question. If you're not competing with other players, why does it matter if you have worse equipment? I again point to the fact that this game was fine before OPs came in. Is it that you want an easier time of doing what you were doing before they were implemented? Cause that's why people do PvP, and risk their equipment degrades, time, and resources. Do you have any concept of how much time and materials go into setting up a good PvP campaign? If you want your plan to work and be remotely on par with PvP, you'll need to double your costs for holding a PvE OP.
How bout "why should non-PvPers be 2nd class citizens"?

Why do people fight in Ring scenarios for no xp, but risking equipment, degrades time and resources? Same as.

If the boosts _only_ worked for PvP I wouldnt care. But hundreds of thousands of bonus xp and uber gear just cos you like PvP is a leeetle unfair...

Re: Proposal: PvE Outposts

Posted: Sun Oct 22, 2006 8:09 pm
by vladww
bgraz wrote:well you and your guild have held a q250 OP ever since the day the OPs came live.
seems theres a growing number who wish they could take part in the OP system, growing as guilds and wanting to either aquire a new OP or upgrade their current one, but the problem they run into is the faction side of it. OPs are at a complete stalemate at the moment. noone can any longer attack an OP and win. the defense is so broad that the "KA" or any other alliance on atys right now cannot take an OP.
So true.

Out of 7 friends who tried RoS in the last 3 months, all left Ryzom for two main reasons :

- The OP situation, which leaves zero chance for any new guilds, however strong they are, to have an impact on PvP.

- The still broken Encyclopedia (different subject)

Re: Proposal: PvE Outposts

Posted: Sun Oct 22, 2006 8:39 pm
by d1sco123
No offense to anyone intended, but answering a question with a question isn't really answering the initial question. If you're not competing with other players, why does PvP content matter? Is there some sort of hidden PvP crafting or harvesting that I don't know about? Is there some way that makes a difference in anyone's lives that aren't playing for PvP?

To clarify, I'm not a huge PvPer. I just know that PvP is something that a lot of people want, and the situation could be WAY worse. At least Nevrax was smart and made all PvP consensual. If this was Lineage II, I could see the merit in griping about not getting PvP benefits. But this game is only as competitive as you let it become. If you don't compete against other players, why do you need to have armor that's 20% better? There's not even raid content! If they implemented some sort of PvE competition, I could see the point of needing to give PvE rewards... but this whole thing just doesn't make sense.

Re: Proposal: PvE Outposts

Posted: Sun Oct 22, 2006 8:51 pm
by grimjim
d1sco123 wrote:No offense to anyone intended, but answering a question with a question isn't really answering the initial question. If you're not competing with other players, why does PvP content matter? Is there some sort of hidden PvP crafting or harvesting that I don't know about? Is there some way that makes a difference in anyone's lives that aren't playing for PvP?
No, there's no hidden PvP crafting. Its right out in the open. OP mats and patterns that have an impact on PvE activities too.

Re: Proposal: PvE Outposts

Posted: Sun Oct 22, 2006 8:55 pm
by aardnebb
d1sco123 wrote:No offense to anyone intended, but answering a question with a question isn't really answering the initial question. If you're not competing with other players, why does PvP content matter? Is there some sort of hidden PvP crafting or harvesting that I don't know about? Is there some way that makes a difference in anyone's lives that aren't playing for PvP?
There are craft plans only useful if you have OP mats gained through PvP. Also check out the _massive_ prices on the Bazaar forum for Outpost boosted focus gear. Diggers want that. Why do PvPers need to be able to dig an extra mat or 2 per source? Plus of course the Outpost special picks with more digging bonuses...
d1sco123 wrote:If you don't compete against other players, why do you need to have armor that's 20% better? There's not even raid content! If they implemented some sort of PvE competition, I could see the point of needing to give PvE rewards... but this whole thing just doesn't make sense.
There are plenty of situations where better armour, weapons etc can be useful. People dont just fight in PvP, they fight Kitin etc. Why do PvPers need better armour anyway? Why do they need to level twice as fast as anyone else?

Justify the PvP bonuses! dont ask us to justify our requests for equality.