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				Re: Production: Range fight skill tree
				Posted: Thu Mar 29, 2007 4:57 pm
				by fadebait
				sprite wrote:Also, it sounds like ranged is going to become even more uber in PvP (though there'll be less running & shooting at the same time 

 )
 
Hmm thats what I was worried about.  Ranged is already pretty amazing for PvP - I am concerned this will make it materially better than any other skill.
 
			
					
				Re: Production: Range fight skill tree
				Posted: Thu Mar 29, 2007 5:28 pm
				by mrtexas
				Well this throws out solo training for auto/launcher folks except for plants. That kinda stinks, atleast for some.
			 
			
					
				Re: Production: Range fight skill tree
				Posted: Thu Mar 29, 2007 5:36 pm
				by japamala
				emptyish wrote:
Will these actions be "interruptible" like spells? i.e. will daggers (for example) have a chance at counter acting a ranged fighter?
Hm..I would think a ranged fighter should try to stay far away anyway....
 
			
					
				Re: Production: Range fight skill tree
				Posted: Thu Mar 29, 2007 5:59 pm
				by emptyish
				japamala wrote:Hm..I would think a ranged fighter should try to stay far away anyway....
Yeah, the casters 
try to stay away too.
 
			
					
				Re: Production: Range fight skill tree
				Posted: Thu Mar 29, 2007 6:41 pm
				by dakhound
				hmm not so impressed, others are tho so I will keep my mouth shut
will see when it arrives if it works, I wont get all dramatic now 

 
			
					
				Re: Production: Range fight skill tree
				Posted: Thu Mar 29, 2007 8:55 pm
				by kyesmith
				The changes make sence 

 increase damage and range on pistol/rifle 
make launcher and auto launcher harder to lvl and not so important, genrally good things.
 
			
					
				Re: Production: Range fight skill tree
				Posted: Thu Mar 29, 2007 8:56 pm
				by ssefeaba
				In addition to those changes, make some new animations for ranged, please. The animations really suck right now. 
Seriously, they're probably the worst animations in the game at the moment.
			 
			
					
				Re: Production: Range fight skill tree
				Posted: Thu Mar 29, 2007 9:36 pm
				by stijn
				How about the bulk of the ammo? Any changes in that? Looks very cool for the rest 

 
			
					
				Re: Production: Range fight skill tree
				Posted: Thu Mar 29, 2007 9:42 pm
				by iwojimmy
				If you cant fire auto launcher on the run anymore, they will have to change the damage spread pattern .. a cone is useless when the mobs are surrounding you
			 
			
					
				Re: Production: Range fight skill tree
				Posted: Thu Mar 29, 2007 10:23 pm
				by sprite
				iwojimmy wrote:If you cant fire auto launcher on the run anymore, they will have to change the damage spread pattern .. a cone is useless when the mobs are surrounding you
Or find yourself a tank 
