Page 5 of 11

Re: Production: Range fight skill tree

Posted: Thu Mar 29, 2007 4:57 pm
by fadebait
sprite wrote:Also, it sounds like ranged is going to become even more uber in PvP (though there'll be less running & shooting at the same time :D )
Hmm thats what I was worried about. Ranged is already pretty amazing for PvP - I am concerned this will make it materially better than any other skill.

Re: Production: Range fight skill tree

Posted: Thu Mar 29, 2007 5:28 pm
by mrtexas
Well this throws out solo training for auto/launcher folks except for plants. That kinda stinks, atleast for some.

Re: Production: Range fight skill tree

Posted: Thu Mar 29, 2007 5:36 pm
by japamala
emptyish wrote: Will these actions be "interruptible" like spells? i.e. will daggers (for example) have a chance at counter acting a ranged fighter?
Hm..I would think a ranged fighter should try to stay far away anyway....

Re: Production: Range fight skill tree

Posted: Thu Mar 29, 2007 5:59 pm
by emptyish
japamala wrote:Hm..I would think a ranged fighter should try to stay far away anyway....
Yeah, the casters try to stay away too.

Re: Production: Range fight skill tree

Posted: Thu Mar 29, 2007 6:41 pm
by dakhound
hmm not so impressed, others are tho so I will keep my mouth shut

will see when it arrives if it works, I wont get all dramatic now :D

Re: Production: Range fight skill tree

Posted: Thu Mar 29, 2007 8:55 pm
by kyesmith
The changes make sence :) increase damage and range on pistol/rifle
make launcher and auto launcher harder to lvl and not so important, genrally good things.

Re: Production: Range fight skill tree

Posted: Thu Mar 29, 2007 8:56 pm
by ssefeaba
In addition to those changes, make some new animations for ranged, please. The animations really suck right now.

Seriously, they're probably the worst animations in the game at the moment.

Re: Production: Range fight skill tree

Posted: Thu Mar 29, 2007 9:36 pm
by stijn
How about the bulk of the ammo? Any changes in that? Looks very cool for the rest :)

Re: Production: Range fight skill tree

Posted: Thu Mar 29, 2007 9:42 pm
by iwojimmy
If you cant fire auto launcher on the run anymore, they will have to change the damage spread pattern .. a cone is useless when the mobs are surrounding you

Re: Production: Range fight skill tree

Posted: Thu Mar 29, 2007 10:23 pm
by sprite
iwojimmy wrote:If you cant fire auto launcher on the run anymore, they will have to change the damage spread pattern .. a cone is useless when the mobs are surrounding you
Or find yourself a tank ;)