Production: NPC Bosses

We do listen and value your comments. Tell us what you think to what is going on here.
User avatar
ffxjosh
Posts: 933
Joined: Thu Apr 21, 2005 5:58 pm

Re: Production: NPC Bosses

Post by ffxjosh »

thlau wrote:I think its a limitation of the graphics engine, that has that result. In one moment I left the area, and rentered it via the front entrance and couldn't see my teammates (!). It took some tome of the engine to show me my teammates. In my opinion this is a serious issue.

Oh, sorry didnt make myself clear. i knew it was a limitation of how many entities you can have within the 250m mark. (just like in towns etc. you cant target something (in yrk espc) more than 130m away)

Was just throwing the thought that if all of the mines were one entity, then lixie would be far to easy to exploit.

as a side note. isnt it about time the gfx settings were pushed a bit further? Its been a couple of years since release and afaik the "upper end" of the sliders in our settings have not been extended? (pls correct me if im wrong)

Regards,
Tyilin (formally known as Anatti, who was formally known as Tyilin) - Currently Playing Alt.

The First Homin to win the Shield of Presteige

Created theRyzom mooning and the Naughty Spriteh Videos



User avatar
Marjo
Posts: 491
Joined: Wed Nov 02, 2005 10:00 am

Re: Production: NPC Bosses

Post by Marjo »

The bosses went live, you played with them, we observed. We just want to let you know that some fine tuning is in the pipe to be released in a next patch.
Marjo
Ryzom Community Liaison
bgraz
Posts: 215
Joined: Sun Feb 20, 2005 6:00 pm

Re: Production: NPC Bosses

Post by bgraz »

mabey this won't be good for the tribe bosses, but how about mabey some kind of bosses that can only be damaged by ranged weapons? could open a bunch of possibilities and bring more interest in the skill
User avatar
kyesmith
Posts: 1480
Joined: Sat Nov 06, 2004 9:29 pm

Re: Production: NPC Bosses

Post by kyesmith »

from what ive seen the npc bosses is that they are now no longer challenging its a matter of numbers, i do like the idea of craft plans and only dropping one peice at a time, but having a regen rate so large is just mental :o
Yaffle - On another 'break'


User avatar
d29565
Posts: 1146
Joined: Wed Dec 01, 2004 4:41 pm

Re: Production: NPC Bosses

Post by d29565 »

I have to say, I like NPC bosses that are hard and challenging. But I dont like NPC bosses that are hard, challenging, and impossible unless you have 50+ people.
User avatar
kyesmith
Posts: 1480
Joined: Sat Nov 06, 2004 9:29 pm

Re: Production: NPC Bosses

Post by kyesmith »

i do like the little stories the npc bosses tell now, great addition, my only issue with them is the amount of fire power needed to kill them, no chance of them being killed on cho
Yaffle - On another 'break'


blaah
Posts: 1333
Joined: Tue Dec 14, 2004 7:43 am

Re: Production: NPC Bosses

Post by blaah »

kyesmith wrote:i do like the little stories the npc bosses tell now, great addition, my only issue with them is the amount of fire power needed to kill them, no chance of them being killed on cho
why should Cho ppl get those bits with less "work" just because it's new shard ?
help ppl to level up faster, lair is coming. you need the firepower there too...
User avatar
kyesmith
Posts: 1480
Joined: Sat Nov 06, 2004 9:29 pm

Re: Production: NPC Bosses

Post by kyesmith »

blaah wrote:why should Cho ppl get those bits with less "work" just because it's new shard ?
help ppl to level up faster, lair is coming. you need the firepower there too...
its not the less work as there are many people on cho with far greater lvls than you, the point is there is simply not enough people, well we will have to wait and see but after seeing how many people it requires on aris i have my doubts

Still bugs on some of the NPC bosses that need fixing badly, the GMs are aware of the issues plus i dont wanna spoil it for anyone
Last edited by kyesmith on Thu Jan 11, 2007 9:31 am, edited 1 time in total.
Yaffle - On another 'break'


User avatar
riveit
Posts: 1244
Joined: Sat May 21, 2005 11:12 am

Re: Production: NPC Bosses

Post by riveit »

It doesn't seem like the NPC bosses are working well for Arispotle. Pei seemed harder to kill again the last time I tried. Aen didn't work even though she was killed with no timeouts. I'm not sure if Pei or Aen are actually working correctly now. The effort needed to gather enough people to kill the NPC bosses doesn't appear to be worth the rewards to players. NPC boss hunts appear to be few and far between. I suggest that the NPC bosses be tweaked down a bit.
High Officer of Aeden Artisans
User avatar
kyesmith
Posts: 1480
Joined: Sat Nov 06, 2004 9:29 pm

Re: Production: NPC Bosses

Post by kyesmith »

riveit wrote:It doesn't seem like the NPC bosses are working well for Arispotle. Pei seemed harder to kill again the last time I tried. Aen didn't work even though she was killed with no timeouts. I'm not sure if Pei or Aen are actually working correctly now. The effort needed to gather enough people to kill the NPC bosses doesn't appear to be worth the rewards to players. NPC boss hunts appear to be few and far between. I suggest that the NPC bosses be tweaked down a bit.
:eek: whats wrong with aen or pei?
Pei has a mental regen and an awesome special attack, need pure numbers to kill him, no brains required.
Aen has alot of twins it seems with doggies, kill them one at a time to leave you with the real aen and the loot.
Not had an issue with any of them, a while ago aen didnt drop loot but thats been fixed
Yaffle - On another 'break'


Post Reply

Return to “Feedback”