That's not really GvG then is it? It's more like alliance vs alliance, and the "most logical" routes for alliances to form is along faction boundaries, which then gets back to FvF.spoloh wrote:The alliances will still be possible however. The only thing that needs to be set in stone is the rules of attack (involving allies appearing to come attack/defend)
That has the oft-posted problem of only involving the highest level people, making it the preserve of the multi-masters and not very "newb-friendly" Also, you say the same number of "helping hands" - would this mean that both sides would be identical in size (ie Defender+allies = Attacker+allies)? Or that each guild can bring as many of its own as it likes, and then have the same number of allies as the other side does (which allows hugeguildA to bring 50 of its own + 20 allies, when fighting against tinyguildB + 20 allies) which brings us back to huge guilds getting w/e they want.spoloh wrote:One of the possible solutions may be that a guild in attack and a guild in defence are allowed to have the same number of helping hands.
Don't get me wrong, I think GvG would be a nice idea if it could be done right and if everyone wanted it that way. The problem is that I really don't see it coinciding with the usual things that are tagged alongside it (ie peace and harmony and no faction hatred etc etc), and besides that, I haven't seen any suggestions so far as to how it could work that haven't been filled with idea-destroying flaws.