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Re: Why the desire for clothing?
Posted: Thu Sep 07, 2006 8:03 pm
by truce1
katriell wrote:What I said has nothing to do with more or less options.
I was pointing out that if there is a seeming lack of armor diversity, it's only because some people don't really try to look diverse.
Maybe its not that they dont try, rather that they do not know.
I for one, didn't know.
But some people want more than color.
Re: Why the desire for clothing?
Posted: Thu Sep 07, 2006 8:12 pm
by iphdrunk
katriell wrote:What I said has nothing to do with more or less options.
I was pointing out that if there is a seeming lack of armor diversity, it's only because some people don't really try to look diverse.
Although I see your point, personally, well, if I am dressed in light armor, be for casting, harvesting or crafting (specially last two), I am unwilling to mix with MA or HA for the purpose of looks and systematically be penalized for that. In practice, I am constrained to LA combinations. And it's not only *being unique looking* but liking the set I wear, which still reduces my options. This is without even considering that for a minmaxing-junkie as I am, opting for bonuses like +2 dodge, still reduces them
That said, I am aware of the modelling and animation effort it takes (imho, there is a reason why OP patters concern only tools and weapons), and although not a priority, it is something I would like. Specially given the fact that there are no rewards after maxing a craft tree.
Re: Why the desire for clothing?
Posted: Thu Sep 07, 2006 8:18 pm
by jamela
I was terribly disappointed when I discovered that my crafting materials only affected one colour of my clothes, that the accents I had seen were a part of the plan used. I had been supposing something like the cloth being the main colour and the lining or stuffing being the accent, and I was looking forward to playing with multiple combinations.
Much as I'd love to see new textures and models, it seems to me that implementing such a secondary colour component in the craft plans would be the simplest and quickest way for Nevrax to massively increase the potential variety of clothing. The existing textures and models would all still be good, only needing a second variable colour to be etched in. An additional colour attribute added to each armour piece. Even if it was just light armour that was expanded, it would make a big change to the variety of colours in our cities.
I can't see open face helmets are going to arrive anytime soon, sadly, far too many problems with the racial models and textures. Ryzom and Nevrax couldn't cope with characters of one race getting their hair done in the style of another race, which I think is exactly the graphical problem that open face helmets would have to cope with.
Re: Why the desire for clothing?
Posted: Thu Sep 07, 2006 8:19 pm
by riveit
katriell wrote:Their fault. If they wanted to look unique, they could.
One reason homins dress alike is the coupling between color and quality of the stats. In general, the better stats are found on blue, red, white and black. Some valuable properties, for instance +2 dodge LA, might only be possible in a couple of colors. The other colors tend to have lower stat values and it can be more bothersome to gather those mats. I would be happy to see just a wider range of colors without having to settle for lower quality armor.
Re: Why the desire for clothing?
Posted: Thu Sep 07, 2006 8:29 pm
by iphdrunk
jamela wrote:
Much as I'd love to see new textures and models, it seems to me that implementing such a secondary colour component in the craft plans would be the simplest and quickest
Agreed
I can't see open face helmets are going to arrive anytime soon, sadly, far too many problems with the racial models and textures.
And old-timers like yours trully still remember the "funny" diadem bug -- the only jewel that could be seen- where you would systematically get invisible hair
Re: Why the desire for clothing?
Posted: Thu Sep 07, 2006 8:30 pm
by rothimar
Yeah... green is my absolute favorite color, yet it is not available in the qualities I'd like to wear.
riveit wrote:One reason homins dress alike is the coupling between color and quality of the stats. In general, the better stats are found on blue, red, white and black. Some valuable properties, for instance +2 dodge LA, might only be possible in a couple of colors. The other colors tend to have lower stat values and it can be more bothersome to gather those mats. I would be happy to see just a wider range of colors without having to settle for lower quality armor.
Re: Why the desire for clothing?
Posted: Thu Sep 07, 2006 11:32 pm
by vguerin
larwood wrote:Think about it, swimming suits for the beach, yes we can strip down to our undies, but some people have a desire for a little more modesty!
Oh no, the last thing I want to see is Thom in a thong
Re: Why the desire for clothing?
Posted: Fri Sep 08, 2006 4:47 am
by beeryusa
katriell wrote:I've seen people suggest "non-armor clothing options" many times. Light hats, and maybe cloaks and such, I can understand. But beyond that...light armor and perhaps medium armor serve perfectly as clothing. So I don't see what the fuss is about?
Depth, suspension of disbelief, the fun behind the grind.
Non-combat clothing helps to persuade us on a subconscious level that the game is a living world, and not just a MMO combat game. Besides, light and medium armour don't give us many options for individualism. Every zorai who wears the traditional zorai garb looks pretty much the same - there are colour differences but basically there are three outfits (at least that's the case on the island, where I am currently).
Armour 'serving' as clothing (as you put it) is all well and good. It will do at a pinch, if we must settle for only that, but why not have more choice? Choice is good, and the more of it we have, the better.
Re: Why the desire for clothing?
Posted: Fri Sep 08, 2006 4:55 am
by beeryusa
katriell wrote:I'm not surprised a homin would want to have some protective clothing on at all times, and the idea of useless clothing wouldn't occur to them.
I might agree if there wasn't more to protect against than enemies. It gets cold in parts of Atys. Snow falls, and I can tell you I felt pretty darned stupid in my zorai light armour in winter. I felt I needed to be in a thick coat, not a bikini, yet as a caster I am pretty much restricted to light or medium armour, and neither seems suitable for the depths of winter.
Yes, it's a roleplay element, but it's also a gameplay element, and things like this are important - possibly the most important things for the long-term health of a game, because they keep a player interested beyond the grind.
Re: Why the desire for clothing?
Posted: Fri Sep 08, 2006 5:32 am
by katriell
there are colour differences but basically there are three outfits (at least that's the case on the island, where I am currently).
The island is different. Only half of the colors are available, only basic-quality, and what race armor is available depends on what race the current profuse crafters are and who is selling to the merchants.
Yes, it's a roleplay element, but it's also a gameplay element, and things like this are important - possibly the most important things for the long-term health of a game, because they keep a player interested beyond the grind.
Extra clothing, and other "immersion touches," aren't going to make any difference to someone who's determined to grind.