By throwing the two opposing players in a death match of Battle Royale! Mwahaha!rothimar wrote:... When the players are divided... how does a dev choose?
The saga of a player that misses the point
Re: The saga of a player that misses the point
Lokire of Pyr
Wayfarer | Fyros Protector
Gameforge France
Wayfarer | Fyros Protector
Gameforge France
Re: The saga of a player that misses the point
That must be why we have had so much development concentration on PvP features
j/k, I know Ring is due soon.
j/k, I know Ring is due soon.
Re: The saga of a player that misses the point
Sorry but I completely disagree with this statement. Solo content is integral for the more casual players who have less time on their hands to play a game. The one thing that I hate more then anything else in MMO style games is sitting idle waiting for a group to form, ready themselves, and move out. Having played EQ and FFXI (and later WoW), I can remember many occasions where my entire nights worth of playtime was used up just waiting for my group/raid to come together.katriell wrote:
Oh and, solo content in MMORPGs is a joke. Sorry to all the soloists out there, but it really is an oxymoron. Quests enable players to seclude themselves from the community, only emerging long enough to demand the location of NPC X.
I've been able to solo quite nicely on the mainland so far. In fact, soloing seems a little easier then it did on the isle provided you're in the right location. I'm glad for this else I wouldn't be here otherwise.
Re: The saga of a player that misses the point
I think it would be a safe bet that every player in Ryzom has at one time or another gone solo hunting. Without that ability, most of Atys would be a rather well rendered waiting room.
Due to family obligations and work, I end up soloing about 65% of the time at the moment. I wouldn't be able to play if I couldn't solo. And why would I pay $14.95/mo to play if I couldn't?
Solo content = revenue.
Group content = revenue.
Quest content = revenue.
All Three = priceless.
Due to family obligations and work, I end up soloing about 65% of the time at the moment. I wouldn't be able to play if I couldn't solo. And why would I pay $14.95/mo to play if I couldn't?
Solo content = revenue.
Group content = revenue.
Quest content = revenue.
All Three = priceless.
Andarr the Matis
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Guild Leader of Covenant on Arispotle
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[/CENTER]Re: The saga of a player that misses the point
EDIT _ distracted by work...disregard all in this space
Experience is essential.....Wisdom is priceless.
Re: The saga of a player that misses the point
I still hold my WOW subscription.....because another family member plays there I kept my character 'alive'. If Ryzom did not offer what I want in a game I would not be here. And changing a game to be similar to WOW already forced me to leave SWG..and It will force me to leave Ryzom too, that I guarantee.mrshad wrote:
It is difficult to argue with success. WoW is the most successfull MMO yet. If a quest driven game that is largly playable solo is what gets results, oother companies would be well advised to take notes.
A great deal more mission based content would be good for SoR, and if it came in the form of encyclopedia rites, that would be even better.
As for SOLO play, I love to hunt/gather/trek/craft..play with Stanza (yes it's my new skill) alone in Ryzom...the game mechanics allow me that. And the community is always there for when I want conversation and interaction.
selfish I know...but that's me
Experience is essential.....Wisdom is priceless.
Re: The saga of a player that misses the point
Getting the Rite's completed and more added would be nice , but one thing that is not needed is more PvP, already I find there is to many PvP area's , like guild PvP etc.
Data
Cara Via
Cara Via
Re: The saga of a player that misses the point
Spot on, cant say more than that, PvP i like, FvF is just rubbishsc30002 wrote:Getting the Rite's completed and more added would be nice , but one thing that is not needed is more PvP, already I find there is to many PvP area's , like guild PvP etc.
Splitting the server based (mainly) on race you start with is leaves little interaction to make your own decision on who you would fight with/for
Yaffle - On another 'break'
Re: The saga of a player that misses the point
A point to consider...
A lot of the new players coming in are aware of the FvF, GvG, PvP aspects of the game, and join to experience them. The next generation of players don't know what wasn't here before.
Considering this, it is pretty safe to assume that as the older veteran players move on as players do from time to time, the changes which some of you are unhappy with will become more accepted and embraced.
I have found, that it is best to find how change will work for you, rather than dwelling on what has changed. Of course, if the changes are unjust, then something should be done. But from what I have seen, all PvP is pretty much voluntary with a couple of exceptions, so I am not quite sure why there is so much distress over it.
If some of the most successful games on the market are so because of a feature, it is a safe bet that it will make it into any game which hopes to become as successful. It isn't an attempt to be a "clone", but rather an attempt to provide a feature that it appears many gamers want.
The key is to balance it out so existing players are relatively unaffected. Unless I am mistaken, optional PvP only really effects those interested in PvP, doesn't it?
A lot of the new players coming in are aware of the FvF, GvG, PvP aspects of the game, and join to experience them. The next generation of players don't know what wasn't here before.
Considering this, it is pretty safe to assume that as the older veteran players move on as players do from time to time, the changes which some of you are unhappy with will become more accepted and embraced.
I have found, that it is best to find how change will work for you, rather than dwelling on what has changed. Of course, if the changes are unjust, then something should be done. But from what I have seen, all PvP is pretty much voluntary with a couple of exceptions, so I am not quite sure why there is so much distress over it.
If some of the most successful games on the market are so because of a feature, it is a safe bet that it will make it into any game which hopes to become as successful. It isn't an attempt to be a "clone", but rather an attempt to provide a feature that it appears many gamers want.
The key is to balance it out so existing players are relatively unaffected. Unless I am mistaken, optional PvP only really effects those interested in PvP, doesn't it?
Andarr the Matis
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Guild Leader of Covenant on Arispotle
- - - - - - - - - - - - - - - - - - - - - - -
.
Podcast featuring news and information relevant
to the MMORPG industry by gamers who
are also game developers.
- - - - - - - - - - - - - - - - - - - - - - -
.
.
--=[ IRL North America ]=--
[/CENTER]Re: The saga of a player that misses the point
Yes exactly. Is anyone here unhappy about Patch 1?rothimar wrote:... it is pretty safe to assume that as the older veteran players move on as players do from time to time, the changes which some of you are unhappy with will become more accepted and embraced.
All the arguments have been over that word, "optional"rothimar wrote:The key is to balance it out so existing players are relatively unaffected. Unless I am mistaken, optional PvP only really effects those interested in PvP, doesn't it?
No intention to raise that issue again here, sorry. Anyone can search the forums for the old threads if they're really bored.
Roll on R² which will allow us to quest for pure fun, ne'er a hope of reward, fame or fortune, only the joy of being as heroic or as wicked as we wish, safe in the knowledge that it will make not a jot of difference on Atys