Re: Musicians/dancers in Ryzom?
Posted: Mon Sep 11, 2006 3:53 pm
beeryusa wrote:So I've been playing the game on the island for nearly two weeks now. I've levelled up to almost 50 in offensive magic and armour crafting and, although I like the game a lot, the question I'm still asking myself is 'Do I really want to spend money on this game?'
If you really like the game so far, what's the harm in spending USD$15 to see if you like mainland enough to continue to pay?
beeryusa wrote:I mean, sure the game's combat and crafting aspect work well, but I can't get into harvesting - it seems very counter-intuitive as a game feature design, and if I ignore that (as it seems I must because I find it annoying) I really have a problem with killing stuff as the only way to keep me interested in a game. It has never worked for me in the past. To be honest it just gets very boring for me. AI creatures always do the same things, and once you've seen it a few times it gets old.
Ryzom is a bit different than that. Animals are not as predictable as other games, they are much more alive, and do not have established patterns of travel the way they do in other games. It is much more apparent on the mainland, IMHO.
As for harvesting... the initial levels are somewhat tedious, but as you level up it gets much more interesting.
beeryusa wrote:If harvesting seemed more intuitive I might find more to like about the game from my non-combat-biased perspective, but still I'd be looking for either roleplay aspects (the lore etc.) and/or looking to relax in a tavern or cantina a lot of the time, and if the game doesn't have those things as possibilities I'm really thinking that I should keep my $15 and stick with SW:G's entertainer profession.
Most games don't have those sorts of things. Most of the current gaming selection relies heavily on questing/grinding. Ryzom is a fair bit different than most games, and I find myself enjoying the various styles of play. But, we each have our own way of doing things, and you need to find which is best for you.
beeryusa wrote:I think I need real human interaction on a level that doesn't just involve talking about what armour to use or what attacks and defences creatures have. I guess what I'd like to see is more 'world' - more depth behind the mechanics of killing creatures for loot. From what I've read about this game, it just doesn't have any of that on more than a very superficial level. The game lore is there, but it's not supported by any real game mechanics that I know of, and there's just nothing supporting any entertainer content - in fact such content is almost entirely nonexistent.
I haven't had more than a simple 5 minute conversation about armor. Most of it has been regular social interaction, discussing lore, the beauty of Atys, all sorts of things. Discussing armor is the option of the player, not a requirement for the game.
I know very few people who would be interested in playing an entertainer. I don't know how much of a demand there is for it. I would imagine that if lots of players want such a thing, more games would offer it... but that's just a speculation.
You haven't been to mainland yet, so assuming the game mechanics don't support the lore while on the tutorial island is a bit premature. I don't know how much of the lore you have read... but it's much better than EQ2, where the lore doesn't match that of the first EQ, and the current state of the game doesn't match the lore for EQ2.
Lore being tied into a game relies heavily on the player base, more so than the game mechanics. If you want to get involved in the story, then get involved in the story.

beeryusa wrote:I want to have the game entertain me, but perhaps my needs are just not going to be met by this game. It's a pity, but there it is. I might put $15 into the game to try it out for a single month, just to see if there is anything at all that's going to hold my interest, but I feel the lack of musical/dance content, the lack of true player housing, and the lack of any 'Third Place' make this game little more than a more sandbox-friendly version of Lineage II.
Well, you haven't actually played the game yet. So far, you've taken the free tutorial. There is a lot of fun to be had on mainland. But, if you have made up your mind, I wish you well in your quest for the "better game".