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Re: Feature request: Master Foragers discuss

Posted: Tue Aug 22, 2006 6:14 pm
by michielb
oldmess wrote:In that case, you'll want to edit yours, since you quoted Rundll. Your quote won't get edited when/if Rundll edit's his original post.

heheh, point taken :p

Re: Feature request: Master Foragers discuss

Posted: Tue Aug 22, 2006 6:29 pm
by rundll32
dhalia wrote:Adds "SUPERSTAR" and we are all ok? eeeh
.........Done.

Re: Feature request: Master Foragers discuss

Posted: Wed Aug 23, 2006 6:59 pm
by iphdrunk
riveit wrote:How about letting master crafters make items at q260?
I think this is a nice idea :P . seriously, I was quite disappointed by the lack of "goodies" at 250 craft, other than a title you get once, even if related branches. I used to ask for new plans available at lvl 250, but, after thinking about it, it should be done with care, otherwise, it would favor high level crafters including myself (although well..to some extent that's the point in order to motivate players ;)

All in all, the fact is that there is little to no reason to master crafts, other than the "accomplishment" and the title. I am quite convinced that, after lvl 240 or so, although you get a +2% of success ratio, the unsuccessful tries tend to be more degrades than failures, thus mat waste seems higher.

Re: Feature request: Master Foragers discuss

Posted: Wed Aug 23, 2006 9:06 pm
by hmclee
OCC: I'm not trying to take this topic "off topic" but I will speak up when I think unfairness is demonstrated to another person. Doubletap is entitled to express his opinion just like the rest of us. Whether it comes off positive, negative or frustrated beyond belief is a matter of interpretation.

The assumption that any one person who has access to catalyzers are using them is an unfair fallacy and one made frequently. Because a guild owns an Outpost or is a member of an Alliance does not mean that every member within it uses catalyzers or judges those who don't as harshly as I have seen demonstated on this forum by people outside of these groups. None of us know who is doing what with what, so this statement is insulting and offensive to both the users and non-users of catalyzers.

And since we are on the subject, neutrals, kamis, non-allied players don't use catalyzers? What does the use or non-use of cats have to do with the playstyle of any individual or with what occurs after mastering a craft or forage or any other skill mastered?

I would like to know who died and made any of us holy enough to make these kinds of assessments and assumptions about the rl individuals who play this game? We are all, who stay here, through thick and thin, committed to the company and its admittedly stalled vision of what they intended upon release. Let's not lose sight of that, please. :O OC

I have delayed as long as possible not to raise any my craft or forage skill to the master level in any region and I dig and craft in them all because I love exploring the nooks and crannies of Atys while on the hunt for materials to craft with not because I desired to master any skill in any skill tree. Having said that, I agree that something needs to be done to make the efforts of all the masters here worthwhile, rewarding and continously challenging; I salute you all!

These are my opinions, they don't have to be yours. No offense is intended and my apologies in advance if any is taken.

Re: Feature request: Master Foragers discuss

Posted: Wed Aug 23, 2006 10:31 pm
by totnkopf
vguerin wrote:the rest of the Saga...
lol... good one, DT... never knew you were such a kidder.

seriously, at this rate, Nevrax won't get much further than R2, let alone actually doing something with the story or adding decent content for higher levels or fixing the hundreds of rites/missions.

Re: Feature request: Master Foragers discuss

Posted: Wed Aug 23, 2006 11:03 pm
by jamela
Don't be quite so down, Morgaine. Silan was clearly a great deal of work, and it stands out against the background. Nevrax didn't give us any particular clue about Silan until it was almost ready for release, as I recall. By that standard we've unfortunately no idea how much else their development team has in store for us already, alongside R² which development has been exposed for a very long time.

More critically, I have to wonder at people that complain about lack of high level content after they joined a game which stated an 8 year minimum lifespan, and then they go on to achieve 5 caps inside one year. I don't mean to target you, Morgaine, sorry, just picked your sig as it's there. Thing is, where competitive gameplay is encouraged to prosper, as soon as one person raises the bar many others will follow. And now it seems like every other newcomer to Ryzom rushes to level in Void. Before long, no doubt, will be heard the same complaints from them about high level content and level capping. Whilst others wonder at the strange signs on banners, buildings and artifacts. :D

I don't mean to tell people how to play, only to point out that you're responsible for the way you play.

Re: Feature request: Master Foragers discuss

Posted: Wed Aug 23, 2006 11:30 pm
by varelse
I'd like a stanza for each race that allowed master foragers to pop and harvest supreme mats in q 250 zones of racial lands, and nodes in each region that only master foragers could pop or dig. Make it cost alot of sp, and only show up for level 250 forage. We'd surely have the extra skill points after leveling up in all five ecosystems.

Re: Feature request: Master Foragers discuss

Posted: Thu Aug 24, 2006 12:06 am
by totnkopf
jamela wrote:..And now it seems like every other newcomer to Ryzom rushes to level in Void. Before long, no doubt, will be heard the same complaints from them about high level content and level capping...
a few points... the reason so many rush to the void is that unless they have a dedicated group of people that are on the same time they are (and are the same level) its one of the few places on the mainland that has a decent number of people hunting in it. Having taken a 6 month break I was horrified to see how empty atys was. It was much emptier in Jan from when I first started... now its even worse.

The complaints of no high end content are not new, nor am I the first to voice them. I could easily name 50 names of people who I have known in game that left because there was nothing else to do. My levels have nothing to do with it, really. It was the way the levels and things were implemented. I am a master pikeman... does leveling up 2hand sword or 1hand spear do anything other than add new titles? nope. I suppose I could have dragged out my leveling for 8 years, but then that'd be just as boring, if not more so.

Yes, RoS was something new. However, it took them a while to do it. Not make it, necessarily, but gettin around to it. There was talk of revamping the newbie isle back when I joined this game. Took them a year and half to implement it. There is no one on this forum who can say that development on this game has been going at a swift pace. Having gone on to other MMOs and seen the attention that some devs out there can give their games, I can only come back to Ryzom and see the problems in worse light than before. How many times do you seen the comments "hope the devs see this" or "yea, hopefully it'll be fixed some time soon" on the forums. Its surprisingly common.

Point out my titles all you want. Let me add to them, in fact. I have over 15 trees over 200... I ground most of them because there was nothing else to do and I did it to do something with the guildies. But with those levels, is there anything out there for me to use them on? not really...
Having said that, does that mean theres nothing for new people to do on Atys? theres tons for them to do. Just a year or so down the road many of them will realize that they've done it all... and its getting repetitive.

anyway, I'm done hijacking this thread. Master forager skills have been suggested before several times. These are good ones... some others suggested was a stanza that would include the number of mats in a source to the text on screen above the source "Raw Materials Source {26}"
and prospects that don't require focus to use. A master should be able to find mats without effort.

Re: Feature request: Master Foragers discuss

Posted: Thu Aug 24, 2006 12:45 am
by naratuul
hmclee wrote:OCC: I'm not trying to take this topic "off topic" but I will speak up when I think unfairness is demonstrated to another person. Doubletap is entitled to express his opinion just like the rest of us. Whether it comes off positive, negative or frustrated beyond belief is a matter of interpretation.

The assumption that any one person who has access to catalyzers are using them is an unfair fallacy and one made frequently. Because a guild owns an Outpost or is a member of an Alliance does not mean that every member within it uses catalyzers or judges those who don't as harshly as I have seen demonstated on this forum by people outside of these groups. None of us know who is doing what with what, so this statement is insulting and offensive to both the users and non-users of catalyzers.

And since we are on the subject, neutrals, kamis, non-allied players don't use catalyzers? What does the use or non-use of cats have to do with the playstyle of any individual or with what occurs after mastering a craft or forage or any other skill mastered?

I would like to know who died and made any of us holy enough to make these kinds of assessments and assumptions about the rl individuals who play this game? We are all, who stay here, through thick and thin, committed to the company and its admittedly stalled vision of what they intended upon release. Let's not lose sight of that, please. :O OC

I have delayed as long as possible not to raise any my craft or forage skill to the master level in any region and I dig and craft in them all because I love exploring the nooks and crannies of Atys while on the hunt for materials to craft with not because I desired to master any skill in any skill tree. Having said that, I agree that something needs to be done to make the efforts of all the masters here worthwhile, rewarding and continously challenging; I salute you all!

These are my opinions, they don't have to be yours. No offense is intended and my apologies in advance if any is taken.

Actually I'm kind of amazed that you have the nerve to pop in and scream foul just because I mentioned cats. If you read the post and the context you'll find you are barking up the wrong tree. I told DT that if i was bored of the grind I would join the KA and cristal my way to the rest of my forage masters. Yup. KA. Why? Because I am the leader of a Karavan guild. If I was Kami i would have said Kami alliance, or if i was a neutral I would have said I would join in the community outpost.

Nowhere in my post did I say anything about anyones cat usage or lack of cat usage. DT has every right to express his opinion as do you and everyone else that has participated in this thread. But in the future do me a favor if you feel you must jump in and call foul, at least take a moment to read the message and context.

No offense taken and none intended in my reply.

Re: Feature request: Master Foragers discuss

Posted: Thu Aug 24, 2006 11:21 am
by cygnus
back on track............

I love the idea of a universal terrain prospect skill. Like most multi master diggers the majority of my hands bars are for forage and it would be nice to be able to condense it down to 1 or 2. I have longed for the day when I can have a single action to prospect any given material in any given land.

A visual source amount indicator has been talked about for ages and again would be a great aid to the master forager.

Extra storage or packer space always gets my vote. A lot of the time I used to carry only the basic essentials for digging, tp ticket in and out, pick, jewels and caster pants (to preserve modesty) so that I could dig as many mats as possible in one go. I did have to review the ticket carrying though after TWICE in one day I tp'd to scorched corridor with no ticket home. It's a hell of a long run or multi dp taxi to get back to FH, I can testify to both :P

Hopefully one day some of these will be implemented.......

Oh and my biggest wish for forage, fix the damn focus bug, I have no plans to play until its fixed, its just plain evil :P