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Re: Ranged isn't so bad!

Posted: Fri Aug 11, 2006 10:47 am
by cloudy97
Semi off topic:

Stay away from Karavan Autolaunchers (maybe even the Kami version too?) they seem bugged and don't hit multiple targets like ordinary Autolaunchers.

Ticket is submitted and upped to devs

Re: Why is ranged so bad?

Posted: Fri Aug 11, 2006 1:08 pm
by jamela
diogynes wrote: What are all the effects possible depending on where you hit the mob and does ammo type matter?
Further to Jyu's answer, criticals to upper arms slow attacks, lower arms reduce attack capability, upper legs slow movement, lower legs reduce dodge capability. Think I got all the uppers and lowers the right way round - to confuse the issue I remember that some of the Aim stanzas were misnamed and I don't know if they have yet been corrected :p Ammo type doesn't affect critical to my knowledge, only damage absorption.