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Re: Eq2

Posted: Sat Jun 17, 2006 9:01 pm
by katriell
kaetemi wrote:They're the same people who do that about any content that is added. :D
BS. This is the first time I've ever been so negative about a change. I wasn't here for Patch 1, and I never complained about Episode 2 and whatever else others have found disturbing. If I have, I stand corrected and ashamed.

All this talk of duel spamming, leetspeak, etc...it wasn't here before! :( And that's my point...proven.

In my experience, larger population directly equals worse community.

There's the Ignore feature, and you can mute Universe and Region...but I think it's a pretty bad indicator if anyone even feels a need to ignore more than a few players or mute entire channels...

Re: Eq2

Posted: Sun Jun 18, 2006 12:30 am
by sx4rlet
katriell wrote:BS. This is the first time I've ever been so negative about a change. I wasn't here for Patch 1, and I never complained about Episode 2 and whatever else others have found disturbing. If I have, I stand corrected and ashamed.

All this talk of duel spamming, leetspeak, etc...it wasn't here before! :( And that's my point...proven.
That is not completely true.
When there was still a 14 days trial we had a huge amoutn of leetspeakers and duel spammers during x-mas holliday season. But it came clear to them that there were just a couple of possibilities. One of them was to leave the game as nobody accepted it, another was to adapt and learn fast, as the community learned them the rules of how to behave in ryzom.
A third was to be pittied and outcast by the comminity...
(not sure if there were more)
katriell wrote:In my experience, larger population directly equals worse community.

There's the Ignore feature, and you can mute Universe and Region...but I think it's a pretty bad indicator if anyone even feels a need to ignore more than a few players or mute entire channels...
I agree with you on the large communities. The mass of them don't tend to be very social. But Ryzom isnt a large community yet. Just try to teach the ways to behave to the new players that duel spam, or do leet talk. I think the rest of the community will only help you in that.

Re: Eq2

Posted: Sun Jun 18, 2006 3:07 am
by chessack
Well, I am a new player, and here is my first post. I will put in my 2 cents on this.

I think for most game, a timed trial makes sense. City of Heroes, SWG, etc, all had "X day trials" (14, 7, whatever), and I think for those it generally made sense (by the time SWG did it, they had stripped it down to a shell of its former self). The current version of SWG, and COH for 2 years, are very simple games. A couple of weeks of even very casual play is more than enough to "get it."

Ryzom, however... this is a very complex game -- as much as, and in some cases more so, than SWG was at launch. And in addition to that complexity, the lore of Ryzom is an unknown before you start to play (whereas the lore of SWG was basically 100% known to 100% of the players -- we'd all seen the movies).

If you just want to breeze through, I suppose you can. But for someone who likes to learn the lore, learn the ways of the game, learn the world, etc, it could take well more than a week. I am on my 3rd day and I have only explored one part of the island, and have done a lot of fighting but very little crafting or harvesting yet... I would be surprised if I will be done doing "newbie" stuff by the end of the first week.

By getting rid of the time limit and doing it this way, I think it gives players a chance to ease into the game and learn the intricacies and complexities. There's plenty of chance to level up and "learn the ropes," and, when you are ready, you can pay them and move into the more advanced areas. I'm almost certain I will want to subscribe, already. Still, I like the idea that I'm not being pressured to do this after 7 days or something. This lets me take my time. I am involved in other games, and with the unlimited trial period I can switch between games without feeling like I am "wasting" my trial period.

The trial is just that -- a trial. One should not expect (and I certainly do not) to be able to "do everything" during the trial period. In SWG trial, for example, you could not have more than 50,000 credits in your bank account or in your pocket. It's reasonable to do this -- i's a trial, not the full game. They're letting you get a nice solid preview to decide if you want to pay or not. Makes perfect sense to me.

C

Re: Eq2

Posted: Sun Jun 18, 2006 10:13 am
by acridiel
Thank you :)

Very good statement. /bow

I´ve thought about the topic a whole lot in the last few days and I´ve come to the decision that I will just sit back and see what will happen. In germany we have a saying: "Sich Gedanken über ungelegte Eier machen." / "Worrying over eggs yet unlaid."
Wich basicaly means, we´re ruffing our hair over stuff that hasn´t even happened yet. So laet wait, see IF the dreaded PG-L337cr0wd, WILL even come to the mainland.
And then, as was said earlyer, we can see if they accept our usual grown up style of play.
If not, well thy might call us elitist, but they will see that this is simply not their game.
People who´re looking for the same thing as we are in SoR, WILL stay and will certainly be a mayor voice against maybe unsavory rumors.

So just wait and see.

Acridiel

Re: Eq2

Posted: Sun Jun 18, 2006 12:49 pm
by odyvek
I agree with you Acridiel, also im a new player. I think all changes bring turmoil be it in mmos or in real life. Mmo example you have right here and in real life look at any revolution in history, or just take a look at the dissipation of USSR. Anyways i think that waiting for a while is a very good idea.
But i also want to drop my 2 cents and make a suggestion.
I joined only last week 2 days before the patch :) and i managed to squeeze some time from the old fyros started island. And guess what, i loved it, (apart from being rediculously underpopulated of course :) ) Now i'm playing in RoS with my new Character. Havent seen any l337 speak yet, and only seen one guy asking to suck some thing or other on the universe chnl. and he was promtely bombarded with warnings from veterans, which i thought was great.
Anyways onto my idea. Since i have a little bit of a uniqe perspective having experienced both starter lands within very short time... Why dont they keep the old newb islands and allow access to them for vets from the mainland and newbs from RoS but not for the trial account onto the mainland (without paying) then, people would be able to see how the game really is (quests etc, + have some vets pop in from time to time, just to merge the 2 comunities which would seem to be emerging).

Just my 2 cents as i said. And sorry for the long post

Re: Eq2

Posted: Mon Jun 19, 2006 11:15 pm
by rushin
tekki wrote:the other is the false advertising aspect of the NPE. I haven't seen the mainland, so I'll have to take everyone's word there. But, the isle quests don't feel like "quests" so much as a tutorial.
that's how i see it. If you read the texts in the NPE quests you realise what they do is introduce you to atys, there is a massive chunk of lore given out, along with good instruction on how to fight, cast, dig etc. and when you have done the easy one's you get introduced to the factions. So it's a nice tutorial at the end of the day.

anyone expecting the mainland to quest based will be disappointed, anyone who did the quests on the island and learnt something about their race, the factions, the kitin.. will likely fit right in, find/start a nice guild and have lots of fun :)

Re: Eq2

Posted: Fri Jun 23, 2006 1:47 am
by umoto
Hello. I am a new player, and haven't played yet as the patch is still downloading. After reading what everyone on this thread is saying about the mainland, then all i have to say is FINALLY! I'm getting sick of fast paced levelling, and by time I get a half decent grip on the gameplay, I'm at max level with all the best gear! or worse, you spend a month and a half crafting, to find out your trade is a moot point in the high end, only used to "twink out" your "alts". I am a refugee of WoW, as i went to WoW as a refugee from EQ2, and i ran, screaming like a banshee from SWG, after i quit DAoC, after i quit EQ. i also toyed with city of villains and guild wars (ugh). I've been searching for a game with a good community. but I have one question, outside of the tutorial island thing, I won't be hearing a bunch of, err, ugh, "chuck norris" references will I? I feel dirty just saying that name...

Anyway, I'm excited to learn about this game! It sounds like old style SWG with some good Lore behind it. Sounds fun. I remember hanging out in the cantina hearing the band play while talking to guildies, when we got tired of talking we went outside and killed some stormtroopers for fun. Nothing was more entertaining than launching a massive sniper rifle assault on stormtroopers.

anyway, I need to decide on a name. does Umoto or Bonbalan sound better? or are both terrible rp names?

Re: Eq2

Posted: Fri Jun 23, 2006 3:01 am
by katriell
umoto wrote:but I have one question, outside of the tutorial island thing, I won't be hearing a bunch of, err, ugh, "chuck norris" references will I? I feel dirty just saying that name...
Who is this Chuck Norris person? I've never heard that name uttered in Ryzom.
umoto wrote:anyway, I need to decide on a name. does Umoto or Bonbalan sound better? or are both terrible rp names?
They sound fine. :)

Re: Eq2

Posted: Fri Jun 23, 2006 10:23 pm
by chessack
rushin wrote: anyone expecting the mainland to quest based will be disappointed
I suppose the relevant question here is -- Why wouldn't someone expect the mainland to be quest-based like the NPE island?

Now, to be fair I didn't, because I read up on Ryzom before joining the game (I discovered it during the 4-day hiatus for the big patch) and so I know what is coming. But for someone who didn't do all that research (and let's face it, most people don't), I can't see how you would expect them to just assume, without any good reason for it, that the basic nature of gameplay in the trial is fundamentally different from the basic nature of gameplay in the main world.

Why would you expect a newbie to, having encountered story-based quests (tutorial in nature or not) in the trial, to think there would NOT be the same type of quests in the main game? Do you think people just naturally expect the trial of the game, to be fundamentally different from the main game? Usually "trial" implies you are getting a feel for the full version.

Now, that said I do understand, really I do, that this is a tutorial and the quests are designed to teach you how to play. But I also can see how a lot of people could be misled... especially given that they don't find out the truth, so to speak, until AFTER they pay money. This could be viewed by an entirely reasonable person as "false advertising." Again I am not saying I view it this way, as the fact that the main game is not quest-driven is pretty easy to find... but I could totally see someone who got most of his info from basically in-game play, feeling "taken."

C

Re: Eq2

Posted: Sat Jun 24, 2006 2:16 pm
by aspic00
Speaking as someone who tried the old trial, I personally found it engaged my interest (as an ex SWG player who prefers the skill based rather than lvl based play) but I did not just have the time in 7 days to do it justice. Trying the new trial I am much more inclined to subscribe than I was with the old (which I guess it the point).

In reference to the OP, I find it slightly suprising that you were shocked when you rang the bell in EQ2 demo and was told to pay for the real thing. The EQ2 demo makes it abundantly clear (as does this one) what the scope of the trial is. I hardly think you can blame the developers for your own oversight.